INTRO
You are a young, naive, but adventurous person bent on making
your living as a trader and adventurer in the great galaxy beyond
your home world.  Hopefully, someday you will find yourself in
mortal combat with the notorious Wraith, and emerge the victor. 

You have just purchased your first spaceship, a small, fast
vessel equipped with a laser, missiles, and a Class 1 shield. 
You are eager to get on your way, and may be forgetting some
important things.  There are certainly a lot of things you don't
know, and what you don't know can hurt you.
END_INTRO

ROOM 2                         *in dock Akron*
Ship
DOWN 3
END_ROOM

ROOM_DESCR 2
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 214
Spaceport Street
WEST 4
SOUTH 215
END_ROOM

ROOM_DESCR 214
This is a fairly busy street.  Small and medium-sized shops line
the east side.  To the west is the George Orwell Memorial
Spaceport.  The street continues to the south.
END_ROOM_DESCR

ROOM 215
Street
NORTH 214
SOUTH 216
END_ROOM

ROOM_DESCR 215
This is a residential part of town.  Late Colonial Administration
Period houses--burnished bronze, with delicate filigree at the
corners and around the windows and doors, stand close together
all around you.  One particular house to the south looks
familiar.  Spaceport Street continues to the north.
END_ROOM_DESCR

ROOM 216
Your House
NORTH 215
END_ROOM

ROOM_DESCR 216
The house looks pretty much the same as you left it--boxes of
stuff standing in the corners, unhung pictures leaning up against
the walls, a half-eaten Wasongian bivalve and sausage pizza
resting forlornly in its greasy box on the coffee table.  Ah,
well; you were never much of a homebody.  The exit is to the
north.
END_ROOM

NOUN 324
gun
personal-ray
A personal ray gun is here.
LOCATION 216
CAN_SHOOT
NUM_SHOTS 5000
END_NOUN

NOUN_DESCR 324
The personal ray gun is a standard hand weapon with decent
accuracy at medium range or closer.  An advanced MondoCharge
power pack makes it virtually inexhaustible, and its light weight
is ideal for those long jaunts on unexplored tropical jungle
planets.
END_NOUN_DESCR
 
ROOM 217
Village Clearing
NORTH 7
END_ROOM

ROOM_DESCR 217
This is a dusty little clearing amidst a dry-scrub plain.  A gray
sky hangs dully overhead.  Several small shacks, made of a grey,
dense-grained wood, are scattered around in a rough approximation
of a circle.  The spaceport is to the north.
END_ROOM_DESCR

CREATURE 510
Greeg
irritated
A Greeg is lurking nearby.
LOCATION 217                   *Irkun clearing*
WEAPON 324                     *personal ray gun*
HOSTILE
TIME_THRESHOLD 5
END_CREATURE

CREATURE_DESCR 510
The Greeg is a hulking orange and brown biped about seven feet
tall, covered with irregular spiny growths.  Possessed of a
smattering of intelligence, it has taken to wearing the polka-dot
bow ties presently in fashion among the tired colonists of Irkun,
perhaps in an effort to blend in.  Of course, it only makes the
Greeg look ridiculous, and it does not appreciate being laughed
at.
END_CREATURE_DESCR

CREATURE 500
Enterprise
x
A ship is present.
LOCATION 0
WEAPON 300
CREATURE_SYNONYMS EP
END_CREATURE

CREATURE_DESCR 500
You must use sensors to view the ship.
END_CREATURE_DESCR

NOUN 300
laser
x
y
LOCATION 0
LOCKED
CAN_SHOOT
NUM_SHOTS 5000
NOUN_SYNONYMS LA
END_NOUN

NOUN_DESCR 300
This is a laser.
END_NOUN_DESCR

CREATURE 501
Kaiser
x
A ship is present.
LOCATION 299
WEAPON 301
CREATURE_SYNONYMS KA
END_CREATURE

CREATURE_DESCR 501
You must use sensors to view the ship.
END_CREATURE_DESCR

NOUN 301
launcher
missile
yy
LOCATION 299
LOCKED
CAN_SHOOT
NUM_SHOTS 5000
NOUN_SYNONYMS M MI MISSILE MISSILES
END_NOUN

NOUN_DESCR 301
This is a missile launcher.
END_NOUN_DESCR

CREATURE 502
Asimov
x
A ship is present.
LOCATION 0
WEAPON 302
CREATURE_SYNONYMS AS
END_CREATURE

CREATURE_DESCR 502
You must use sensors to view the ship.
END_CREATURE_DESCR

NOUN 302
phaser
ship's
yyy
LOCATION 0
LOCKED
CAN_SHOOT
NUM_SHOTS 5000
NOUN_SYNONYMS P PH
END_NOUN

NOUN_DESCR 302
This is a ship's phaser.
END_NOUN_DESCR

CREATURE 503
Rapier
x
A ship is present.
LOCATION 0
WEAPON 302
CREATURE_SYNONYMS RP
END_CREATURE

CREATURE_DESCR 503
You must use sensors to view the ship.
END_CREATURE_DESCR

CREATURE 504
Clarke
x
A ship is present.
LOCATION 0
WEAPON 303
CREATURE_SYNONYMS CK
END_CREATURE

CREATURE_DESCR 504
You must use sensors to view the ship.
END_CREATURE_DESCR

NOUN 303
torpedo
photon
yyyy
LOCATION 0
LOCKED
CAN_SHOOT
NUM_SHOTS 5000
NOUN_SYNONYMS T TO TORPEDOS
END_NOUN

NOUN_DESCR 303
This is a photon torpedo.
END_NOUN_DESCR

CREATURE 505
Heinlein
x
A ship is present.
LOCATION 0
WEAPON 303
CREATURE_SYNONYMS HN
END_CREATURE

CREATURE_DESCR 505
You must use sensors to view the ship.
END_CREATURE_DESCR

CREATURE 506
Burroughs
x
A ship is present.
LOCATION 0
WEAPON 304
CREATURE_SYNONYMS BR
END_CREATURE

CREATURE_DESCR 506
You must use sensors to view the ship.
END_CREATURE_DESCR

NOUN 304
beam
particle
yyyyy
LOCATION 0
LOCKED
CAN_SHOOT
NUM_SHOTS 5000
NOUN_SYNONYMS B 
END_NOUN

NOUN_DESCR 304
This is a particle beam.
END_NOUN_DESCR

NOUN 306
recharge
beam
LOCATION 0
END_NOUN

NOUN_DESCR 306
The recharge gives you 50 shots.
END_NOUN_DESCR

CREATURE 507
Sabre
x
A ship is present.
LOCATION 0
WEAPON 304
CREATURE_SYNONYMS SA
END_CREATURE

CREATURE_DESCR 507
You must use sensors to view the ship.
END_CREATURE_DESCR

CREATURE 508
Kuttner
x
A ship is present.
LOCATION 0
WEAPON 304
CREATURE_SYNONYMS KT
END_CREATURE

CREATURE_DESCR 506
You must use sensors to view the ship.
END_CREATURE_DESCR

CREATURE 509
Wraith
x
A ship is present.
LOCATION 0
WEAPON 305
CREATURE_SYNONYMS WR
END_CREATURE

CREATURE_DESCR 509
You must use sensors to view the ship.
END_CREATURE_DESCR

NOUN 305
disintegrator
xxxxxx
yyyyyy
LOCATION 0
LOCKED
CAN_SHOOT
NUM_SHOTS 5000
NOUN_SYNONYMS DIS DI
END_NOUN

NOUN_DESCR 305
This is a disintegrator.
END_NOUN_DESCR

NOUN 307
price-list
item
yyyyyy
LOCATION 299
READABLE
NOUN_SYNONYMS PL PRICES
END_NOUN

NOUN_DESCR 307
The price list lists ship improvements, weapons, and/or trade
goods.
END_NOUN_DESCR

TEXT 307
                     WEAPON PRICES

Offensive Weapons

     Item                      Price

Missiles                     5 for 250
Phaser                       1500
Photon Torpedoes             5 for 750
Particle Beam                3000
Particle Beam Recharge       50 shots for 250
Disintegrator                5000

Defensive Weapons

    Item                       Price

Class 2 Shield                  500
Class 3 Shield                  1500
Class 4 Shield                  3000
Cloaked Detector                5000
Cloaking Device                 5000
END_TEXT

NOUN 308
shield2
class-2

LOCATION 0
LOCKED
END_NOUN

NOUN_DESCR 308
This shield has a strength rating of 150.
END_NOUN_DESCR

NOUN 309
shield3
class-3

LOCATION 0
LOCKED
END_NOUN

NOUN_DESCR 309
This shield has a strength rating of 200.
END_NOUN_DESCR

NOUN 310
shield4
class-4

LOCATION 0
LOCKED
END_NOUN

NOUN_DESCR 310
This shield has a strength rating of 250.
END_NOUN_DESCR

NOUN 311
detector
cloaked

LOCATION 0
LOCKED
END_NOUN

NOUN_DESCR 311
This cloaked detector can help you identify cloaked ships.
END_NOUN_DESCR

NOUN 312
device
cloaking

LOCATION 0
LOCKED
END_NOUN

NOUN_DESCR 312
This device will make it harder for some other ships to see you.
END_NOUN_DESCR

NOUN 313
food
bulk

POISONOUS
LOCATION 0
END_NOUN

NOUN_DESCR 313
This bulk food is ready for shipment.
END_NOUN_DESCR

NOUN 314
cloth
bulk

POISONOUS
LOCATION 0
END_NOUN

NOUN_DESCR 314
This bulk cloth is ready for shipment.
END_NOUN_DESCR

NOUN 315
electronics
export

POISONOUS
LOCATION 0
NOUN_SYNONYMS EL
END_NOUN

NOUN_DESCR 315
These export electronics are ready for shipment.
END_NOUN_DESCR

NOUN 316
drugs
essential

POISONOUS
LOCATION 0
NOUN_SYNONYMS DR
END_NOUN

NOUN_DESCR 316
These essential drugs are ready for shipment.
END_NOUN_DESCR

NOUN 317
arms
illegal

POISONOUS
LOCATION 0
NOUN_SYNONYMS ARMAMENTS
END_NOUN

NOUN_DESCR 317
It is illegal to transport arms.
END_NOUN_DESCR

NOUN 318
entertainment
quality

POISONOUS
LOCATION 0
NOUN_SYNONYMS EN
END_NOUN

NOUN_DESCR 318
This quality entertaiment is in demand.
END_NOUN_DESCR

NOUN 319
gold
solid

POISONOUS
LOCATION 0
END_NOUN

NOUN_DESCR 319
This solid gold is ready for shipment.
END_NOUN_DESCR

NOUN 320
platinum
solid

POISONOUS
LOCATION 0
NOUN_SYNONYMS PLA
END_NOUN

NOUN_DESCR 320
This solid platinum is ready for shipment.
END_NOUN_DESCR

NOUN 321
rarities
exotic

POISONOUS
LOCATION 0
NOUN_SYNONYMS RAR
END_NOUN

NOUN_DESCR 321
These exotic rarities are ready for shipment.
END_NOUN_DESCR

NOUN 322
bay
cargo

LOCATION 0
LOCKED
END_NOUN

NOUN_DESCR 322
This cargo bay gives you twice the storage space for trade goods.
END_NOUN_DESCR

NOUN 323
array
tractor

LOCATION 0
LOCKED
END_NOUN

NOUN_DESCR 323
The tractor array can recover goods from destroyed ships.
END_NOUN_DESCR

NOUN 325
Emerald
Spanokopitan
There is a green stone here.
NOUN_SYNONYMS STONE
END_NOUN

NOUN_DESCR 325
This is a rare Spanokopitan Emerald.  It is a thing of beauty
that can bring tears to the eyes of even the most star-hardened
space jockey, as the great Heinlein might have said.  It is also
a valuable thing that certain Trading Post proprietors might pay
a lot for.
END_NOUN_DESCR

ROOM 3
Akron Space Station Dock Bay 
UP 180
DOWN 4
WEST 2
END_ROOM

ROOM_DESCR 3
There are several ships lined up along the walls in this
cavernous room.  You can beam down to the planet from here, or go
west to enter your ship.  Upstairs is a ship improvement shop.
END_ROOM_DESCR

ROOM 4
G. Orwell Memorial Spaceport
UP 3
WEST 196
EAST 214
END_ROOM

ROOM_DESCR 4
This is Akron's spaceport.  It is decorated in Middle Colonial
Administration style; a lot of burnished steel pillars are
prominent.  Off the main concourse, to the west, is Chauncey's
General Store.  The exit is to east.  You can also beam up from
here to the space station.
END_ROOM_DESCR

ROOM 5                         *in dock Irkun*
Ship
DOWN 6
END_ROOM

ROOM_DESCR 5
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 6
Irkun Station Docking Bay
WEST 5
DOWN 7
END_ROOM

ROOM_DESCR 6
There are several ships lined up along the walls in this
cavernous room.  You can beam down to the planet from here, or go
west to enter your ship.
END_ROOM_DESCR

ROOM 7
Irkun Spaceport
UP 6
SOUTH 217
END_ROOM

ROOM_DESCR 7
Irkun's spaceport was originally named Rising Star Interplanetary
Center, but that was in the good old days of the first colonists. 
Today it is visited infrequently by explorers, and even less
often by regularly-scheduled transports.  The locals call it "The
Way Out", though few of them have the energy to actually use it. 
The sparse appointments are covered by a thick layer of dust. 
You can beam up to the space station from here; the exit is to
the south.
END_ROOM_DESCR

ROOM 25                     *orbit Irkun*
Ship
EAST 11
SOUTH 48
END_ROOM

ROOM_DESCR 25
This is the space ship. The airlock is down the ladder.
END_ROOM_DESCR

ROOM 8                      *in dock Kremley*
Ship
DOWN 9
END_ROOM

ROOM_DESCR 8
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 9
Kremley Docking Bay
WEST 8
DOWN 10
END_ROOM

ROOM_DESCR 9
There are several ships lined up along the walls in this
cavernous room.  You can go down to the planet from here, or west
to re-enter your ship.
END_ROOM_DESCR

ROOM 10
Kremley Spaceport
UP 9
NORTHEAST 210
END_ROOM

ROOM_DESCR 10
From all the hustle bustle around you, it appears that Kremley is
a busy and prosperous, if not particularly interesting planet. 
This spaceport is clean and well-ordered.  You can beam up to the
space station from here.  Johnson's Honest Brokerage is off the
concourse to the northeast.
END_ROOM_DESCR

ROOM 18                     *orbit Kremley*
Ship
SOUTH 11
END_ROOM

ROOM_DESCR 18
This is your space ship. The airlock is down the ladder.
END_ROOM_DESCR

ROOM 11                     *orbit Akron*
Ship
NORTH 18
NORTHWEST 31
NORTHEAST 44
EAST 19
WEST 25
END_ROOM

ROOM_DESCR 11
This is your space ship. The airlock is down the ladder.
END_ROOM_DESCR

ROOM 177                 *in dock Yurgolac*
Ship
DOWN 55
END_ROOM

ROOM_DESCR 177
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 55
Yurgolac Station Docking Bay
WEST 177
DOWN 56
END_ROOM

ROOM_DESCR 55
There are several ships lined up along the walls in this
cavernous room.  You can beam down to the planet from here, or go
west to enter your ship.
END_ROOM_DESCR

ROOM 56
Yurgolac Spaceport
UP 55
SOUTHWEST 218
END_ROOM

ROOM_DESCR 56
This small spaceport seems deserted.  You can beam up to the
space station from here.  The exit to the southwest is not an
ordinary door.  There is a sign to its left that says, "MAINTAIN
POSITIVE PRESSURE".
END_ROOM_DESCR

ROOM 19                 *orbit Yurgolac*
Ship
WEST 11
SOUTHEAST 26
END_ROOM

ROOM_DESCR 19
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 218
Jungle Clearing
NORTHEAST 56
SOUTH 219
SOUTHEAST 220
END_ROOM

ROOM_DESCR 218
It is difficult to see through the smoky ammonia-rich atmosphere. 
Tall waving gray shapes surround you at a distance.  A steep hill
rises to the south, in which you can dimly make out a large hole. 
There also seems to be a path leading off to the southeast.  The
airlock to the spaceport is to the northeast.
END_ROOM_DESCR

ROOM 219
Mine Shaft
NORTH 218
END_ROOM

ROOM_DESCR 219
This is clearly a mine of some sort, though you can barely see in
the dim light coming from the entrance to the north.  The rock
walls of this chamber have been worked with a jackhammer;
apparently the vein of whatever has been mined is not rich enough
to warrant modern equipment.
END_ROOM_DESCR

ROOM 220
Path
NORTHWEST 218
END_ROOM

ROOM_DESCR 220
The tall grey shapes close in around you.  They are very
obviously plants of some kind, and just as obviously icky.
The path seems to fizzle out here.  The only way out is back to
the northwest.
END_ROOM_DESCR

NOUN 326
suit
pressure
A pressure suit is here.
LOCATION 157                   *dockbay Slamdunk*
WEARABLE
END_NOUN

NOUN_DESCR 326
This is a rather old Giles Model 16-A pressure suit.  One size
fits all.  Serviceable, but not very fashionable.
END_NOUN_DESCR

ROOM 57                 *in dock Nursultan*
Ship
DOWN 58
END_ROOM

ROOM_DESCR 57
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 58
Nursultan Station Docking Bay
WEST 57
DOWN 59
END_ROOM

ROOM_DESCR 58
There are several ships lined up along the walls in this
cavernous room.  You can beam down to the planet from here, or go
west to enter your ship.
END_ROOM_DESCR

ROOM 59
Nazerbayev Spaceport
UP 58
EAST 221
END_ROOM

ROOM_DESCR 59
Nursultan's Nazerbayev Spaceport is spacious, clean, and
moderately active.  When anyone enters or exits to the east, a
moist, pleasant smell of growing things wafts in and permeates
your senses.  You can beam up to the space station from here.
END_ROOM_DESCR

ROOM 31                 *orbit Nursultan*
Ship
WEST 37
SOUTHEAST 11
END_ROOM

ROOM_DESCR 31
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 221
Street
WEST 59
NORTH 222
END_ROOM

ROOM_DESCR 221
This is a quiet street.  Here and there, at some distance from
each other, stand small houses and shops.  The street continues
to the north.  The spaceport is to the west.
END_ROOM_DESCR

ROOM 222
Field
SOUTH 221
END_ROOM

ROOM_DESCR 222
As far as the eye can see, a flat green landscape surrounds you. 
In the middle distance, a large automated harvester can be seen
working its way down the rows of tall stalks.  The street runs to
the south.
END_ROOM_DESCR

NOUN 327
Numnums
Nursultan
A free sample of Nursultan numnums is here.
LOCATION 222
EDIBLE
PLURAL
NOUN_SYNONYMS NUTS NUT SEEDS SEED
END_NOUN

NOUN_DESCR 327
Nursultan Numnums are the seeds of the vaguely corn-like
Zasporata plant.  The plant was imported to Nursultan from
Oogroo, where it grew sparsely.  On Nursultan it benefited from
the vast flat expanses of rich soil, and so became identified
with that planet.  The inhabitants of Nursultan are very proud of
this product, which is enjoyed all over the galaxy.
END_NOUN_DESCR

ROOM 60                 *in dock Demgrew*
Ship
DOWN 61
END_ROOM

ROOM_DESCR 60
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 61
Demgrew Station Docking Bay
WEST 60
DOWN 62
END_ROOM

ROOM_DESCR 61
There are several ships lined up along the walls in this
cavernous room.  You can beam down to the planet from here, or go
west to enter your ship.
END_ROOM_DESCR

ROOM 62
Demgrew Spaceport
UP 61
EAST 200
END_ROOM

ROOM_DESCR 62
This is a medium-sized, very busy spaceport.  It has the
distinction of being one of the oldest spaceports in this part of
the galaxy.  This is clear from its Early Colonial Administration
decor, which emphasized, for some reason, a lot of flat-black
non-functional metal fretwork in the ceilings.  You can beam up
to the space station from here.  Off the concourse to the east is
The Galactic Emporium.
END_ROOM_DESCR

ROOM 44                 *orbit Demgrew*
Ship
SOUTHWEST 11
END_ROOM

ROOM_DESCR 44
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 63                 *in dock Wasong*
Ship
DOWN 64
END_ROOM

ROOM_DESCR 63
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 64
Wasong Station Docking Bay
UP 183
WEST 63
DOWN 65
END_ROOM

ROOM_DESCR 64
There are several ships lined up along the walls in this
cavernous room.  You can beam down to the planet from here, or go
west to enter your ship.  Upstairs is a ship improvement shop.
END_ROOM_DESCR

ROOM 65
Wasong Spaceport
UP 64
SOUTH 223
END_ROOM

ROOM_DESCR 65
The Wasong spaceport is decorated in a nautical theme, in shades
of blue and green.  You can beam up to the space station from
here.  The door to the south is marked "Dock Facility".
END_ROOM_DESCR

ROOM 223
Ocean
NORTH 65
SOUTHWEST 224
SOUTH 225
END_ROOM

ROOM_DESCR 223
The ocean is a deep, deep green, and it is all around you.  The
spaceport is to the north.  The ocean continues to the south, but
there seems to be some land to the southwest.
END_ROOM_DESCR

ROOM 224
Island
NORTHEAST 223
EAST 225
END_ROOM

ROOM_DESCR 224
This is one of many small islands that make up Wasong.  It is
covered with sand dunes, upon some of which grows sparse, spiky
grass.  The dunes obscure your view in all directions except
northeast and east, where you can see ocean.
END_ROOM_DESCR

ROOM 225
Ocean
NORTH 223
WEST 224
EAST 226
SOUTHEAST 227
END_ROOM

ROOM_DESCR 225
The ocean is a deep, deep green, and it is all around you.  The
ocean continues to the north and southeast, but there seems to be
some land to the west and east.
END_ROOM_DESCR

ROOM 226
Island
WEST 225
SOUTH 227
END_ROOM

ROOM_DESCR 226
This is one of many small islands that make up Wasong.  It is
covered with sand dunes, upon some of which grows sparse, spiky
grass.  The dunes obscure your view in all directions except west
and south, where you can see ocean.
END_ROOM_DESCR

ROOM 227
Ocean
NORTHWEST 225
NORTH 226
SOUTH 228
END_ROOM

ROOM_DESCR 227
The ocean is a deep, deep green, and it is all around you.  The
ocean continues to the northwest, but there seems to be some land
to the north and south.
END_ROOM_DESCR

ROOM 228
Island
NORTH 227
END_ROOM

ROOM_DESCR 228
This is one of many small islands that make up Wasong.  It is
covered with sand dunes, upon some of which grows sparse, spiky
grass.  The dunes obscure your view in all directions except
south, where you can see ocean.
END_ROOM_DESCR

NOUN 328
boat
inflateable
There is a folded packet of yellow plastic here.
LOCATION 107                          * Ahboshatva*
READABLE
NOUN_SYNONYMS PACKET LABEL
END_NOUN

NOUN_DESCR 328
The yellow packet has a label.
END_NOUN_DESCR

TEXT 328
The label says, "Infindibulum Incorporated inflatable boat with
motor and navigation system."
END_TEXT

NOUN 329
net
fish
There is a fish net here.
LOCATION 226                *Wasong island*
END_NOUN

NOUN_DESCR 330
This is a large fish net with a long metal handle.
END_NOUN_DESCR

NOUN 330
water
green

END_NOUN

NOUN_DESCR 330
The ocean water is deep and green.
END_NOUN_DESCR

NOUN 331
bivalve
Wasongian

LOCATION 0
EDIBLE
NOUN_SYNONYMS CLAM SNAIL SHELL
END_NOUN

NOUN_DESCR 331
The Wasongian bivalve is a delicious seafood delight resembling
an Earth clam or snail.  Certain people in the galaxy will pay
top credit for it.
END_NOUN

ROOM 48                 *orbit Wasong 7*
Ship
WEST 38
EAST 12
NORTH 25
END_ROOM

ROOM_DESCR 48
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 66                 *in dock Shingleton's Planet*
Ship
DOWN 67
END_ROOM

ROOM_DESCR 66
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 67
Shingleton's Planet Dock Bay
UP 181
WEST 66
DOWN 68
END_ROOM

ROOM_DESCR 67
There are several ships lined up along the walls in this
cavernous room.  You can beam down to the planet from here, or go
west to enter your ship.  Upstairs is a ship improvement shop.
END_ROOM_DESCR

ROOM 68
Shingleton's Planet Spaceport
UP 67
WEST 229
END_ROOM

ROOM_DESCR 68
This spaceport is entirely nondescript.  Several bored people in
business suits--bright solid-colored shorts with matching paisley
jackets--are bustling hither and yon, carrying the usual black
steel cases.  Occasionally a porter passes by, pushing a trunk
with an anti-grav hand-truck.  You can beam up to the space
station from here.  The exit is to the west.
END_ROOM_DESCR

ROOM 37                 *orbit Shingleton's Planet*
Ship
WEST 46
EAST 31
SOUTH 16
END_ROOM

ROOM_DESCR 37
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 229
Town Square
EAST 68
END_ROOM

ROOM_DESCR 229
This is the town square of Harryville, the capital of
Shingleton's Planet, which was named for--you guessed it--Harry
Shingleton, a small-time real-estate speculator who never saw the
place.  It resembles nothing so much as a small 20th. century New
England village, complete with manicured trees and bushes and a
small white building with a slender steeple.  This is not a
church, however; it is a private home built in the New Religious
style popular about 75 years ago. The spaceport is to the east.
END_ROOM_DESCR

ROOM 69                 *in dock Kroophoovertood*
Ship
DOWN 70
END_ROOM

ROOM_DESCR 69
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 70
Kroophoovertood Docking Bay
WEST 69
DOWN 71
END_ROOM

ROOM_DESCR 70
There are several ships lined up along the walls in this
cavernous room.  You can beam down to the planet from here, or go
west to enter your ship.
END_ROOM_DESCR

ROOM 71
Wib Kimberson Spaceport
UP 70
WEST 211
SOUTHEAST 230
END_ROOM

ROOM_DESCR 71
Wib Kimberson Spaceport is filthy, covered with grime and slimed
with grease.  It is the cleanest place on this polluted
industrial planet.  You can beam up to the space station from
here.  While going outside may be the last thing on your mind
after experiencing this squalid place, you can exit to the
southeast.  Off the ratty main concourse to the west stands the
Goods Exchange.
END_ROOM_DESCR

ROOM 12                     *orbit Kroophoovertood*
Ship
EAST 28
WEST 48
SOUTH 45
END_ROOM

ROOM_DESCR 12
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 230
Main Street
NORTHWEST 71
NORTHEAST 232
SOUTHWEST 231
END_ROOM

ROOM_DESCR 230
All the buildings here are windowless factories, and all of them
are covered with soot.  A particularly large building stands to
the southwest, and the street continues to the northeast.  Wib
Kimberson Spaceport is to the northwest.
END_ROOM_DESCR

ROOM 231
Triplex Ring Factory
NORTHEAST 230
END_ROOM

ROOM_DESCR 231
This dark, dank factory seems to be mostly automated.  All around
you machines are stamping, conveying, and packaging little
silvery objects.  Every once in a while you seem to see a human
figure scurrying around amongst the mechanicals, but you aren't
really sure.  The exit is to the northeast.
END_ROOM_DESCR

ROOM 232
Alley
SOUTHWEST 230
END_ROOM

ROOM_DESCR 232
This is a particularly uninviting back alley.  Nestled narrowly
between tall warehouses, it is dark, smelly, a rendezvous for
criminals.  The street is to the southwest.
END_ROOM_DESCR

CREATURE 512
mugger
stinking
An indistinct figure in ragged clothes is lurking in the shadows.
LOCATION 232                 *Kroophoovertood alley*
WEAPON 324                   *personal ray gun*
HOSTILE
TIME_THRESHOLD 3
CREATURE_SYNONYMS FIGURE
END_CREATURE

CREATURE_DESCR 512
This scrawny-looking mugger is tougher than he looks, and he
looks desperate.
END_CREATURE_DESCR

ROOM 72                 *in dock Fanny's Planet*
Ship
DOWN 73
END_ROOM

ROOM_DESCR 72
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 73
Fanny's Planet Docking Bay
WEST 72
DOWN 74
END_ROOM

ROOM_DESCR 73
There are several ships lined up along the walls in this
cavernous room.  You can beam down to the planet from here, or go
west to enter your ship.
END_ROOM_DESCR

ROOM 74
Matilda B. Anthony Spaceport
UP 73
WEST 204
SOUTH 233
END_ROOM

ROOM_DESCR 74
This spanking new little spaceport was named after the founder of
Fanny's Planet, Matilda B. Anthony.  The planet was first settled
just five years ago, and conditions are a bit rough.  You can
beam up to the space station from here.  The spaceport is too
small to have a "concourse"; Lucretia's Boutique is down the hall
to the west.  The exit is south.
END_ROOM_DESCR

ROOM 233
Dirt Road
NORTH 74
WEST 235
EAST 234
END_ROOM

ROOM_DESCR 233
This is the only street in this rough-hewn little town.  The
spaceport is to the north.  A hotel stands to the east, and there
is a cabin to the west.
END_ROOM_DESCR

ROOM 234
Fox's Tourist Hotel
WEST 233
END_ROOM

ROOM_DESCR 234
This lobby is cheerful, if small, and paneled in rough-sawn wood. 
The exit is to the west.
END_ROOM_DESCR

ROOM 235
Cabin
EAST 233
END_ROOM

ROOM_DESCR 235
This is a homey little settler's cabin, with chintz curtains and
a rag rug on the floor.  A happy little fire burns in the
fieldstone fireplace.  The exit is to the east.
END_ROOM_DESCR

ROOM 38                     *orbit Fanny's Planet*
Ship
EAST 48
NORTH 33
SOUTH 50
END_ROOM

ROOM_DESCR 38
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 75                 *in dock Gorsk*
Ship
DOWN 76
END_ROOM

ROOM_DESCR 75
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 76
Gorsk Docking Bay
UP 182
WEST 75
DOWN 77
END_ROOM

ROOM_DESCR 76
There are several ships lined up along the walls in this
cavernous room.  You can beam down to the planet from here, or go
west to enter your ship.  Upstairs is a ship improvement shop.
END_ROOM_DESCR

ROOM 77
Gorsk Spaceport
UP 76
NORTHEAST 236
END_ROOM

ROOM_DESCR 77
The Gorsk spaceport is a utilitarian depot.  There are a few
small animal cages stacked along one wall, and not much else. 
You can beam up to the space station from here.  The exit to the
northeast is not an ordinary door.  A sign next to it says,
"MAINTAIN POSITIVE PRESSURE".
END_ROOM_DESCR

NOUN 334
cage
animal

LOCATION 77
OPEN
END_NOUN

NOUN_DESCR 334
This little cage seems to be just right for a small animal.
END_NOUN_DESCR

ROOM 26                     *orbit Gorsk*
Ship
EAST 32
NORTH 49
NORTHWEST 19
END_ROOM

ROOM_DESCR 26
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 236
Barren Plain
SOUTHWEST 77
EAST 237
END_ROOM

ROOM_DESCR 236
This flat, empty prairie stretches from here to the forest to the
east.  It is covered with a short, tough plant that would
resemble grass if it wasn't bright orange.  The spaceport is to
the southwest.
END_ROOM_DESCR

CREATURE 513
gronny
large
A big long animal with many teeth is pacing slowly nearby.
LOCATION 236
WEAPON 336
HOSTILE
TIME_THRESH 5
CREATURE_SYNONYMS ANIMAL
END_CREATURE

CREATURE_DESCR 513
This is a gronny.  It resembles a large, hairy alligator, except
for its color, which is blue.  It has a more unpleasant
disposition than most alligators.
END_CREATURE_DESCR

NOUN 336
bazooka
sonic
A sonic bazooka is here.
LOCATION 169               *dockbay, Keenobate*
CAN_SHOOT
NUM_SHOTS 5000
NOUN_SYNONYMS BZ
END_NOUN

NOUN_DESCR 336
The sonic bazooka is a high-power hand weapon, but it is accurate
only at close range.  It is suitable for killing creatures that
would shrug off a personal ray gun.
END_NOUN_DESCR

ROOM 237
Forest
WEST 236
END_ROOM

ROOM_DESCR 237
Up close, these things look less like trees than the stuff
growing on the ground on the plain resembled grass.  The tall
things around you look more like black snakes, from which at
irregular intervals pink feathery fronds protrude.  The plain
stretches to the west.
END_ROOM_DESCR

NOUN 335
pidletto
little
A small furry beast eyes you suspiciously.
LOCATION 237
NOUN_SYNONYMS BEAST
END_NOUN

NOUN_DESCR 335
This is a pidletto, a pleasant creature which at least one
galactic civilization prizes as pets.
END_NOUN_DESCR

ROOM 78                 *in dock Burdikew*
Ship
DOWN 79
END_ROOM

ROOM_DESCR 78
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 79
Burdikew Docking Bay
WEST 78
DOWN 80
END_ROOM

ROOM_DESCR 79
There are several ships lined up along the walls in this
cavernous room.  You can beam down to the planet from here, or go
west to enter your ship.
END_ROOM_DESCR

ROOM 80
Wildwood Spaceport
UP 79
SOUTH 209
EAST 238
END_ROOM

ROOM_DESCR 80
This is a humdrum little suburban spaceport.  You see a lot of
casually-dressed travelers, and some in business shorts-and-
paisley.  You can beam up to the space station from here.  To the
south, off the concourse, stands The Merchandise Mart.  The exit
is to the east.
END_ROOM_DESCR

ROOM 49                     *orbit Burdikew*
Ship
NORTHEAST 20
SOUTHEAST 39
SOUTH 26
END_ROOM

ROOM_DESCR 49
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 238
Suburban Neighborhood
WEST 80
END_ROOM

ROOM_DESCR 238
It is a balmy evening, just before twilight, and little children
are playing all over this pleasant middle-class residential
street.  Toward one end of the street, you see a kid kick a can
and several other kids run away.  At the other end, you hear a
somewhat older child boasting about his new sneakers.  The
spaceport is to the west.
END_ROOM_DESCR

ROOM 81                 *in dock Oogroo*
Ship
DOWN 82
END_ROOM

ROOM_DESCR 81
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 82
Oogroo Docking Bay
WEST 81
DOWN 83
END_ROOM

ROOM_DESCR 82
There are several ships lined up along the walls in this
cavernous room.  You can beam down to the planet from here, or go
west to enter your ship.
END_ROOM_DESCR

ROOM 83
Oogroo Research Station
UP 82
SOUTHWEST 239
END_ROOM

ROOM_DESCR 83
This little shack is not large enough to be a spaceport, though
you can beam up to the space station from here.  There are a few
rumpled cots, a couple of desks, and a bookshelf crammed with
papers and books, mostly texts on archaeology.  The door is to
the southwest.
END_ROOM_DESCR

ROOM 39                     *orbit Oogroo*
Ship
NORTHWEST 49
END_ROOM

ROOM_DESCR 39
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 239
Desert
NORTHEAST 83
SOUTH 241
EAST 240
END_ROOM

ROOM_DESCR 239
This is a flat, sandy desert.  Here and there a few small spiny
green plants grow.  The desert continues to the east and south. 
The research station is to the northeast.
END_ROOM_DESCR

CREATURE 514
smat
spiny
A little tan scorpion-like thing is creeping about.
LOCATION 239
WEAPON 324
HOSTILE
TIME_THRESH 3
CREATURE_SYNONYMS SCORPION THING
END_CREATURE

CREATURE_DESCR 514
This is a smat, a tan, spiny creature, about six inches long and
three inches wide.  It has ten multi-jointed legs, two long
feelers that move constantly above its head, and huge serrated
jaws.
END_CREATURE_DESCR

ROOM 240
Desert
WEST 239
SOUTH 242
SOUTHWEST 241
END_ROOM

ROOM_DESCR 240
This is a flat, sandy desert.  Here and there a few small spiny
green plants grow.  The desert continues to the west and
southwest.  There is a ruined building to the south.
END_ROOM_DESCR

ROOM 241
Desert
NORTH 239
NORTHEAST 240
EAST 242
END_ROOM

ROOM_DESCR 241
This is a flat, sandy desert.  Here and there a few small spiny
green plants grow.  The desert continues to the north and
northeast.  There is a ruined building to the east.
END_ROOM_DESCR

ROOM 242
Ruin
WEST 241
NORTH 240
END_ROOM

ROOM_DESCR 242
This is an ancient ruin of the vanished Oogroo civilization.  Its
partially-destroyed walls are made of a glass-like substance that
in some places appears to have been melted; there are runs and
puddles here and there on the floor.  There is no roof.  There is
desert to the north and west.
END_ROOM_DESCR

ROOM 84                 *in dock Ink-Natha*
Ship
DOWN 85
END_ROOM

ROOM_DESCR 84
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 85
Ink-Natha Docking Bay
WEST 84
DOWN 86
END_ROOM

ROOM_DESCR 85
There are several ships lined up along the walls in this
cavernous room.  You can beam down to the planet from here, or go
west to enter your ship.
END_ROOM_DESCR

ROOM 86
Ink-Natha Depot
UP 85
NORTHWEST 197
SOUTHEAST 243
END_ROOM

ROOM_DESCR 86
This is a small, barren spaceport with few accoutrements.  You
can beam up to the space station from here.  The door to the
northwest has a crude sign over it that says, "Trader Vic's".  A
wide conveyor belt runs from a hole in the wall next to it
southeast through another hole in the wall next to another door.
END_ROOM_DESCR

ROOM 32                     *orbit Ink-Natha*
Ship
EAST 13
WEST 26
END_ROOM

ROOM_DESCR 32
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 243
Field
NORTHWEST 86
END_ROOM

ROOM_DESCR 243
As far as you can see in all directions, there is nothing but
tall shocks of green and growing grain.  A conveyor belt runs
from a hole in the depot wall to the northwest into the
vegetation, where it disappears.
END_ROOM_DESCR

ROOM 87                 *in dock Waldo's World*
Ship
DOWN 88
END_ROOM

ROOM_DESCR 87
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 88
Waldo's World Docking Bay
UP 185
WEST 87
DOWN 89
END_ROOM

ROOM_DESCR 88
There are several ships lined up along the walls in this
cavernous room.  You can beam down to the planet from here, or go
west to enter your ship.  Upstairs is a ship improvement shop.
END_ROOM_DESCR

ROOM 89
Waldo's World Spaceport
UP 88
WEST 244
END_ROOM

ROOM_DESCR 89
You cannot be in this Early Colonial Administration spaceport
without the words of an old song running through your head: 
"Just another spaceport/In another empty world/Like the one where
I left my sweetheart/My lovely spacer girl."  You can beam up to
the space station from here.  The door to the street is to the
west.
END_ROOM_DESCR

ROOM 20                     *orbit Waldo's World*
Ship
SOUTHWEST 49
NORTHEAST 15
SOUTH 36
END_ROOM

ROOM_DESCR 20
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 244
Commercial Drive
EAST 89
END_ROOM

ROOM_DESCR 244
This is a busy commercial street.  The traffic roars loudly past
the large shops and restaurants on both sides.  The spaceport is
to the east.
END_ROOM_DESCR

ROOM 90                 *in dock Modividani*
Ship
DOWN 91
END_ROOM

ROOM_DESCR 90
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 91
Modividani Docking Bay
UP 187
WEST 90
DOWN 92
END_ROOM

ROOM_DESCR 91
There are several ships lined up along the walls in this
cavernous room.  You can beam down to the planet from here, or go
west to enter your ship.  Upstairs is a ship improvement shop.
END_ROOM_DESCR

ROOM 92
Van Gogh Spaceport
UP 91
EAST 245
END_ROOM

ROOM_DESCR 92
This may be the most aesthetically satisfying spaceport in the
galaxy.  Constructed in the Quadrant Modern style, it is all
gentle curves and mirrored glass.  Everywhere there are
paintings, sculptures, and audio-visual displays.  Avant-garde
music plays continually over the PA system.  You can beam up to
the space station from here.  The exit is to the east.
END_ROOM_DESCR

ROOM 45                     *orbit Modividani*
Ship
EAST 21
WEST 40
NORTH 12
END_ROOM

ROOM_DESCR 45
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 245
Monet Avenue
WEST 92
EAST 246
END_ROOM

ROOM_DESCR 245
This broad, tree-lined street is perfectly proportioned from end
to end.  At its west end is the spaceport.  To the east lies the
most imposing of the many art galleries that are all around you.
END_ROOM_DESCR

ROOM 246
Tourist Gallery of Modern Art
WEST 245
END_ROOM

ROOM_DESCR 246
Let's face it.  You are not an art critic.  There are a lot of
pictures here, and a lot of sculptures, and while they are all
vaguely pleasant, you have no idea of what is good and what
isn't.  The way out, which you do recognize, is to the west. 
There is no one here, though, and you decide to look around a
while.
END_ROOM_DESCR

NOUN 338
sculpture
small
A small sculpture attracts you.
LOCATION 246
NOUN_SYNONYMS NUDE STATUE
END_NOUN

NOUN_DESCR 338
Okay, so it attracted you because it's a sculpture of a nude
woman.  Still, there is something about it...
END_NOUN_DESCR

ROOM 93                 *in dock Kronkite*
Ship
DOWN 94
END_ROOM

ROOM_DESCR 93
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 94
Kronkite Docking Bay
UP 193
WEST 93
DOWN 95
END_ROOM

ROOM_DESCR 94
There are several ships lined up along the walls in this
cavernous room.  You can beam down to the planet from here, or go
west to enter your ship.  Upstairs is a ship improvement shop.
END_ROOM_DESCR

ROOM 95
Capital City Spaceport
UP 94
SOUTH 202
EAST 247
END_ROOM

ROOM_DESCR 95
This is a huge Middle Colonial Administration-style spaceport. 
It is positively packed with people in business shorts.  You can
beam up to the space station from here.  There is a door marked
"Power Trades, Inc." to the south.  Another door, labeled
"Reception--All Visitors Enter Here" is to the east.
END_ROOM_DESCR

ROOM 33                     *orbit Kronkite*
Ship
WEST 53
SOUTH 38
END_ROOM

ROOM_DESCR 33
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 247
Reception Room
WEST 95
END_ROOM

ROOM_DESCR 247
This is a spacious, quiet, carpeted room decorated in several
shades of gray and white.  There are several people seated in
chairs around the room.  There is a long counter running the
length of the room.  Several people are bustling importantly back
and forth behind the counter, but, try as you might, you can't
get anyone's attention.  The exit is to the west.
END_ROOM_DESCR

ROOM 96                 *in dock Arugula*
Ship
DOWN 97
END_ROOM

ROOM_DESCR 96
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 97
Arugula Docking Bay
UP 184
WEST 96
DOWN 98
END_ROOM

ROOM_DESCR 97
There are several ships lined up along the walls in this
cavernous room.  You can beam down to the planet from here, or go
west to enter your ship.  Upstairs is a ship improvement shop.
END_ROOM_DESCR

ROOM 98
Federal Spaceport
UP 97
SOUTH 212
WEST 248
END_ROOM

ROOM_DESCR 98
This is a huge Middle Colonial Administration-style spaceport. 
It is positively packed with people in business shorts.  You can
beam up to the space station from here.  There is a door marked
"Super Shopper" to the south.  Another door, labeled "Reception--
All Visitors Enter Here" is to the west.
END_ROOM_DESCR

ROOM 248
Reception Room
EAST 98
END_ROOM

ROOM_DESCR 248
This is a spacious, quiet, carpeted room decorated in several
shades of gray and white.  There are several people seated in
chairs around the room.  There is a long counter running the
length of the room.  Several people are bustling importantly back
and forth behind the counter, but, try as you might, you can't
get anyone's attention.  The exit is to the east.
END_ROOM_DESCR

ROOM 13                    *orbit Arugula*
Ship
WEST 32
NORTH 27
END_ROOM

ROOM_DESCR 13
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 99                 *in dock Brikadink*
Ship
DOWN 100
END_ROOM

ROOM_DESCR 99
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 100
Brikadink Docking Bay
WEST 99
DOWN 101
END_ROOM

ROOM_DESCR 100
There are several ships lined up along the walls in this
cavernous room.  You can beam down to the planet from here, or go
west to enter your ship.
END_ROOM_DESCR

ROOM 101
Brikadink Depot
UP 100
SOUTH 249
END_ROOM

ROOM_DESCR 101
This is a lonely little depot, bare and empty.  You can beam up
to the space station from here.  The exit is to the south.
END_ROOM_DESCR

ROOM 27                    *orbit Brikadink*
Ship
EAST 47
SOUTH 13
END_ROOM

ROOM_DESCR 27
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 249
Clearing
NORTH 101
NORTHEAST 250
END_ROOM

ROOM_DESCR 249
This is a small clearing in a rather thick forest of what appear
to be coniferous trees.  A path leads away to the northeast.  The
depot is to the north.
END_ROOM_DESCR

ROOM 250
Path
SOUTHWEST 249
NORTHEAST 251
END_ROOM

ROOM_DESCR 250
The path is narrow and long.  The trees overhang it on every
side, and the light grows dim.  A hill slopes away to the
northeast, and you can make out a dark hole in the hillside.  The
clearing is to the southwest.
END_ROOM_DESCR

CREATURE 515
boogy
black
There is a hulking black shape here.
LOCATION 250
WEAPON 336
HOSTILE
TIME_THRESH 4
CREATURE_SYNONYMS SHAPE
END_CREATURE

CREATURE_DESCR 515
This is a Baron's black boogy.  It is named after Deirdre Baron. 
It is not known when or under what circumstances she discovered
the beast.  Rather, after several of them were killed (with
extreme difficulty), a human skeleton was found in their nest. 
An identification bracelet was around the wrist bone, and it bore
the name of Deirdre Baron.
END_CREATURE_DESCR

NOUN 339
globe
light
A light globe is here.
LOCATION 103                    *dock bay, Yongmui*
IS_LIGHT
ON
END_NOUN

NOUN_DESCR 339
This is a Maximilian Three Perpetual Light Globe.  Automatically
reacting to low-light conditions, it provides 30 candlepower of
warm white-yellow light in dark locations.
END_NOUN_DESCR

ROOM 251
Mine
SOUTHWEST 250
LIGHT 339
END_ROOM

ROOM_DESCR 251
This is obviously a mine shaft.  The walls seem to have caved in
in a few places; you pick your way around the room with
difficulty.
END_ROOM_DESCR

NOUN 340
bars
gold
There is a stack of gold bars here.
LOCATION 251
END_NOUN

NOUN_DESCR 340
There must be a ton of gold here.
END_NOUN_DESCR

ROOM 102                 *in dock Yongmui*
Ship
DOWN 103
END_ROOM

ROOM_DESCR 102
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 103
Yongmui Docking Bay
WEST 102
DOWN 104
END_ROOM

ROOM_DESCR 103
There are several ships lined up along the walls in this
cavernous room.  You can beam down to the planet from here, or go
west to enter your ship.
END_ROOM_DESCR

ROOM 104
Yongmui Galactic Spaceport
UP 103
EAST 252
SOUTHEAST 254
SOUTH 255
SOUTHWEST 257
WEST 258
END_ROOM

ROOM_DESCR 104
This spaceport is a marvel of tropical tourist architecture.  The
eight-sided structure is open to the air on five sides; walls
enclose it only to the north, northwest and northeast.  The
baggage claim, ticket counters, and grand concourse are all
bathed in the warm moist breeze that blows constantly off the
artificial lakes that surround the area.  You can beam up to the
space station from here, or stroll out to enjoy the motionless
sun in most directions.
END_ROOM_DESCR

ROOM 40                    *orbit Yongmui*
Ship
EAST 45
END_ROOM

ROOM_DESCR 40
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 252
Beach
WEST 104
EAST 253
SOUTH 254
END_ROOM

ROOM_DESCR 252
The sand on this wide beach, brought in from Yongmui's frozen
Western Hemisphere, is pale blue owing to its high copper
content.  The unmoving sun shines warmly from a hazy sky.  A
large, placid lake lies to the east.  A lush green park-like area
is to the south.  The spaceport is west of here.
END_ROOM_DESCR

ROOM 253
Lake
WEST 252
END_ROOM

ROOM_DESCR 253
The lake is warm and sun dappled.  Human-made, its bottom slopes
gradually as you walk away from shore.  Don't go too far though;
remember, you can't swim.  The beach is to the west.
END_ROOM_DESCR

ROOM 254
Park
NORTH 252
NORTHWEST 104
WEST 255
END_ROOM

ROOM_DESCR 254
This park is thick with tropical vegetation.  Narrow paths run
through it, passing the occasional picnic table or fountain. 
There is a beach to the north, and a street begins to the west. 
The spaceport is to the northwest.
END_ROOM_DESCR

ROOM 255
Happy Family Street
EAST 254
NORTH 104
NORTHWEST 257
SOUTH 256
END_ROOM

ROOM_DESCR 255
This street is lined with shops and hotels, most of which appear
to be very pricey tourist traps.  One small, rather plain shop on
the south side of the street looks promising.  There is a park to
the east, and Sunset Boulevard is to the northwest.  The open-
air spaceport is to the north.
END_ROOM_DESCR

ROOM 256
Pancho's Bodega
NORTH 255
END_ROOM

ROOM_DESCR 256
This store sells the usual assortment of tourist gimcracks, but
with a difference:  a sign over the counter says, "Any Item--25
Credits".  The exit is to the north.
END_ROOM_DESCR

NOUN 341
sandals
woven
A pair of woven sandals is here.
LOCATION 256
WEARABLE
PLURAL
END_NOUN

NOUN_DESCR 341
These sandals are hand-woven from the dried fronds of an unusual
violet-colored fern.  They are very stylish and they are just
your size.
END_NOUN_DESCR

NOUN 342
parasol
painted
A painted parasol is here.
LOCATION 256
NOUN_SYNONYMS UMBRELLA
END_NOUN

NOUN_DESCR 342
This lovely little umbrella is perfect for keeping the sun off
your face at the beach.  It is painted with abstract
representations of exotic beasts in bright colors.  It is
permanently open.
END_NOUN_DESCR

NOUN 343
camera
digital
A cheap digital camera is here.
LOCATION 256
CAN_SHOOT
NUM_SHOTS 10
END_NOUN

NOUN_DESCR 343
This little camera is just right for the amateur photographer. 
It's very easy to use; just hold it and shoot your picture.  It
produces a memory block which can be displayed on any console,
and it comes loaded with ten blocks.
END_NOUN_DESCR

NOUN 344
necklace
shell
A shell necklace is here.
LOCATION 256
END_NOUN

NOUN_DESCR 344
This is a fun little piece of unisex costume jewelry.  Of course,
sea creatures are not native to Yongmui; the necklaces are
imported from Kroophoovertood.  Still, it's cute enough.
END_NOUN_DESCR

ROOM 257
Sunset Boulevard
SOUTHEAST 255
NORTH 258
NORTHEAST 104
END_ROOM

ROOM_DESCR 257
This street is lined with open-air nightclubs and restaurants. 
Happy Family Street is to the southeast.  There is a beach to the
north.  The spaceport is to the northeast.
END_ROOM_DESCR

ROOM 258
Beach
EAST 104
SOUTH 257
END_ROOM

ROOM_DESCR 258
This lovely beach has bright red translucent garnet sand, trucked
in from Yongmui's firey Eastern Hemisphere.  The spaceport is to
the east.  There is a street to the south.
END_ROOM_DESCR

ROOM 105                 *in dock Ahboshatva*
Ship
DOWN 106
END_ROOM

ROOM_DESCR 105
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 106
Ahboshatva Docking Bay
WEST 105
DOWN 107
END_ROOM

ROOM_DESCR 106
There are several ships lined up along the walls in this
cavernous room.  You can beam down to the planet from here, or go
west to enter your ship.
END_ROOM_DESCR

ROOM 107
One World Spaceport
UP 106
WEST 207
SOUTH 259
END_ROOM

ROOM_DESCR 107
This is a very small, very tidy spaceport.  Its simple lines are
painted bright white, and there is no ornamentation.  You can
beam up to the space station from here.  The door to the west is
marked, "The One World Emporium.  Your trade is most gratefully
accepted."  A door to the south is marked, "Only the Pure need
enter Here."
END_ROOM_DESCR

ROOM 21                    *orbit Ahboshatva*
Ship
WEST 45
NORTH 14
SOUTH 23
END_ROOM

ROOM_DESCR 21
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 259
Village
NORTH 107
SOUTH 260
END_ROOM

ROOM_DESCR 259
This is a small village of orderly little thatched huts.  A haze
of smoke rises from their mud and wattle chimneys.  A large,
ornate wooden building rises to the south.  The spaceport is to
the north.
END_ROOM_DESCR

CREATURE 516
inhabitant
Ahboshatva
A serious and imposing-looking lady is here.
LOCATION 259
WEAPON 343                        *camera*
HOSTILE
THRESHOLD 2
TIME_THRESH 4
WOMAN
CREATURE_SYNONYMS LADY
END_CREATURE

CREATURE_DESCR 516
This woman is a devoted adherent to the One World Religion of
Ahboshatva.  She seems nervous but determined.
END_CREATURE_DESCR

ROOM 260
Temple
NORTH 259
END_ROOM

ROOM_DESCR 260
Inside the building is one vast room.  In the center is a wide
cylinder of polished stone; it stands about 1.5 meters high.  A
smell of incense hangs heavily in the air.  The exit is to the
north.
END_ROOM_DESCR

NOUN 345
fan
prayer
Something resembling a Japanese paper fan is here.
LOCATION 260
END_NOUN

NOUN_DESCR 345
This is an Ahboshatvan prayer fan, used in the arcane rituals of
the Ahboshatvan One World Religion.  It is an item very rarely
seen outside the temples and villages of Ahboshatva.
END_NOUN_DESCR

ROOM 108                 *in dock Roosbahl*
Ship
DOWN 109
END_ROOM

ROOM_DESCR 108
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 109
Roosbahl Docking Bay
UP 186
WEST 108
DOWN 110
END_ROOM

ROOM_DESCR 109
There are several ships lined up along the walls in this
cavernous room.  You can beam down to the planet from here, or go
west to enter your ship.  Upstairs is a ship improvement shop.
END_ROOM_DESCR

ROOM 110
Roosbahl Spaceport
UP 109
SOUTHWEST 213
NORTHEAST 261
END_ROOM

ROOM_DESCR 110
This is a huge Middle Colonial Administration-style spaceport. 
It is positively packed with people in business shorts.  You can
beam up to the space station from here.  There is a door marked
"Al's Department Store" to the southwest.  Another door, labeled
"Reception--All Visitors Enter Here" is to the northeast.
END_ROOM_DESCR

ROOM 50                    *orbit Roosbahl*
Ship
EAST 22
NORTH 38
END_ROOM

ROOM_DESCR 50
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 261
Reception Room
SOUTHWEST 110
END_ROOM

ROOM_DESCR 261
This is a spacious, quiet, carpeted room decorated in several
shades of gray and white.  There are several people seated in
chairs around the room.  There is a long counter running the
length of the room.  Several people are bustling importantly back
and forth behind the counter, but, try as you might, you can't
get anyone's attention.  The exit is to the southwest.
END_ROOM_DESCR

ROOM 111                 *in dock Erflegbiggelwort*
Ship
DOWN 112
END_ROOM

ROOM_DESCR 111
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 112
Erflegbiggelwort Dock Bay
UP 188
WEST 111
DOWN 113
END_ROOM

ROOM_DESCR 112
There are several ships lined up along the walls in this
cavernous room.  You can beam down to the planet from here, or go
west to enter your ship.  Upstairs is a ship improvement shop.
END_ROOM_DESCR

ROOM 113
Noofoopoodnik Spaceport
UP 112
WEST 262
END_ROOM

ROOM_DESCR 113
This spaceport is another outstanding example of Late Colonial
Administration architecture.  The filigree on the burnished
bronze doorways is especially ornate, as befits a wealthy urban
planet.  You can beam up to the space station from here.  The
exit is to the west.
END_ROOM_DESCR

ROOM 14                    *orbit Erflegbiggelwort*
Ship
EAST 51
SOUTH 21
END_ROOM

ROOM_DESCR 14
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 262
City Street
EAST 113
END_ROOM

ROOM_DESCR 262
This is a horrendously busy city street.  Skyscrapers surround it
on every side.  The noise and rush of traffic are intense, and
you feel an overpowering urge to get back inside.  The spaceport
is to the east.
END_ROOM_DESCR

ROOM 114                 *in dock Gidlia*
Ship
DOWN 115
END_ROOM

ROOM_DESCR 114
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 115
Gidlia Docking Bay
WEST 114
DOWN 116
END_ROOM

ROOM_DESCR 115
There are several ships lined up along the walls in this
cavernous room.  You can beam down to the planet from here, or go
west to enter your ship.
END_ROOM_DESCR

ROOM 116
Gidlia Spaceport
UP 115
NORTHEAST 263
END_ROOM

ROOM_DESCR 116
This is a medium-sized spaceport of alien architecture.  Tall,
spindly columns which resemble bundles of gold snakes support a
gently-undulating roof made of some white sparkly material.  You
can beam up to the space station from here, or exit to the
northeast.
END_ROOM_DESCR

ROOM 28                    *orbit Gidlia*
Ship
WEST 12
END_ROOM

ROOM_DESCR 28
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 263
Field
SOUTHWEST 116
SOUTH 264
END_ROOM

ROOM_DESCR 263
The incredibly bright sun beats down on you, making you wince and
producing a tingling sensation in your skin.  You are in a broad
field that appears to have been deliberately planted with tiny
blue flowers.  The field continues to the south.  The spaceport
is to the southwest.
END_ROOM_DESCR

ROOM 264
Field
NORTH 263
SOUTH 265
END_ROOM

ROOM_DESCR 264
The intense heat and light of the sun are quite bothersome.
You are in a broad field that appears to have been deliberately
planted with tiny blue flowers.  The field continues to the south
and north.
END_ROOM_DESCR

ROOM 265
Field
NORTH 264
END_ROOM

ROOM_DESCR 265
The sun's rays are causing you considerable discomfort.  You are
in a broad field that appears to have been deliberately planted
with tiny blue flowers.  The field continues to the north.
END_ROOM_DESCR

ROOM 117                 *in dock Wenceslaus*
Ship
DOWN 118
END_ROOM

ROOM_DESCR 117
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 118
Wenceslaus Docking Bay
WEST 117
DOWN 119
END_ROOM

ROOM_DESCR 118
There are several ships lined up along the walls in this
cavernous room.  You can beam down to the planet from here, or go
west to enter your ship.
END_ROOM_DESCR

ROOM 119
Wenceslaus Spaceport
UP 118
EAST 208
WEST 266
END_ROOM

ROOM_DESCR 119
This is a good-sized Early Colonial Administration spaceport, but
it is in a state of serious disrepair.  As you move around, you
have to duck to avoid banging your head on lengths of flat-black
fretwork that have come loose from the ceiling and are hanging
precariously by one fret.  You can beam up to the space station
from here.  To the east is a door with a scuffed wooden sign
overhead.  It says, in nearly illegible handwritten letters,
"Happy Jack's".  The exit is to the west.
END_ROOM_DESCR

ROOM 266
Flakville
EAST 119
END_ROOM

ROOM_DESCR 266
This is the business section of a good-sized town.  It is
distinguished mostly by the piles of litter in the streets, the
broken and dirty windows in the buildings, and the rust and
disrepair of the vehicles that pass by.  The spaceport is to the
east.
END_ROOM_DESCR

ROOM 51                    *orbit Wenceslaus*
Ship
WEST 14
EAST 34
SOUTH 41
END_ROOM

ROOM_DESCR 51
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 120                 *in dock Frome*
Ship
DOWN 121
END_ROOM

ROOM_DESCR 120
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 121
Frome Docking Bay
UP 191
WEST 120
DOWN 122
END_ROOM

ROOM_DESCR 121
There are several ships lined up along the walls in this
cavernous room.  You can beam down to the planet from here, or go
west to enter your ship.  Upstairs is a ship improvement shop.
END_ROOM_DESCR

ROOM 122
Ethan Spaceport
UP 121
SOUTH 267
END_ROOM

ROOM_DESCR 122
This is a quiet, tasteful little spaceport.  Many of the people
you see here are casually dressed in kilts and burnooses.  You
can beam up to the space station from here.  The street entrance
is to the south.
END_ROOM_DESCR

ROOM 41                    *orbit Frome*
Ship
SOUTHWEST 35
NORTH 51
END_ROOM

ROOM_DESCR 41
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 267
Ethan
NORTH 122
END_ROOM

ROOM_DESCR 267
A quiet little street in a quiet little town, the capital of
Frome.  Small, comfortable-looking houses are interspersed with
small, prosperous-looking shops.  The spaceport is to the north.
END_ROOM_DESCR

ROOM 123                 *in dock UA-L27*
Ship
DOWN 124
END_ROOM

ROOM_DESCR 123
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 124
UA-L27 Docking Bay
WEST 123
DOWN 125
END_ROOM

ROOM_DESCR 124
The ship bays along the walls of this cavernous room are empty,
except for the one to the west, where your ship sits.  You can
beam down to the planet from here.
END_ROOM_DESCR

ROOM 125
UA-L27 Spaceport
UP 124
SOUTHWEST 268
END_ROOM

ROOM_DESCR 125
This is a brand spanking new spaceport.  You can still smell the
paint on the walls.  You can beam up to the space station from
here.  There is a sign on the wall near the door to the
southwest.
END_ROOM_DESCR

NOUN 347
sign
official

UNMOVABLE
LOCATION 125
READABLE
NOUN_SYNONYMS NOTICE
END_NOUN

NOUN_DESCR 347
The sign is a hand-lettered official notice.
END_NOUN_DESCR

TEXT 347
The sign says:  "Planet UA-L27 Settlement Notice.  The Colonial
Administration announces that new planet UA-L27 is open for
colonization.  Settlers wishing to stake claims should see the
provost at the administrative capital, Southeast Quadrant."
END_TEXT

ROOM 268
Wilderness
NORTHEAST 125
END_ROOM

ROOM_DESCR 268
This is a thick forest.  All around you are tree-like things. 
Some of them dangle long orange streamer-like leaves.  Others
have reddish-brown spikes.  You can hear, in the distance, noises
that are probably the cries of native animals.  The spaceport is
to the northeast.
END_ROOM_DESCR

ROOM 34                    *orbit UA-L27*
Ship
WEST 51
END_ROOM

ROOM_DESCR 34
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 126                 *in dock Quiddenvlitz*
Ship
DOWN 127
END_ROOM

ROOM_DESCR 126
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 127
Quiddenvlitz Docking Bay
WEST 126
DOWN 128
END_ROOM

ROOM_DESCR 127
There are a few ships lined up along the walls in this cavernous
room.  You can beam down to the planet from here, or go west to
enter your ship.
END_ROOM_DESCR

ROOM 128
Quiddenvlitz Depot
UP 127
SOUTH 269
END_ROOM

ROOM_DESCR 128
This is a small freight depot.  It is deserted.  You can beam up
to the space station from here.  The exit to the south is not an
ordinary door.  A sign next to it says, "MAINTAIN POSITIVE
PRESSURE".
END_ROOM_DESCR

ROOM 46                    *orbit Quiddenvlitz*
Ship
EAST 37
END_ROOM

ROOM_DESCR 46
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 269
Path
NORTH 128
SOUTH 270
END_ROOM

ROOM_DESCR 269
This narrow dirt path is hedged on both sides by spiky yellow
plants that have a spongey texture.  To the south a hill rises
before you, and there is a dark hole in it.  The spaceport is to
the north.
END_ROOM_DESCR

ROOM 270
Mineshaft
NORTH 269
LIGHT 339                *light globe*
END_ROOM

ROOM_DESCR 270
This is not just a cave; it is obviously a mine of some sort. 
The walls have been reinforced by metal beams, though there are
some minor cave-ins here and there.  The way out is to the north.
END_ROOM_DESCR

NOUN 348
chunks
silvery
There are some silvery-looking chunks here.
LOCATION 270
END_NOUN

NOUN_DESCR 348
There must be a ton of platinum here.
END_NOUN_DESCR

ROOM 129                 *in dock Shushumway*
Ship
DOWN 130
END_ROOM

ROOM_DESCR 129
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 130
Shushumway Docking Bay
WEST 129
DOWN 131
END_ROOM

ROOM_DESCR 130
There are several ships lined up along the walls in this
cavernous room.  You can beam down to the planet from here, or go
west to enter your ship.
END_ROOM_DESCR

ROOM 131
Pleasant Valley Spaceport
UP 130
NORTHEAST 203
WEST 271
END_ROOM

ROOM_DESCR 131
This is a quiet spaceport in the Quadrant Modern style, though
some of the mirrored walls are smudged with grubby fingerprints. 
You can beam up to the space station from here.  Fleece Dreezen's
General Store is off the concourse to the northeast.  You can
mosey on out to the west, too.
END_ROOM_DESCR

ROOM 22                    *orbit Shushumway*
Ship
WEST 50
SOUTH 29
END_ROOM

ROOM_DESCR 22
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 271
Pleasant Valley
EAST 131
END_ROOM

ROOM_DESCR 271
This is a little one-horse agricultural town on the edge of
nowhere.  Sure is peaceful.  Downright pleasant.  The spaceport
is to the east.
END_ROOM_DESCR

ROOM 132                 *in dock Yemenor*
Ship
DOWN 133
END_ROOM

ROOM_DESCR 132
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 133
Yemenor Docking Bay
WEST 132
DOWN 134
END_ROOM

ROOM_DESCR 133
There are no ships lined up along the walls in this cavernous
room except yours.  You can beam down to the planet from here, or
go west to enter your ship.
END_ROOM_DESCR

ROOM 134
Yemenor Listening Station
UP 133
END_ROOM

ROOM_DESCR 134
This is a small room that resembles a laboratory.  The walls are
lined with electronic machinery.  There is a small table and
chair.  You can beam up to the space station from here.  The
planet is an airless, lifeless asteroid.  You can't go outside. 
Who would want to?
END_ROOM_DESCR

ROOM 15                    *orbit Yemenor*
Ship
SOUTHWEST 20
END_ROOM

ROOM_DESCR 15
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 135                 *in dock Fwoozbahl*
Ship
DOWN 136
END_ROOM

ROOM_DESCR 135
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 136
Fwoozbahl Docking Bay
WEST 135
DOWN 137
END_ROOM

ROOM_DESCR 136
There are several ships lined up along the walls in this
cavernous room.  You can beam down to the planet from here, or go
west to enter your ship.
END_ROOM_DESCR

ROOM 137
Fwoozbahl Spaceport
UP 136
SOUTH 201  
EAST 272
END_ROOM

ROOM_DESCR 137
The Fwoozbahl spaceport is unique.  Its plain, boxy interior is
hung with the skins, carcasses, and heads of hundreds of exotic
animals.  You can beam up to the space station from here.  To the
south, off the concourse, stands "The Sports Shop".  The exit is
to the east.
END_ROOM_DESCR

ROOM 35                    *orbit Fwoozbahl*
Ship
EAST 17
NORTHEAST 41
END_ROOM

ROOM_DESCR 35
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 272
Savannah
WEST 137
EAST 273
END_ROOM

ROOM_DESCR 272
It is a clear, cloudless day, and the heat produces shimmering
waves on the dry savannah, obscuring the forest to the east.  The
spaceport is to the west.
END_ROOM_DESCR

CREATURE 517
farzoo
striped
There is a striped farzoo here.
LOCATION 272
WEAPON 324                       *personal ray gun*
HOSTILE
THRESHOLD 2
TIME_THRESH 5
CREATURE_SYNONYMS TIGER
END_CREATURE

CREATURE_DESCR 517
The striped farzoo resembles a tiger, only much smaller.  Its
small size doesn't make it any less ferocious, though; only
faster.
END_CREATURE_DESCR

CREATURE 518
byeti
black
A black byeti growls at you.
LOCATION 272
WEAPON 336                       *sonic bazooka*
HOSTILE
THRESHOLD 2
TIME_THRESH 4
END_CREATURE

CREATURE_DESCR 518
The black byeti is one of the most dangerous and challenging game
animals in the galaxy.  It has beautiful silky black fur and and
a face similar to that of a chimpanzee.  Over flat ground, it is
capable of a sustained top speed of 90 kilometers per hour.
END_CREATURE_DESCR

ROOM 273
Forest
WEST 272
END_ROOM

ROOM_DESCR 273
This is a thick forest of trees hung with something that looks
very much like Spanish moss.
END_ROOM_DESCR

CREATURE 519
gootz
great
A great gootz is lurking nearby.
LOCATION 273
WEAPON 324                       *personal ray gun*
HOSTILE
THRESHOLD 4
TIME_THRESH 6
END_CREATURE

CREATURE_DESCR 519
The great gootz is not as dangerous as some game animals. 
Rather, it is prized for its coat, which is distinguised by
narrow stripes alternating in the colors black, brown, orange,
red, and yellow.  While it is slow and easy to kill, it is not
exactly friendly.
END_CREATURE_DESCR

ROOM 138                 *in dock Apadoon*
Ship
DOWN 139
END_ROOM

ROOM_DESCR 138
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 139
Apadoon Docking Bay
UP 189
WEST 138
DOWN 140
END_ROOM

ROOM_DESCR 139
There are several ships lined up along the walls in this
cavernous room.  You can beam down to the planet from here, or go
west to enter your ship.  Upstairs is a ship improvement shop.
END_ROOM_DESCR

ROOM 140
Ellison Spaceport
UP 139
SOUTH 274
END_ROOM

ROOM_DESCR 140
Apadoon's Ellison Spaceport is decorated in the Quadrant Modern
style and kept in good repair.  It is moderately busy, with a
good mix of business and casual travelers present.  You can beam
up to the space station from here.  The street entrance is to the
south.
END_ROOM_DESCR

CREATURE 520
Krishna
Hari
A Hari Krishna is pestering you for donations.
LOCATION 140
WEAPON 0
HOSTILE
MAN
END_CREATURE

CREATURE_DESCR 520
The Hari Krishna is a member of an ancient cult whose origins are
lost in the mists of time.  During those countless ages, they
have perfected the technique of panhandling; indeed, they have
raised it to an art form.  No traveler can witness their
persistance and come away unmoved.  In fact, no traveler can move
at all until he or she has provided the proper response to the
ritual call, "Spare change?  Spare change?"
END_CREATURE_DESCR

NOUN 352
credits
several

LOCATION 299
NOUN_SYNONYMS MONEY CASH
END_NOUN

NOUN_DESCR 352
These are the credits to pay the Krishna.
END_NOUN_DESCR

ROOM 23                    *orbit Apadoon*
Ship
NORTHWEST 52
NORTH 21
END_ROOM

ROOM_DESCR 23
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 274
Street
NORTH 140
SOUTH 275
EAST 277
WEST 276
END_ROOM

ROOM_DESCR 274
This is a pleasant, quiet, tree-lined street.  Traffic is light,
and it is a fine autumn day.  The spaceport is to the north.  To
the south, the street ends in a park.  To the east and west stand
attractive buildings.  They are unmarked, but do not appear to be
private residences.
END_ROOM_DESCR

ROOM 275
Park
NORTH 274
END_ROOM

ROOM_DESCR 275
This is a small park, really just a patch of grass, a few trees,
and a bench.  A street is to the north.
END_ROOM_DESCR

ROOM 276
Bookstore
EAST 274
END_ROOM

ROOM_DESCR 276
This is a small, rather dusty bookstore.  Few customers disturb
the congenial silence.  The store seems to specialize in
reference works.  The exit is to the east.
END_ROOM_DESCR

NOUN 353
book
thin
A thin book is here.
LOCATION 276
READABLE
NOUN_SYNONYMS JANES JANE'S
END_NOUN

NOUN_DESCR 353
This little book has a plain cover.  Its title is, "Jane's Guide
to Spaceships".  The pricetag says, "1500 cr."  The book jacket
indicates the little book offers descriptions of all classes of
spaceships currently in service, and delineates their weaponry
and standard defense tactics.
END_NOUN_DESCR

TEXT 353
                JANE'S GUIDE TO SPACESHIPS

Enterprise Class (EP)

Enterprises are passenger vessels.  They carry no weaponry or
armor.  Any ship weapon will destroy them.

Kaiser Class (KA)

Kaisers are freighters.  They carry no weaponry, and only minimal
armor as a defense against pirates.  Missiles or better will
destroy them.

Asimov Class (AS)

Asimovs are small trading vessels primarily chosen by experienced
pilots for their maneuverability.  Such traders are not
ordinarily aggressive but they usually equip their ships with
lasers.  A laser hit will do little damage to a ship's shields. 
Once provoked, surveys show there is a 90% chance such a pilot
will shoot back.  Their average accuracy is 70%.  These pilots do
not relish combat; they will only hunt an attacker long enough to
satisfy themselves the threat is gone, usually 3 turns.  Asimov-
class ships have moderate armor; a phaser or better will destroy
them.

Rapier Class (RP)

Rapiers are very small, fast, maneuverable ships.  They are
therefore preferred by the type of bounty-hunter who doesn't care
what he shoots at.  Such pilots tend to have short lives,
however, and rarely accumulate enough money to equip their ships
with weapons better than missiles.  Still, a missile hit will do
significant damage to a ship's shields.  Surveys show such pilots
will attack 90% of opportunities.  Their average accuracy is 70%.
Rapier-class ships have moderate armor; a phaser or better will
destroy them.

Clarke Class (CK)

Clarkes are rather large, lumbering ships, preferred by some
traders for their high cargo capacity.  Such pilots are not
ordinarily aggressive, but do carry missiles for defense. 
Surveys show that, once provoked, such pilots will attack 85% of
the time.  Owing to the unmaneuverability of the ship, such
pilots are likely to conclude that the best defense is to
destroy, rather than outrun, an attacker.  Thus, if attacked,
these pilots tend to hunt the attacker for quite some time--
usually 5 turns.  Their average accuracy is 75%.  Rapier-class
ships have good armor; photon torpedoes or better will destroy
them.

Heinlein Class (HN)

Heinleins are large, fast ships, preferred by some pirates and
cautious bounty-hunters.  Such pilots tend to be somewhat
aggressive, and usually carry phasers.  A phaser hit will do
major damage to a ship's shields.  Surveys show such pilots will
attack 70% of opportunities.  Their average accuracy is 80%. 
Heinlein Class ships have cloaking devices which can be
penetrated by a cloaked detector.  They have good armor; photon
torpedoes or better will destroy them.

Burroughs Class (BR)

Burroughs are large, fast, highly-maneuverable ships.  They are
the first choice of intelligent young bounty hunters. Such pilots
have sophisticated ship sensors and are careful never to attack
law-abiding pilots.  They are very confident in the capabilities
of their ships, however; surveys show that, if provoked, they
will attack 95% of the time.  They carry phasers, and will hunt
an attacker for 5 turns.  Their average accuracy is 85%. 
Burroughs-class ships have cloaking devices which can be
penetrated by a cloaked detector.  They have very good armor; a
particle beam or better will destroy them.

Sabre Class (SA)

Sabres are small, lightweight, and extremely fast and
maneuverable.  Cheap but dangerous, they are preferred by younger
pirates.  These pirates prefer particle beams, which will do
grievous damage to a ship's shields.  Surveys show such pilots
will attack 75% of opportunities.  Being young, however, their
average accuracy is only 70%.  Sabre-class ships carry cloaked
detectors but no cloaking device.  They have very good armor; a
particle beam or better will destroy them.

Kuttner Class (KT)

Kuttners are large, fast, and extremely maneuverable.  They are
preferred by pirates who have been operating long enough to
accumulate the wealth necessary to purchase them.  Such pirates
prefer particle beams.  Surveys show these highly experienced and
confident pilots will attack 85% of opportunities, and their
average accuracy is 95%.  Kuttners have both cloaked detectors
and cloaking devices which can be penetrated by a cloaked
detector.  They have very good armor; a particle beam or better
will destroy them.

Wraith Class (WR)

Wraiths are incredibly dangerous ships, the preferred choice of
wealthy pirates, psychopaths, and insane criminals of all types. 
They carry disintegrators, which will make short work of a ship's
shields.  Surveys show Wraith pilots will attack 95% of
opportunities, with 100% accuracy.  Wraiths have both cloaked
detectors and cloaking devices which can be penetrated by cloaked
detectors.  They have excellent armor; only a disintegrator can
destroy them.
END_TEXT

NOUN 354
atlas
thick
A thick atlas is here.
LOCATION 276
READABLE
NOUN_SYNONYMS TOUR
END_NOUN

NOUN_DESCR 354
This is an atlas, apparently for children.  Its title is, "My
First Galactic Tour".  The pricetag says, "1500 cr."  The book
jacket says it is a good first introduction to the principle
planets of the galaxy, including their nearest neighbors, their
history, and their commerce.
END_NOUN_DESCR

TEXT 354
                 MY FIRST GALACTIC TOUR

Ahboshatva

W--Modividani; N--Erflegbiggelwort; S--Apadoon

Ahboshatva is a closed religious community.  Its inhabitants are
insanely jealous of their privacy.  They also have mastered
certain arcane rites which make them impervious to attack with
conventional weapons.  Because they must have a certain amount of
foreign exchange to survive, they maintain a trading post in
their spaceport, called "The One World Emporium".

Akron

W--Irkun; NW--Nursultan; N--Kremley; NE--Demgrew; E--Yurgolac
 
Named after an obscure North American industrial city, this
planet is a middling, middle-class, average industrial-
agricultural planet.  It has a trading post called "Chauncey's
General Store", and a ship improvement shop.  

Apadoon

NW--Pulmosoonia; N--Ahboshatva

Apadoon is a quiet middle-class, middle-brow planet.  There is a
ship improvement shop in the space station.

Arugula

W--Ink-Natha; N--Brikadink

Arugula is the administrative capital of the Northeast Quadrant. 
It has both a ship improvement shop and a trading post ("Super
Shopper"), but its major export is electronic mail.  All the
locations on the planet are in one huge building, which makes
communication and bureaucratic plotting easier.

Brikadink

S--Arugula; E--Zyg

Brikadink is an uninhabited mining planet, known for its precious
metals.

Burdikew

S--Gorsk; SE--Oogroo; NE--Waldo's World

Burdikew is one of those inoffensive little planets where a lot
of people live and work and where nothing much seems to happen. 
A boring location for an adventure game, but just the sort of
place to raise a family.  It has a trading post called "The
Merchandise Mart".

Demgrew

SW--Akron

Demgrew is a small planet known for its aggressive traders, who
have brought rarities from all over the known galaxy to its
trading post, "The Galactic Emporium".

Earth

S--Keenobate

This planet is rumored to be the origin of the human race, though
there is little evidence available to prove it.  It clearly has
been a heavily-used planet, and it is now in a state of disrepair
and infrequently visited.  There are a lot of humans there, but
there is an almost equal number of ferocious ape-like beings.

Erflegbiggelwort

S--Ahboshatva; E--Wenceslaus

This is a very populous planet, full of many large cities, but
otherwise quite ordinary.

Fanny's Planet

E--Wasong; N--Kronkite; S--Roosbahl

Fanny's Planet is one of the more recently settled planets in the
galaxy.  It has a sparse population and relatively primitive
technology.  It does have a trading post called "Lucretia's
Boutique".  The spaceport is the Matilda B. Anthony Spaceport,
named after the planet's founder. In this modern age when the
idea of family names has long since faded out of fashion, the
history of place names can get a bit confusing.  Fanny's Planet
is obviously not named after Matilda B.; she just liked the name
Fanny.  Matilda B. Anthony herself was named after a legendary
Earth woman, Susan B. Anthony, to whom Matilda was no relation at
all.

Frome

N--Wenceslaus; SW--Fwoozbahl

Frome is a small, peaceful planet.  Its capital, Ethan, is a
charming place.  It has a ship improvement shop.

Fwoozbahl

NE--Frome; E--Strontus

Fwoozbahl is known for its exotic game species.  It has a trading
post called, "The Sports Shop".

Gidlia

W--Kroophoovertood

Gidlia is a sparsely-populated alien planet.  Its unusual sun
produces a great deal of dangerous T-rays.  T-rays faciliate the
growth of the Gidlian violet, the flower used to dye the famous
Gidlian damask cloth.

Gorsk

NW--Yurgolac; N--Burdikew; E--Ink-Natha

A very dangerous place with an atmosphere composed primarily of
sulfuric acid.  A space suit is a must for travelers.  It is the
home of two animals.  One is the pidletto, a small furry beast of
the forest, much prized as a pet.  The other is the gronny, a
large, aggressive, carnivorous plains animal that resembles a
hairy alligator.  It cannot be killed with a simple personal ray
gun; it takes the more powerful sonic bazooka.  Be warned.  There
is also a ship improvement shop in the space station.

Hani-Ingetti

N--Shushumway

Hani-Ingetti is a seismically unstable planet.  Highly
destructive earthquakes and volcanoes are frequent.  It is the
site of a seismic research station.

Ink-Natha

W--Gorsk; E--Arugula

Ink-Natha is a sparsely-settled, mostly-automated agricultural
planet which produces a great deal of grain.  It has a trading
post called "Trader Vic's".

Irkun

E--Akron; S--Wasong

This is a sad little planet.  Founded as a hopeful little colony
some 50 years ago, it never attracted much interest.  In fact,
the presence of Greegs, an unpleasant creature with a nasty
disposition and an unsettling habit of sneaking up on people, has
postively turned folks against the place.  Still, an occasional
intrepid traveler visits the place.  Such people are often
victims of encounters with Greegs, and may (or may not) leave a
valuable item behind.

Jimmyjimjim

E--Wazoo

Jimmyjimjim is a mediocre planet.  It has a trading post called
"Babe's Bargain Basement".

Keenobate

NW--Wazoo; N--Earth; E--Urk

Keenobate is a beautiful garden spot of a planet.  Its population
is limited by law.

Kremley

S--Akron

Kremley is a bustling trading center of no great character.  It
has a trading post called "Johnson's Honest Brokerage".

Kronkite

W--Slamdunk; S--Fanny's Planet

Kronkite is the administrative capital of the Northwest Quadrant. 
It has both a ship improvement shop and a trading post ("Power
Trades, Inc."), but its major export is electronic mail.  All the
locations on the planet are in one huge building, which makes
communication and bureaucratic plotting easier.

Kroophoovertood

W--Wasong; E--Gidlia; S--Modividani

Kroophoovertood is a grimy industrial planet whose inhabitants
are hungry for unusual stimulation and will pay a good price for
it.  It has a trading post known as the "Goods Exchange".

Modividani

W--Yongmui; N--Kroophoovertood; E--Ahboshatva

Modividani has some fame in the quadrant as an artists' colony. 
Unfortunately, in an age of machine-provided leisure, anyone has
time to be an artist, and artwork is something of a drug on the
market.  Every once in a while, though, a Modividanian produces a
real masterpiece, at least in the eyes of some trading post
proprietor.  There is also a ship improvement shop in the space
station.

Nikrod

N--Shingleton's Planet

Nikrod is a large agricultural planet.

Nursultan

SE--Akron; W--Shingleton's Planet

Nursultan is a rich agricultural planet.  This is because its
landmasses consist almost entirely of flat, boring, and
exceedingly fertile black soil.  Its major export is a delicacy
called Nursultan Numnums, which can be sold profitably at any
trading post.

Oogroo

NW--Burdikew

Oogroo is a desert planet that once held a mighty civilization. 
It has been long deserted, for reasons that are unclear, though
the archaeologists who have studied it suspect the inhabitants
experienced a nuclear winter about 1 million years ago. 
Virtually nothing remains of the civilization but some ruined
buildings of a glassy substance that was probably metal and stone
before the firestorm.  A few sparse plants grow here, including
the ancestor of the Nursultan Numnum plant.  There is also a
rather nasty little scorpion-like creature called a smat, whose
bite is deadly.

Pulmosoonia

SW--Wazoo; SE--Apadoon

Pulmosoonia is a large industrial planet.  It has a trading post
called, "Dean Denson's Decent Deals".

Quiddenvlitz

E--Shingleton's Planet

Quiddenvlitz is an uninhabitable mining planet known as a rich
source of platinum.

Roosbahl

N--Fanny's Planet; E--Shushumway

Roosbahl is the administrative capital of the Southwest Quadrant. 
It has both a ship improvement shop and a trading post ("Al's
Department Store"), but its major export is electronic mail.  All
the locations on the planet are in one huge building, which makes
communication and bureaucratic plotting easier.

Shingleton's Planet

W--Quiddenvlitz; E--Nursultan; S--Nikrod

Shingleton's Planet is a lonely backwater, undistinguished but
for its Ship Improvement Shop.  Still, there is a small
settlement near the spaceport.

Shushumway

W--Roosbahl; S--Hani-Ingetti

Shushumway is a large agricultural planet.  It has a trading post
called "Fleece Dreezen's General Store".

Slamdunk

E--Kronkite

Slamdunk is a planet which recently lost its sun in a laboratory
accident.  Its people are in the process of moving out, but there
is still a Ship Improvement Shop in its space station.

Spraindorf

N--Waldo's World

Spraindorf is a sparsely-settled, newly-colonized planet.  It has
a trading post called "Frank's Bargain Fair".

Strontus

W--Fwoozbahl

Strontus is the home of a race of industrious chemists.  It is
known throughout the galaxy for its pharmaceutical industry.  It
also has a Ship Improvement Shop in its space station.

UA-L27

W--Wenceslaus

This is an uninhabited, uncolonized planet.  It has a recently-
constructed spaceport, which opens onto a wilderness setting.

Urk

W--Keenobate

Urk is a quiet, small-town sort of planet on the edge of the
known galaxy.  It has a trading post called "Joe's Last Chance
Five & Dime".

Waldo's World

SW--Burdikew; NE--Yemenor

This planet was settled very early on, and its origins are lost
in pre-history.  Nobody really knows who Waldo was, or cares. 
The place has a nice mix of agriculture and industry.  The space
station has a ship improvement shop.

Wasong

N--Irkun; W--Fanny's Planet; E--Kroophoovertood

Wasong is a watery planet best-known for its delectable seafood
product, the Wasongian Bivalve.  Its space station also has a
Ship Improvement Shop.

Wazoo

W--Jimmyjimjim; NE--Pulmosoonia; SE--Keenobate

Wazoo is an ancient planet known since time immemorial as a
repository for extra items no one else needs.  It has a Ship
Improvement Shop.

Wenceslaus

W--Erflegbiggelwort; S--Frome; E--UA-L27

Wenceslaus is a planet known for the sloth of its inhabitants. 
They do not like to work very hard, so they sell their goods at
relatively high prices.  This means they don't do a lot of
business, but they don't seem to mind living poorly.  Their
trading post is called "Happy Jack's".

Yemenor

SW--Waldo's World

Yemenor is a listening station on the outskirts of the known
galaxy.  Its purpose is to listen for signs of intelligent life
outside the small area known to humans and allied races.

Yongmui

E--Modividani

Yongmui is the tourist capital of the galaxy, made so by its
exceptional weather.  Yongmui rotates very slowly, always keeping
one face toward its sun.  Nearly half the planet, therefore, is
boiling hot, and the half that never sees the sun is frozen. 
Between these two extremes is a thin band of habitable area that
girdles the planet.  Toward the sunward side of this band, the
temperature is always 85 degrees fahrenheit.  A chain of
artificial lakes has been constructed in this tropical zone, and
jungle plants imported from other planets give it a South Seas
feel.  

The spaceport is situated in the tropical zone, and it is open to
the weather.  Around the port are the lakes, beaches, hotels, and
shops.  The shops hold great bargains for the discerning tourist.

Yurgolac

W--Akron; SE--Gorsk

Yurgolac is a noxious jungle planet not suited to human
habitation.  Its ammonia-rich atmosphere will kill you in seconds
unless you have a pressure suit.  It is a rich source of gold and
platinum, however, which is the only reason humans have anything
to do with it.

Zyg

W--Brikadink

Zyg is a quiet residential planet lacking in character.
END_TEXT

ROOM 277
Restaurant
WEST 274
END_ROOM

ROOM_DESCR 277
This is a pleasant enough little cafe.  A short menu is posted on
the wall, but you don't see anything you like.  The exit is to
the west.
END_ROOM_DESCR

ROOM 141                 *in dock Pulmosoonia*
Ship
DOWN 142
END_ROOM

ROOM_DESCR 141
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 142
Pulmosoonia Docking Bay
WEST 141
DOWN 143
END_ROOM

ROOM_DESCR 142
There are several ships lined up along the walls in this
cavernous room.  You can beam down to the planet from here, or go
west to enter your ship.
END_ROOM_DESCR

ROOM 143
Pulmosoonia Spaceport
UP 142
SOUTHWEST 205
EAST 278
END_ROOM

ROOM_DESCR 143
The Pulmosoonia spaceport is done in Early Colonial
Administration, and its age shows.  The exit is to the east.  To
the southwest, off the concourse, stands "Dean Denson's Decent
Deals".
END_ROOM_DESCR

ROOM 278
Street
WEST 143
END_ROOM

ROOM_DESCR 278
This is a rather busy street in an industrial section.  Large
factories surround you, and the air carries a metallic bite.  The
spaceport is to the west.
END_ROOM_DESCR

ROOM 52                    *orbit Pulmosoonia*
Ship
SOUTHWEST 42
SOUTHEAST 23
END_ROOM

ROOM_DESCR 52
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 144                 *in dock Hani-Ingetti*
Ship
DOWN 145
END_ROOM

ROOM_DESCR 144
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 145
Hani-Ingetti Docking Bay
WEST 144
DOWN 146
END_ROOM

ROOM_DESCR 145
There are several ships lined up along the walls in this
cavernous room.  You can beam down to the planet from here, or go
west to enter your ship.
END_ROOM_DESCR

ROOM 146
Research Station
UP 145
WEST 279
END_ROOM

ROOM_DESCR 146
This is a cramped little room.  There are a couple of cots, a
desk, and a bookshelf filled mostly with treatises on volcanism
and plate tectonics.  Every few minutes, the floor shakes
noticeably.  You can beam up to the space station from here.  The
door is to the west.
END_ROOM_DESCR

ROOM 279
Clearing
EAST 146
WEST 280
SOUTHWEST 281
END_ROOM

ROOM_DESCR 279
This is a barren land under a blood-red sky.  Here and there are
cracks from which sulferous steam rises.  The research station is
to the east.  To the southwest lies a stretch of rocky ground. 
There is a steep incline to the west.  Every few minutes, the
ground shakes, almost knocking you off your feet.
END_ROOM_DESCR

ROOM 280
Steep Incline
EAST 279
SOUTHEAST 281
SOUTHWEST 282
END_ROOM

ROOM_DESCR 280
The ground slopes down sharply here.  Here and there are cracks
from which sulferous steam rises.  There is a barren clearing to
the east.  To the southeast lies a stretch of rocky ground.  A
path wanders among several pools of lava to the southwest.  Every
few minutes, the ground shakes, almost knocking you off your
feet.
END_ROOM_DESCR

ROOM 281
Rocky Stretch
NORTHEAST 279
NORTHWEST 280
WEST 282
END_ROOM

ROOM_DESCR 281
The ground is strewn with rocks here.  Here and there are cracks
from which sulferous steam rises.  There is a barren clearing to
the northeast.  To the northwest lies a steep incline.  A path
wanders among several pools of lava to the west.  Every few
minutes, the ground shakes, almost knocking you off your feet.
END_ROOM_DESCR

ROOM 282
Path
EAST 281
NORTHEAST 280
END_ROOM

ROOM_DESCR 282
The path wanders among several boiling lava pools here.  There is
a rocky stretch to the east.  To the northeast lies a steep
incline.  Every few minutes, the ground shakes, almost knocking
you off your feet.
END_ROOM_DESCR

ROOM 29                    *orbit Hani-Ingetti*
Ship
NORTH 22
END_ROOM

ROOM_DESCR 29
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 147                 *in dock Zyg*
Ship
DOWN 148
END_ROOM

ROOM_DESCR 147
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 148
Zyg Docking Bay
WEST 147
DOWN 149
END_ROOM

ROOM_DESCR 148
There are several ships lined up along the walls in this
cavernous room.  You can beam down to the planet from here, or go
west to enter your ship.
END_ROOM_DESCR

ROOM 149
Zag Spaceport
UP 148
SOUTHEAST 283
END_ROOM

ROOM_DESCR 149
Zag spaceport is little more than a commuter station for this
unpretentious bedroom planet.  You can beam up to the space
station from here.  The route to suburban quietude is to the
southeast.
END_ROOM_DESCR

ROOM 283
Zoom Street
NORTHWEST 149
END_ROOM

ROOM_DESCR 283
The odor of barbecuing meat wafts past your nose as you stand and
survey this thoroughly anonymous suburban neighborhood.  The
spaceport is to the northwest.
END_ROOM_DESCR

ROOM 47                    *orbit Zyg*
Ship
WEST 27
END_ROOM

ROOM_DESCR 47
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 150                 *in dock Nikrod*
Ship
DOWN 151
END_ROOM

ROOM_DESCR 150
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 151
Nikrod Docking Bay
WEST 150
DOWN 152
END_ROOM

ROOM_DESCR 151
There are several ships lined up along the walls in this
cavernous room.  You can beam down to the planet from here, or go
west to enter your ship.
END_ROOM_DESCR

ROOM 152
Nikrod Spaceport
UP 151
SOUTHWEST 284
END_ROOM

ROOM_DESCR 152
The Nikrod spaceport is large but almost totally deserted.  You
can beam up to the space station from here.  The exit is to the
southwest.
END_ROOM_DESCR

ROOM 284
Field
NORTHEAST 152
END_ROOM

ROOM_DESCR 284
This is a vast field.  As far as you can see in any direction
there is nothing but waving stalks of grain.  The spaceport is to
the northeast.
END_ROOM_DESCR

ROOM 16                    *orbit Nikrod*
Ship
NORTH 37
END_ROOM

ROOM_DESCR 16
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 153                 *in dock Spraindorf*
Ship
DOWN 154
END_ROOM

ROOM_DESCR 153
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 154
Spraindorf Docking Bay
WEST 153
DOWN 155
END_ROOM

ROOM_DESCR 154
There are several ships lined up along the walls in this
cavernous room.  You can beam down to the planet from here, or go
west to enter your ship.
END_ROOM_DESCR

ROOM 155
Spraindorf Spaceport
UP 154
SOUTH 199
WEST 285
END_ROOM

ROOM_DESCR 155
This is a small Quadrant Modern spaceport.  It isn't very busy. 
The exit is to the west.  "Frank's Bargain Fair" is off the
concourse to the south.
END_ROOM_DESCR

ROOM 285
Village
EAST 155
WEST 286
END_ROOM

ROOM_DESCR 285
Here is a peaceful little village of very recent construction. 
The streets are just mud; the houses are of rough-sawn boards,
not yet painted.  The spaceport is to the east.  There is a
forest to the west.
END_ROOM_DESCR

ROOM 286
Forest
EAST 285
END_ROOM

ROOM_DESCR 286
This is a forest of very large, tall trees that look quite a lot
like oak and birch, except that their trunks are lavender.  The
village is to the east.
END_ROOM_DESCR

ROOM 36                    *orbit Spraindorf*
Ship
NORTH 20
END_ROOM

ROOM_DESCR 36
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 156                 *in dock Slamdunk*
Ship
DOWN 157
END_ROOM

ROOM_DESCR 156
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 157
Slamdunk Docking Bay
UP 194
WEST 156
DOWN 158
END_ROOM

ROOM_DESCR 157
There are several ships lined up along the walls in this
cavernous room.  You can beam down to the planet from here, or go
west to enter your ship.  Upstairs is a ship improvement shop.
END_ROOM_DESCR

ROOM 158
Kareem Abdul Jabbar Spaceport
UP 157
SOUTH 287
END_ROOM

ROOM_DESCR 158
This is a large Middle Colonial Administration spaceport.  While
it is immaculately clean and its burnished steel pillars are
gleaming, it is almost deserted.  Most of the people you see seem
to be departing instead of arriving.  You can beam up to the
space station from here.  Through the glass exit doors to the
south you can see nothing but blackness.
END_ROOM_DESCR

ROOM 287
Alcindor Street
NORTH 158
WEST 289
EAST 288
LIGHT 339                  *light globe*
END_ROOM

ROOM_DESCR 287
This is a broad street leading from the suburban spaceport to the
north into the city.  It is almost deserted.  Occasionally
someone passes you on the way to the spaceport, carrying his or
her own personal light source.  The west side of the street is
residential; the east side is commercial.
END_ROOM_DESCR

ROOM 288
Store
WEST 287
LIGHT 339
END_ROOM

ROOM_DESCR 288
This is a small variety store.  It is deserted.  The exit is to
the west.
END_ROOM_DESCR

ROOM 289
House
EAST 287
LIGHT 339
END_ROOM

ROOM_DESCR 289
This was someone's house, before they left it abruptly.  The exit
is to the east.
END_ROOM_DESCR

ROOM 53                    *orbit Slamdunk*
Ship
EAST 33
END_ROOM

ROOM_DESCR 53
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 159                 *in dock Wazoo*
Ship
DOWN 160
END_ROOM

ROOM_DESCR 159
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 160
Wazoo Docking Bay
UP 190
WEST 159
DOWN 161
END_ROOM

ROOM_DESCR 160
There are several ships lined up along the walls in this
cavernous room.  In one corner, there is a stack of airlock
pressure cranks.  You can beam down to the planet from here, or
go west to enter your ship.  Upstairs is a ship improvement shop.
END_ROOM_DESCR

NOUN 356
cranks
pressure
There are airlock pressure cranks here.
LOCATION 160
PLURAL
DRINKABLE
NOUN_SYNONYMS CRANK
END_NOUN

NOUN_DESCR 356
These are standard airlock pressure cranks--the round wheels you
see on airlock doors all over the galaxy.
END_NOUN_DESCR

ROOM 161
Wazoo Spaceport
UP 160
WEST 290
END_ROOM

ROOM_DESCR 161
Wazoo spaceport is large and busy.  All over the place, you see
officially-uniformed people offering objects and devices to
travelers.  About half the travelers take what is offered; the
other half refuse.  You can beam up to the space station from
here.  The exit is to the west.
END_ROOM_DESCR

CREATURE 521
agent
ticket
A uniformed ticket agent offers you two tickets to Yurgolac.
LOCATION 161
WOMAN
END_CREATURE

CREATURE_DESCR 521
The ticket agent is a middle-aged woman in a smart gray uniform. 
She is holding the tickets out to you with a pleading look in her
eyes.
END_CREATURE_DESCR

NOUN 357
tickets
Yurgolac

LOCATION 161
DRINKABLE
PLURAL
NOUN_SYNONYMS TICKET
END_NOUN

NOUN_DESCR 357
The tickets are good for a one-way trip to that popular planet,
Yurgolac.
END_NOUN_DESCR

ROOM 290
Main Street
EAST 161
NORTH 292
SOUTH 291
END_ROOM

ROOM_DESCR 290
This is a moderately busy street in a medium-sized city.  On one
side of the street is a stack of folding chairs.  On the other
side is a pile of bricks.  There are stores on the north and
south sides of the street.  The spaceport is to the east.
END_ROOM_DESCR

NOUN 358
chairs
folding

LOCATION 290
DRINKABLE
PLURAL
NOUN_SYNONYMS CHAIR
END_NOUN

NOUN_DESCR 358
These are good, sturdy, tan folding chairs, suitable for camp
meetings or parties.
END_NOUN_DESCR

NOUN 359
bricks
red

LOCATION 290
DRINKABLE
PLURAL
NOUN_SYNONYMS BRICK
END_NOUN

NOUN_DESCR 359
These are standard red bricks.
END_NOUN_DESCR

ROOM 291
Dry Goods Store
NORTH 290
END_ROOM

ROOM_DESCR 291
This is a large dry goods store.  It has all sorts of items, each
of which is plentifully overstocked.  The exit is to the north.
END_ROOM_DESCR

NOUN 360
shovels
snow
There are snow shovels here.
LOCATION 291
DRINKABLE
PLURAL
NOUN_SYNONYMS SHOVEL
END_NOUN

NOUN_DESCR 360
These are cheap aluminum snow shovels with plastic handles.
END_NOUN_DESCR

NOUN 361
shoes
brown
There are shoes here.
LOCATION 291
DRINKABLE
PLURAL
NOUN_SYNONYMS SHOE
END_NOUN

NOUN_DESCR 361
These are rather nice brown leather wingtips, size 13EEE.
END_NOUN_DESCR

ROOM 292
Grocery Store
SOUTH 290
END_ROOM

ROOM_DESCR 292
This is a grocery store.  The shelves are very well stocked, and
there are displays of "impulse goods" crowding every aisle.  The
exit is to the south.
END_ROOM_DESCR

NOUN 362
sticks
beef
There are beef sticks here.
LOCATION 292
DRINKABLE
PLURAL
NOUN_SYNONYMS BEEF STICK
END_NOUN

NOUN_DESCR 362
These are salty, tough sausages, guaranteed to contain at least
10% real beef.
END_NOUN_DESCR

NOUN 363
cakes
pound
There are pound cakes here.
LOCATION 292
DRINKABLE
PLURAL
NOUN_SYNONYMS CAKE
END_NOUN

NOUN_DESCR 363
These are nice, firm brown vanilla pound cakes.  They are dated
anywhere from 3 weeks to 3 months ago.
END_NOUN_DESCR

ROOM 42                    *orbit Wazoo*
Ship
WEST 30
NORTHEAST 52
SOUTHEAST 54
END_ROOM

ROOM_DESCR 42
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 162                 *in dock Strontus*
Ship
DOWN 163
END_ROOM

ROOM_DESCR 162
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 163
Strontus Docking Bay
UP 195
WEST 162
DOWN 164
END_ROOM

ROOM_DESCR 163
There are several ships lined up along the walls in this
cavernous room.  You can beam down to the planet from here, or go
west to enter your ship.  Upstairs is a ship improvement shop.
END_ROOM_DESCR

ROOM 164
Strontus Spaceport
UP 163
SOUTH 293
END_ROOM

ROOM_DESCR 164
This is a large spaceport of an alien design.  The principle
design element is a disk approximately 4 meters in diameter. 
Each disk is emerald green with large round black spots.  The
disks are used to panel the ceiling and walls, and smaller
versions are used as doors.  You can beam up to the space station
from here.  The exit is to the south.
END_ROOM_DESCR

ROOM 293
Street
NORTH 164
END_ROOM

ROOM_DESCR 293
This is a street surrounded by what appear to be chemical
factories and refineries.  At least, that's what you assume from
all the pipe-shaped and vat-shaped structures.  The spaceport is
to the north.
END_ROOM_DESCR

ROOM 17                    *orbit Strontus*
Ship
WEST 35
END_ROOM

ROOM_DESCR 17
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 165                 *in dock Jimmyjimjim*
Ship
DOWN 166
END_ROOM

ROOM_DESCR 165
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 166
Jimmyjimjim Docking Bay
WEST 165
DOWN 167
END_ROOM

ROOM_DESCR 166
There are several ships lined up along the walls in this
cavernous room.  You can beam down to the planet from here, or go
west to enter your ship.
END_ROOM_DESCR

ROOM 167
James Robain Spaceport
UP 166
EAST 198
WEST 294
END_ROOM

ROOM_DESCR 167
This is a spiffy Middle Colonial Administration spaceport, not
too busy.  The street door is to the west.  "Babe's Bargain
Basement" is to the east.
END_ROOM_DESCR

ROOM 294
Street
EAST 167
END_ROOM

ROOM_DESCR 294
This is a moderately busy street in a medium-sized city.  A
mixture of middle-sized, modestly-prosperous shops and middle-
class houses surround you.  The spaceport is to the east.
END_ROOM_DESCR

ROOM 30                    *orbit Jimmyjimjim*
Ship
EAST 42
END_ROOM

ROOM_DESCR 30
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 168                 *in dock Keenobate*
Ship
DOWN 169
END_ROOM

ROOM_DESCR 168
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 169
Keenobate Docking Bay
UP 192
WEST 168
DOWN 170
END_ROOM

ROOM_DESCR 169
There are several ships lined up along the walls in this
cavernous room.  You can beam down to the planet from here, or go
west to enter your ship.  Upstairs is a ship improvement shop.
END_ROOM_DESCR

ROOM 170
Keenobate Spaceport
UP 169
EAST 295
END_ROOM

ROOM_DESCR 170
This is a quiet little Early Colonial Administration spaceport. 
You can beam up to the space station from here.  The exit is to
the east.
END_ROOM_DESCR

ROOM 295
Park
WEST 170
END_ROOM

ROOM_DESCR 295
This may be the most beautiful place you've ever been.  Every
plant is perfectly trimmed.  The grass is a deep luxuriant green,
and at the perfect length.  In the middle distance, a winding
creek bubbles and chortles.  Far away, almost out of sight, you
see tier upon tier of rolling hills.  It's the perfect spot for a
retired trader and adventurer to spend her last years.  The
spaceport is to the west.
END_ROOM_DESCR

ROOM 54                    *orbit Keenobate*
Ship
NORTHWEST 42
NORTH 43
EAST 24
END_ROOM

ROOM_DESCR 54
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 171                 *in dock Earth*
Ship
DOWN 172
END_ROOM

ROOM_DESCR 171
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 172
Earth Docking Bay
WEST 171
DOWN 173
END_ROOM

ROOM_DESCR 172
There are a couple of other ships lined up along the walls in
this cavernous room.  You can beam down to the planet from here,
or go west to enter your ship.
END_ROOM_DESCR

ROOM 173
O'Hare Spaceport
UP 172
SOUTHWEST 296
END_ROOM

ROOM_DESCR 173
This is a truly ancient spaceport, in a style unseen anywhere
else in the galaxy.  An occasional person passes slowly by, but
its huge concourses and galleries are largely deserted.  Many of
the quaint overhead lights have ceased to function, casting deep
shadows on many areas of the building.  Most of the ticket
counters have been abandoned, and some have fallen over.  Nearly
everything is covered with a thick layer of dust.  You can beam
up to the space station from here.  There is an exit to the
southwest.
END_ROOM_DESCR

ROOM 296
State Street
NORTHEAST 173
SOUTHEAST 297
END_ROOM

ROOM_DESCR 296
This was a busy street once, many, many years ago.  Now it is
nearly empty.  Along it a few buildings are lighted and open;
most of the structures are dark and boarded up.  A few have
collapsed.  The occasional ragged passerby stumbles past.  At
first glance they seem to be human, but a closer look reveals
that some of them are hairy, ape-like creatures.  Both wear
clothes that, while completely unfamiliar, at the same time look
simply old-fashioned.  The spaceport is to the northeast. 
Another street is to the southeast.
END_ROOM_DESCR

CREATURE 522
ape
hairy
One hairy beast confronts you, baring its teeth.
LOCATION 296
WEAPON 324                     *personal ray gun*
HOSTILE
THRESHOLD 2
TIME_THRESH 4
CREATURE_SYNONYMS BEAST
END_CREATURE

CREATURE_DESCR 522
This creature, though ferocious, has a pathetic, beseeching look
in its eyes, as though, even as it threatens you with wild
gestures, it dimly remembers a different time, a better past.
END_CREATURE_DESCR

ROOM 297
161st. Street
NORTHWEST 296
END_ROOM

ROOM_DESCR 297
The sad parade of empty, forgotten buildings, interspersed
occasionally with a structure still in use, continues here. 
State Street is to the northwest.
END_ROOM_DESCR

ROOM 43                    *orbit Earth*
Ship
SOUTH 54
END_ROOM

ROOM_DESCR 43
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 174                 *in dock Urk*
Ship
DOWN 175
END_ROOM

ROOM_DESCR 174
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 175
Urk Docking Bay
WEST 174
DOWN 176
END_ROOM

ROOM_DESCR 175
There are several ships lined up along the walls in this
cavernous room.  You can beam down to the planet from here, or go
west to enter your ship.
END_ROOM_DESCR

ROOM 176
Urk Spaceport
UP 175
EAST 206
WEST 298
END_ROOM

ROOM_DESCR 176
This is a charming little Early Colonial Administration
spaceport.  "Joe's Last Chance Five & Dime" stands to the east. 
The exit is to the west.
END_ROOM_DESCR

ROOM 298
Town Square
EAST 176
END_ROOM

ROOM_DESCR 298
This is a perfectly ordinary small town square.  Its perfect
ordinariness is a balm to your soul.  The spaceport, and the rest
of the galaxy, are to the east.
END_ROOM_DESCR

ROOM 24                    *orbit Urk*
Ship
WEST 54
END_ROOM

ROOM_DESCR 24
This is your space ship.  The airlock is down the ladder.
END_ROOM_DESCR

ROOM 180                    *ship shop Akron*
Ship Improvement Shop
DOWN 3
END_ROOM

ROOM_DESCR 180
This is a ship improvement shop.  Ship weapons both offensive and
defensive can be purchased here, as well as other useful devices. 
A price list is on the wall.  The docking bay is downstairs.
END_ROOM_DESCR

ROOM 181                    *ship shop Shingleton's Planet*
Shingleton's Ship Improvement Shop
DOWN 67
END_ROOM

ROOM_DESCR 181
This is a ship improvement shop.  Ship weapons both offensive and
defensive can be purchased here, as well as other useful devices. 
A price list is on the wall. The docking bay is downstairs.
END_ROOM_DESCR

ROOM 182                    *ship shop Gorsk*
Ship Improvement Shop
DOWN 76
END_ROOM

ROOM_DESCR 182
This is a ship improvement shop.  Ship weapons both offensive and
defensive can be purchased here, as well as other useful devices. 
A price list is on the wall. The docking bay is downstairs.
END_ROOM_DESCR

ROOM 183                    *ship shop Wasong*
Wasong Ship Improvement Shop
DOWN 64
END_ROOM

ROOM_DESCR 183
This is a ship improvement shop.  Ship weapons both offensive and
defensive can be purchased here, as well as other useful devices. 
A price list is on the wall. The docking bay is downstairs.
END_ROOM_DESCR

ROOM 184                    *ship shop Arugula*
Arugula Ship Improvement Shop
DOWN 97
END_ROOM

ROOM_DESCR 184
This is a ship improvement shop.  Ship weapons both offensive and
defensive can be purchased here, as well as other useful devices. 
A price list is on the wall. The docking bay is downstairs. 
END_ROOM_DESCR

ROOM 185                    *ship shop Waldo's World*
Waldo's Ship Improvement Shop
DOWN 88
END_ROOM

ROOM_DESCR 185
This is a ship improvement shop.  Ship weapons both offensive and
defensive can be purchased here, as well as other useful devices. 
A price list is on the wall. The docking bay is downstairs.
END_ROOM_DESCR

ROOM 186                    *ship shop Roosbahl*
Roosbahl Ship Improvement Shop
DOWN 109
END_ROOM

ROOM_DESCR 186
This is a ship improvement shop.  Ship weapons both offensive and
defensive can be purchased here, as well as other useful devices. 
A price list is on the wall. The docking bay is downstairs.
END_ROOM_DESCR

ROOM 187                           *ship shop Modividani*
Great Artistes' Ship Shop
DOWN 91
END_ROOM

ROOM_DESCR 187
This is a ship improvement shop.  Ship weapons both offensive and
defensive can be purchased here, as well as other useful devices. 
A price list is on the wall. The docking bay is downstairs.  
END_ROOM_DESCR

ROOM 188                    *ship shop Erflegbiggelwort*
Burfurt's Ship Shop
DOWN 112
END_ROOM

ROOM_DESCR 188
This is a ship improvement shop.  Ship weapons both offensive and
defensive can be purchased here, as well as other useful devices. 
A price list is on the wall. The docking bay is downstairs.
END_ROOM_DESCR

ROOM 189                    *ship shop Apadoon*
Apadoon Ship Improvement Shop
DOWN 139
END_ROOM

ROOM_DESCR 189
This is a ship improvement shop.  Ship weapons both offensive and
defensive can be purchased here, as well as other useful devices. 
A price list is on the wall. The docking bay is downstairs.
END_ROOM_DESCR

ROOM 190                    *ship shop Wazoo*
Wazoo Ship Improvement Shop
DOWN 160
END_ROOM

ROOM_DESCR 190
This is a ship improvement shop.  Ship weapons both offensive and
defensive can be purchased here, as well as other useful devices. 
There is a stack of control knobs in one corner.  A price list is
on the wall.  The docking bay is downstairs.
END_ROOM_DESCR

NOUN 364
knobs
control

LOCATION 190
DRINKABLE
PLURAL
NOUN_SYNONYMS KNOB
END_NOUN

NOUN_DESCR 364
These are standard black replacement control knobs.  They fit
almost any control on any space ship.
END_NOUN_DESCR

ROOM 191                    *ship shop Frome*
Frome Ship Improvement Shop
DOWN 121
END_ROOM

ROOM_DESCR 191
This is a ship improvement shop.  Ship weapons both offensive and
defensive can be purchased here, as well as other useful devices. 
A price list is on the wall. The docking bay is downstairs.
END_ROOM_DESCR

ROOM 192                         *ship shop Keenobate*
Keenobate Ship Shop
DOWN 169
END_ROOM

ROOM_DESCR 192
This is a ship improvement shop.  Ship weapons both offensive and
defensive can be purchased here, as well as other useful devices. 
A price list is on the wall. The docking bay is downstairs.
END_ROOM_DESCR

ROOM 193                    *ship shop Kronkite*
Capitol Ship Improvement Shop
DOWN 94
END_ROOM

ROOM_DESCR 193
This is a ship improvement shop.  Ship weapons both offensive and
defensive can be purchased here, as well as other useful devices. 
A price list is on the wall. The docking bay is downstairs.
END_ROOM_DESCR

ROOM 194                         *ship shop Slamdunk*
Slamdunk Ship Improvement Shop
DOWN 157
END_ROOM

ROOM_DESCR 194
This is a ship improvement shop.  Ship weapons both offensive and
defensive can be purchased here, as well as other useful devices. 
A price list is on the wall. The docking bay is downstairs.
END_ROOM_DESCR

ROOM 195                    *ship shop Strontus*
Strontus Ship Improvement Shop
DOWN 163
END_ROOM

ROOM_DESCR 195
This is a ship improvement shop.  Ship weapons both offensive and
defensive can be purchased here, as well as other useful devices. 
A price list is on the wall.  The docking bay is downstairs. 
END_ROOM_DESCR

ROOM 196                    *trading post Akron*
Chauncey's General Store
EAST 4
END_ROOM

ROOM_DESCR 196
This is a trading post.  Items for trading with other planets can
be bought or sold here, and many items that are not ship weapons
or improvements may be sold here.  The proprietor stands
watchfully behind the counter.  A price list for standard trade
items is on the wall.  The exit is to the east.
END_ROOM_DESCR

ROOM 200                    *trading post Demgrew*
The Galactic Emporium
WEST 62
END_ROOM

ROOM_DESCR 200
This is a trading post.  Items for trading with other planets can
be bought here, and many items that are not ship weapons or
improvements may be sold here.  The proprietor stands watchfully
behind the counter.  A price list for standard trade items is on
the wall.  The exit is to the west.
END_ROOM_DESCR

ROOM 204                    *trading post Fanny's Planet*
Lucretia's Boutique
EAST 74
END_ROOM

ROOM_DESCR 204
This is a trading post.  Items for trading with other planets can
be bought or sold here, and many items that are not ship weapons
or improvements may be sold here.  The proprietor stands
watchfully behind the counter.  A price list for standard trade
items is on the wall.  The exit is to the east.
END_ROOM_DESCR

ROOM 208                    *trading post Wenceslaus*
Happy Jack's
WEST 119
END_ROOM

ROOM_DESCR 208
This is a trading post.  Items for trading with other planets can
be bought or sold here, and many items that are not ship weapons
or improvements may be sold here.  The proprietor stands
watchfully behind the rickety counter, which needs a coat of
paint.  A price list for standard trade items is peeling off the
wall.  The exit is to the west.
END_ROOM_DESCR

ROOM 211                    *trading post Kroophoovertood*
Goods Exchange
EAST 71
END_ROOM

ROOM_DESCR 211
This is a trading post.  Items for trading with other planets can
be bought or sold here, and many items that are not ship weapons
or improvements may be sold here.  The proprietor stands
watchfully behind the counter.  A price list for standard trade
items is on the wall.  The exit is to the east.
END_ROOM_DESCR

ROOM 197                    *trading post Ink-Natha*
Trader Vic's
SOUTHEAST 86
END_ROOM

ROOM_DESCR 197
This is a trading post.  Items for trading with other planets can
be bought or sold here, and many items that are not ship weapons
or improvements may be sold here.  The proprietor stands
watchfully behind the counter.  A price list for standard trade
items is on the wall.  The exit is to the southeast.
END_ROOM_DESCR

ROOM 201                    *trading post Fwoozbahl*
The Sport Shop
NORTH 137
END_ROOM

ROOM_DESCR 201
This is a trading post.  Items for trading with other planets can
be bought or sold here, and many items that are not ship weapons
or improvements may be sold here.  The proprietor stands
watchfully behind the counter.  A price list for standard trade
items is on the wall.  The exit is to the north.
END_ROOM_DESCR

ROOM 205                    *trading post Pulmosoonia*
Denson's Decent Deals
NORTHEAST 143
END_ROOM

ROOM_DESCR 205
This is a trading post.  Items for trading with other planets can
be bought or sold here, and many items that are not ship weapons
or improvements may be sold here.  The proprietor stands
watchfully behind the counter.  A price list for standard trade
items is on the wall.  The exit is to the northeast.
END_ROOM_DESCR

ROOM 209                    *trading post Burdikew*
The Merchandise Mart
NORTH 80
END_ROOM

ROOM_DESCR 209
This is a trading post.  Items for trading with other planets can
be bought or sold here, and many items that are not ship weapons
or improvements may be sold here.  The proprietor stands
watchfully behind the counter.  A price list for standard trade
items is on the wall.  The exit is to the north.
END_ROOM_DESCR

ROOM 198                    *trading post Jimmyjimjim*
Babe's Bargain Basement
WEST 167
END_ROOM

ROOM_DESCR 198
This is a trading post.  Items for trading with other planets can
be bought or sold here, and many items that are not ship weapons
or improvements may be sold here.  The proprietor stands
watchfully behind the counter.  A price list for standard trade
items is on the wall.  The exit is to the west.
END_ROOM_DESCR

ROOM 202                    *trading post Kronkite*
Power Trades, Inc.
NORTH 95
END_ROOM

ROOM_DESCR 202
This is a trading post.  Items for trading with other planets can
be bought or sold here, and many items that are not ship weapons
or improvements may be sold here.  The proprietor stands
watchfully behind the counter.  A price list for standard trade
items is on the wall.  The exit is to the north.
END_ROOM_DESCR

ROOM 206                         *trading post Urk*
Joe's Last Chance Five & Dime
WEST 176
END_ROOM

ROOM_DESCR 206
This is a trading post.  Items for trading with other planets can
be bought or sold here, and many items that are not ship weapons
or improvements may be sold here.  The proprietor stands
watchfully behind the counter.  A price list for standard trade
items is on the wall.  The exit is to the west.
END_ROOM_DESCR

ROOM 212                    *trading post Arugula*
Super Shopper
NORTH 98
END_ROOM

ROOM_DESCR 212
This is a trading post.  Items for trading with other planets can
be bought or sold here, and many items that are not ship weapons
or improvements may be sold here.  The proprietor stands
watchfully behind the counter.  A price list for standard trade
items is on the wall.  The exit is to the north.
END_ROOM_DESCR

ROOM 199                    *trading post Spraindorf*
Frank's Bargain Fair
NORTH 155
END_ROOM

ROOM_DESCR 199
This is a trading post.  Items for trading with other planets can
be bought or sold here, and many items that are not ship weapons
or improvements may be sold here.  The proprietor stands
watchfully behind the counter.  A price list for standard trade
items is on the wall.  The exit is to the north.
END_ROOM_DESCR

ROOM 203                    *trading post Shushumway*
Fleece Dreezen's General Store
SOUTHWEST 131
END_ROOM

ROOM_DESCR 203
This is a trading post.  Items for trading with other planets can
be bought or sold here, and many items that are not ship weapons
or improvements may be sold here.  The proprietor stands
watchfully behind the counter, chewing on a stalk of grain.  A
price list for standard trade items is on the wall.  The exit is
to the southwest.
END_ROOM_DESCR

ROOM 207                    *trading post Ahboshatva*
The One World Emporium
EAST 107
END_ROOM

ROOM_DESCR 207
This is a trading post.  Items for trading with other planets can
be bought or sold here, and many items that are not ship weapons
or improvements may be sold here.  The proprietor stands
watchfully behind the counter.  A price list for standard trade
items is on the wall.  The exit is to the east.
END_ROOM_DESCR

ROOM 210                    *trading post Kremley*
Johnson's Honest Brokerage
SOUTHWEST 10
END_ROOM

ROOM_DESCR 210
This is a trading post.  Items for trading with other planets can
be bought or sold here, and many items that are not ship weapons
or improvements may be sold here.  The proprietor stands
watchfully behind the counter.  A price list for standard trade
items is on the wall.  The exit is to the southwest.
END_ROOM_DESCR

ROOM 213                    *trading Roosbahl*
Al's Department Store
NORTHEAST 110
END_ROOM

ROOM_DESCR 213
This is a trading post.  Items for trading with other planets can
be bought or sold here, and many items that are not ship weapons
or improvements may be sold here.  A price list for standard
trade items is on the wall.  The proprietor stands watchfully
behind the counter.  The exit is to the northeast.
END_ROOM_DESCR

ROOM 299
hidden storage
END_ROOM

ROOM_DESCR 299
This is the place where things that have to be "somewhere" go.
END_ROOM_DESCR

CREATURE 511
Proprietor
Trading-Post

LOCATION 0
CREATURE_SYNONYMS PRO
END_CREATURE

CREATURE_DESCR 511
The proprietor is eager to do business.
END_CREATURE_DESCR

NOUN 332
grapplehook
unigrav
Some kind of hook with a black box attached to it is here.
NOUN_SYNONYMS HOOK
END_NOUN

NOUN_DESCR 332
This is a unigrav grapplehook.  Its origin is unknown, but it is
believed to be an invention of the Wooki, a long-vanished race of
people who achieved many great technical accomplishments.  This
device actually does what the mythical "skyhook" of old Earth
only claimed to do.  It is a valuable rarity.
END_NOUN_DESCR

NOUN 346
infiltrator
brain
A little black box with wires hanging from it is here.
PUSHABLE
NOUN_SYNONYMS BOX BUTTONS BUTTON
END_NOUN

NOUN_DESCR 346
This is a very peculiar device indeed.  It has three wires and
two buttons.
END_NOUN_DESCR

PUSH_DESCR 346
You push one of the little buttons.  A mechanical voice says,
"Cranial leads must be attached."
END_PUSH_DESCR

NOUN 333
ring
triplex
A ring with three parts is here.
END_NOUN

NOUN_DESCR 333
This is a finger ring of a shiny silver color.  It is actually
three rings, joined together by a narrow bracket containing a
translucent red stone cut into many facets.
END_NOUN

NOUN 337
damask
Gidlian
There is a bolt of deep blue material here.
NOUN_SYNONYMS MATERIAL TEXTILE
END_NOUN

NOUN_DESCR 337
Upon closer inspection, this appears to be a textile in the
damask tradition, but with subtle differences.
END_NOUN_DESCR

NOUN 349
fuel
ship

LOCATION 299
LOCKED
END_NOUN

NOUN_DESCR 349
You need ship fuel to fly through space.
END_NOUN_DESCR

NOUN 350
stabilizer
seismic
There is a seismic stabilizer here.
LOCATION 134                        *Yemenor listening station*
END_NOUN

NOUN_DESCR 350
This is a Yentilcraft Model C6-A individual seismic stabilizer. 
It dampens seismic disturbances caused by volcanic or tectonic
plate activity in a three-meter radius around itself, allowing a
person to move safely through unstable regions.
END_NOUN_DESCR 

NOUN 351
Elixr
Strontian
There is a green bottle here.
NOUN_SYNONYMS BOTTLE
END_NOUN

NOUN_DESCR 351
The bottle is marked with the characteristic runes of the
Strontians.  It is probably that miracle drug, Strontian Elixr.
END_NOUN_DESCR

NOUN 355
ruby
Yikliklixian
There is a shiny red rock here.
NOUN_SYNONYMS ROCK
END_NOUN

NOUN_DESCR 355
This is the Yikliklixian Ruby.  It was stolen some 200 years ago
and hasn't been seen since.  The authorities, of course, have
long since given up looking for it.  In fact, there is probably
only one trader in the galaxy who remembers it and knows its true
value.
END_NOUN_DESCR
 
NOUN 365
Scroll
Oogroo
There is a scroll here.
LOCATION 293                     *Strotus street*
READABLE
END_NOUN

NOUN_DESCR 365
This is an ancient scroll, made of a leathery substance that is
beginning to flake away.
END_NOUN_DESCR

TEXT 365
The scroll is written in a script you recognize as ancient
Oogroo, but you can't read it.
END_TEXT

CREATURE 523
archaeologist
tired
There is a tired-looking fellow here.
LOCATION 83
MAN
CREATURE_SYNONYMS FELLOW
END_CREATURE

CREATURE_DESCR 523
You look the fellow over, ask a few questions.  He is an
archaeologist who has made his life's work the study of the
Oogroo ruins.  After thirty years, he is still at a loss to
explain what happened to this once-great civilization.  He makes
it clear that he would give almost anything to solve this riddle.
END_CREATURE_DESCR

STARTING_ROOM 4

VERB
Dummy_Verb1 ORBIT O
Dummy_Verb2 DOCK DO
Dummy_Verb3 STATUS ST
Dummy_Verb4 LOCATE LO
Dummy_Verb5 IDENTIFY ID
Dummy_Verb6 CREDITS CR
Dummy_Verb7 SENSORS SENSOR SS
Dummy_Verb8 FLEE
Dummy_Verb9 REPAIRS REPAIR RE
Dummy_Verb10 SHIELDS SHIELD SH
Dummy_Verb11 RANK RA
Dummy_Verb12 BUY PURCHASE
Dummy_Verb13 STATUSM STM
Dummy_Verb14 STATUST STT
Dummy_Verb15 STATUSB STB
Dummy_Verb16 SELL
Dummy_Verb17 CARGO C
Dummy_Verb18 INFLATE
Dummy_Verb19 ENERGY EE
Dummy_Verb20 GIVE HAND PAY
Dummy_Verb21 CONTROLS CONTROL CN
END_VERB 