COMMAND ANY 
ClearScreen 
END_COMMAND 
 
COMMAND ANY 
NewLife 
SetVariableTo 13 100      *ship defense points set* 
SetVariableTo 14 5        *Asimov takes 5 defense points* 
SetVariableTo 15 10       *Rapier takes 10 defense points* 
SetVariableTo 16 10       *Clarke takes 10 defense points* 
SetVariableTo 17 20       *Heinlein takes 20 defense points* 
SetVariableTo 18 20       *Burroughs takes 20 defense points* 
SetVariableTo 19 25       *Sabre takes 25 defense points* 
SetVariableTo 20 25       *Kuttner takes 25 defense points* 
SetVariableTo 21 34       *Wraith takes 34 defense points* 
TurnFlagON 19 
END_COMMAND 
 
COMMAND ANY 
NewLife 
SetVariableTO 29 0        *particle beam charged* 
SetVariableTO 30 0        *no cargo on board* 
SetVariableTo 45 10         *full fuel tank* 
RandomVariable 40 82     *spanokopitan emerald locator* 
AddToVariable 40 216     *set acceptable room range* 
RandomVariable 47 82        *Yikliklixian Ruby locator* 
AddToVariable 47 216        *set acceptable room range* 
RandomVariable 41 82        *unigrav grapplehook locator* 
AddToVariable 41 216        *set acceptable room range* 
END_COMMAND 
 
COMMAND ANY 
Newlife 
SendToVariableRoom 325 40   *spanokopitan emerald located* 
RandomVariable 42 82        *triplex ring locator* 
AddToVariable 42 216        *set acceptable room range* 
RandomVariable 43 82        *Gidlian damask locator* 
AddToVariable 43 216        *set acceptable room range* 
RandomVariable 44 82        *brain infiltrator locator* 
AddToVariable 44 216        *set acceptable room range* 
RandomVariable 46 82        *Strontian Elixr locator* 
AddToVariable 46 216        *set acceptable room range* 
END_COMMAND 
 
COMMAND ANY 
Newlife 
SetVariableTo 25 200        *player starts with 200 credits* 
SetVariableTo 26 1          *player rank at outset* 
SetVariableTo 27 0          *no missiles used* 
SetVariableTo 28 0          *no torpedos used* 
SendToVariableRoom 332 41   *unigrav grapplehook located* 
SendToVariableRoom 333 42   *triplex ring located* 
SendToVariableRoom 337 43   *Gidlian damask located* 
SendToVariableRoom 346 44   *brain infiltrator located* 
END_COMMAND 
 
COMMAND ANY 
Newlife 
SendToVariableRoom 351 46   *Strontian Elixr located* 
SendToVariableRoom 355 47   *Yikliklixian Ruby located* 
END_COMMAND 
 
COMMAND ANY 
AtLocation 295             *Keenobate Park* 
VariableGT 25 29999        *player has at least 30,000 cr.* 
VariableGT 26 750          *player has Master rank* 
PrintMessage 250           *winner* 
WinGame 
DoneWithTurn 
END_COMMAND 
 
COMMAND ANY 
AtLocationGT 278 
AtLocationLT 283          *outside on Hani-Ingetti* 
NOT IsCarrying 350        *doesn't have seismic stabilizer* 
PrintMessage 247          *earthquake* 
KillPlayer 
DoneWithTurn 
END_COMMAND 
 
COMMAND ANY 
AtLocationGT 195 
AtLocationLT 214          *in trading post* 
PutInCurrentRoom 511      *proprietor present* 
END_COMMAND 
 
COMMAND ANY 
FlagON 20                 *you have been hit* 
VariableGT 13 0           *shield strength is greater than 0* 
TurnFlagOFF 20            *hit flag off* 
END_COMMAND 
 
COMMAND ANY 
FlagON 1                  *ship is in orbit* 
RandomVariable 1 16       *controls whether ships 1-3 appear* 
RandomVariable 3 25       *controls whether ships 4-6 appear* 
RandomVariable 4 50       *controls whether ships 7-10 appear* 
END_COMMAND 
 
COMMAND ANY 
FlagON 21                 *Enterprise destroyed last turn* 
VariableLT 1 4            *variable 1 < 4* 
PrintMessage 198          *criminal killed--bounty* 
AddToVariable 25 10       *give 10 credits* 
TurnFlagOFF 21            *reset* 
END_COMMAND 
 
COMMAND ANY 
FlagON 22                 *Kaiser destroyed last turn* 
IsSomewhere 323           *you have a tractor array* 
VariableEquals 4 5         
AddToVariable 31 1        *add 1 food unit* 
AddToVariable 30 1        *add 1 total carried*
PrintMessage 199          *tractor array picks up food* 
TurnFlagOFF 22            *reset* 
END_COMMAND 
 
COMMAND ANY 
FlagON 22                 *Kaiser destroyed last turn* 
IsSomewhere 323           *you have a tractor array* 
VariableEquals 4 8         
AddToVariable 32 1        *add 1 cloth unit* 
AddToVariable 30 1        *add 1 total carried*
PrintMessage 200          *tractor array picks up cloth* 
TurnFlagOFF 22            *reset* 
END_COMMAND 
 
COMMAND ANY 
FlagON 22                 *Kaiser destroyed last turn* 
IsSomewhere 323           *you have a tractor array* 
VariableEquals 4 11         
AddToVariable 33 1        *add 1 electronics unit* 
AddToVariable 30 1        *add 1 total carried*
PrintMessage 201          *tractor array picks up electronics* 
TurnFlagOFF 22            *reset* 
END_COMMAND           
 
COMMAND ANY 
FlagON 22                 *Kaiser destroyed last turn* 
IsSomewhere 323           *you have a tractor array* 
VariableEquals 4 14         
AddToVariable 34 1        *add 1 drugs unit* 
AddToVariable 30 1        *add 1 total carried*
PrintMessage 202          *tractor array picks up drugs* 
TurnFlagOFF 22            *reset* 
END_COMMAND 
 
COMMAND ANY 
FlagON 22                 *Kaiser destroyed last turn* 
IsSomewhere 323           *you have a tractor array* 
VariableEquals 4 17         
AddToVariable 35 1        *add 1 arms unit* 
AddToVariable 30 1        *add 1 total carried*
PrintMessage 203          *tractor array picks up arms* 
TurnFlagOFF 22            *reset* 
END_COMMAND 
 
COMMAND ANY 
FlagON 22                 *Kaiser destroyed last turn* 
IsSomewhere 323           *you have a tractor array* 
VariableEquals 4 20        
AddToVariable 36 1        *add 1 entertainment unit* 
AddToVariable 30 1        *add 1 total carried*
PrintMessage 204          *tractor array picks up entertainment* 
TurnFlagOFF 22            *reset* 
END_COMMAND 
 
COMMAND ANY 
FlagON 22                 *Kaiser destroyed last turn* 
IsSomewhere 323           *you have a tractor array* 
VariableEquals 4 24         
AddToVariable 37 1        *add 1 gold unit* 
AddToVariable 30 1        *add 1 total carried*
PrintMessage 205          *tractor array picks up gold* 
TurnFlagOFF 22            *reset* 
END_COMMAND 
 
COMMAND ANY 
FlagON 22                 *Kaiser destroyed last turn* 
IsSomewhere 323           *you have a tractor array* 
VariableEquals 4 28         
AddToVariable 38 1        *add 1 platinum unit* 
AddToVariable 30 1        *add 1 total carried*
PrintMessage 206          *tractor array picks up platinum* 
TurnFlagOFF 22            *reset* 
END_COMMAND 
 
COMMAND ANY 
FlagON 22                 *Kaiser destroyed last turn* 
IsSomewhere 323           *you have a tractor array* 
VariableEquals 4 32         
AddToVariable 39 1        *add 1 rarities unit* 
AddToVariable 30 1        *add 1 total carried*
PrintMessage 254          *tractor array picks up rarities* 
TurnFlagOFF 22            *reset* 
END_COMMAND 
 
COMMAND ANY 
TurnFlagOFF 22            *reset if nothing collected* 
TurnFlagOFF 21            *reset if no bounty* 
END_COMMAND 
 
COMMAND ANY 
FlagON 1                  *ship is in orbit* 
AtLocationGT 10           *quiet planets* 
AtLocationLT 18  
VariableGT 1 13           *variable 1 is greater than 13* 
PutInCurrentRoom 500      *Enterprise is present* 
PrintMessage 13           *a ship has appeared* 
END_COMMAND 
 
COMMAND ANY 
FlagON 1                  *ship is in orbit* 
AtLocationGT 10           *quiet planets* 
AtLocationLT 18  
VariableGT 3 20           *variable 3 is greater than 20* 
PutInCurrentRoom 503      *Rapier is present* 
PrintMessage 13           *a ship has appeared* 
END_COMMAND 
 
COMMAND ANY 
FlagON 1                  *ship is in orbit* 
AtLocationGT 10           *quiet planets* 
AtLocationLT 18  
VariableGT 4 40           *variable 4 is greater than 40* 
PutInCurrentRoom 506      *Burroughs is present* 
PrintMessage 13           *a ship has appeared* 
END_COMMAND 
 
COMMAND ANY 
FlagON 1                  *ship is in orbit* 
AtLocationGT 17           *somewhat busy planets* 
AtLocationLT 25  
VariableGT 1 9            *variable 1 is greater than 9* 
PutInCurrentRoom 501      *Kaiser is present* 
PrintMessage 13           *a ship has appeared* 
END_COMMAND 
 
COMMAND ANY 
FlagON 1                  *ship is in orbit* 
AtLocationGT 17           *somewhat busy planets* 
AtLocationLT 25  
VariableGT 3 20           *variable 3 is greater than 20* 
PutInCurrentRoom 504      *Clarke is present* 
PrintMessage 13           *a ship has appeared* 
END_COMMAND 
 
COMMAND ANY 
FlagON 1                  *ship is in orbit* 
AtLocationGT 17           *somewhat busy planets* 
AtLocationLT 25  
VariableGT 4 40           *variable 4 is greater than 40* 
PutInCurrentRoom 507      *Sabre is present* 
PrintMessage 13           *a ship has appeared* 
END_COMMAND 
 
COMMAND ANY 
FlagON 1                  *ship is in orbit* 
AtLocationGT 24           *very busy planets* 
AtLocationLT 31  
VariableGT 1 8            *variable 1 is greater than 8* 
PutInCurrentRoom 502      *Asimov is present* 
PrintMessage 13           *a ship has appeared* 
END_COMMAND 
 
COMMAND ANY 
FlagON 1                  *ship is in orbit* 
AtLocationGT 24           *very busy planets* 
AtLocationLT 31  
VariableGT 3 15           *variable 3 is greater than 15* 
PutInCurrentRoom 505      *Heinlein is present* 
PrintMessage 13           *a ship has appeared* 
END_COMMAND 
 
COMMAND ANY 
FlagON 1                  *ship is in orbit* 
AtLocationGT 24           *very busy planets* 
AtLocationLT 31  
VariableGT 4 30           *variable 4 is greater than 30* 
PutInCurrentRoom 508      *Kuttner is present* 
PrintMessage 13           *a ship has appeared* 
END_COMMAND 
 
COMMAND ANY 
FlagON 1                  *ship is in orbit* 
AtLocationGT 24           *very busy planets* 
AtLocationLT 31  
VariableGT 4 35           *variable 4 is greater than 35* 
PutInCurrentRoom 509      *Wraith is present* 
PrintMessage 13           *a ship has appeared* 
END_COMMAND 
 
COMMAND ANY 
FlagON 1                  *ship is in orbit* 
AtLocationGT 30           *quiet dangerous planets* 
AtLocationLT 37  
VariableGT 3 21           *variable 3 is greater than 21* 
PutInCurrentRoom 503      *Rapier is present* 
PrintMessage 13           *a ship has appeared* 
END_COMMAND 
 
COMMAND ANY 
FlagON 1                  *ship is in orbit* 
AtLocationGT 30           *quiet dangerous planets* 
AtLocationLT 37  
VariableGT 3 17           *variable 3 is greater than 15* 
PutInCurrentRoom 505      *Heinlein is present* 
PrintMessage 13           *a ship has appeared* 
END_COMMAND 
 
COMMAND ANY 
FlagON 1                  *ship is in orbit* 
AtLocationGT 30           *quiet dangerous planets* 
AtLocationLT 37  
VariableGT 4 42           *variable 4 is greater than 40* 
PutInCurrentRoom 507      *Sabre is present* 
PrintMessage 13           *a ship has appeared* 
END_COMMAND 
 
COMMAND ANY 
FlagON 1                  *ship is in orbit* 
AtLocationGT 36           *busy peaceful planets* 
AtLocationLT 43  
VariableGT 1 11           *variable 1 is greater than 11* 
PutInCurrentRoom 500      *Enterprise is present* 
PrintMessage 13           *a ship has appeared* 
END_COMMAND 
 
COMMAND ANY 
FlagON 1                  *ship is in orbit* 
AtLocationGT 36           *busy peaceful planets* 
AtLocationLT 43  
VariableGT 1 7            *variable 1 is greater than 7* 
PutInCurrentRoom 501      *Kaiser is present* 
PrintMessage 13           *a ship has appeared* 
END_COMMAND 
 
COMMAND ANY 
FlagON 1                  *ship is in orbit* 
AtLocationGT 36           *busy peaceful planets* 
AtLocationLT 43  
VariableGT 3 21           *variable 3 is greater than 23* 
PutInCurrentRoom 503      *Rapier is present* 
PrintMessage 13           *a ship has appeared* 
END_COMMAND 
 
COMMAND ANY 
FlagON 1                  *ship is in orbit* 
AtLocationGT 36           *busy peaceful* 
AtLocationLT 43  
VariableGT 4 35           *variable 4 is greater than 35* 
PutInCurrentRoom 506      *Burroughs is present* 
PrintMessage 13           *a ship has appeared* 
END_COMMAND 
 
COMMAND ANY 
FlagON 1                  *ship is in orbit* 
AtLocationGT 42           *somewhat busy dangerous planets* 
AtLocationLT 47  
VariableGT 4 42           *variable 4 is greater than 40* 
PutInCurrentRoom 507      *Sabre is present* 
PrintMessage 13           *a ship has appeared* 
END_COMMAND 
 
COMMAND ANY 
FlagON 1                  *ship is in orbit* 
AtLocationGT 42           *somewhat busy dangerous planets* 
AtLocationLT 47  
VariableGT 4 38           *variable 4 is greater than 38* 
PutInCurrentRoom 508      *Kuttner is present* 
PrintMessage 13           *a ship has appeared* 
END_COMMAND 
 
COMMAND ANY 
FlagON 1                  *ship is in orbit* 
AtLocationGT 42           *somewhat busy dangerous planets* 
AtLocationLT 47  
VariableGT 4 40           *variable 4 is greater than 40* 
PutInCurrentRoom 509      *Wraith is present* 
PrintMessage 13           *a ship has appeared* 
END_COMMAND 
 
COMMAND ANY 
FlagON 1                  *ship is in orbit* 
AtLocationGT 42           *somewhat busy dangerous planets* 
AtLocationLT 47  
VariableGT 1 11           *variable 1 is greater than 11* 
PutInCurrentRoom 500      *Enterprise is present* 
PrintMessage 13           *a ship has appeared* 
END_COMMAND 
 
COMMAND ANY 
FlagON 1                  *ship is in orbit* 
AtLocationGT 42           *somewhat busy dangerous planets* 
AtLocationLT 47  
VariableGT 1 11            *variable 1 is greater than 11* 
PutInCurrentRoom 501       *Kaiser is present* 
PrintMessage 13           *a ship has appeared* 
END_COMMAND 
 
COMMAND ANY 
FlagON 1                  *ship is in orbit* 
AtLocationGT 46           *very busy very dangerous planets* 
AtLocationLT 55  
VariableGT 1 7           *variable 1 is greater than 7* 
PutInCurrentRoom 500      *Enterprise is present* 
PrintMessage 13           *a ship has appeared* 
END_COMMAND 
 
COMMAND ANY 
FlagON 1                  *ship is in orbit* 
AtLocationGT 46           *very busy very dangerous planets* 
AtLocationLT 55  
VariableGT 1 7            *variable 1 is greater than 7* 
PutInCurrentRoom 501      *Kaiser is present* 
PrintMessage 13           *a ship has appeared* 
END_COMMAND 
 
COMMAND ANY 
FlagON 1                  *ship is in orbit* 
AtLocationGT 46           *very busy very dangerous planets* 
AtLocationLT 55  
VariableGT 3 18           *variable 3 is greater than 18* 
PutInCurrentRoom 503      *Rapier is present* 
PrintMessage 13           *a ship has appeared* 
END_COMMAND 
 
COMMAND ANY 
FlagON 1                  *ship is in orbit* 
AtLocationGT 46           *very busy very dangerous planets* 
AtLocationLT 55  
VariableGT 1 8            *variable 1 is greater than 8* 
PutInCurrentRoom 502      *Asimov is present* 
PrintMessage 13           *a ship has appeared* 
END_COMMAND 
 
COMMAND ANY 
FlagON 1                  *ship is in orbit* 
AtLocationGT 46           *very busy very dangerous planets* 
AtLocationLT 55  
VariableGT 3 17           *variable 3 is greater than 15* 
PutInCurrentRoom 505      *Heinlein is present* 
PrintMessage 13           *a ship has appeared* 
END_COMMAND 
 
COMMAND ANY 
FlagON 1                  *ship is in orbit* 
AtLocationGT 46           *very busy very dangerous planets* 
AtLocationLT 55  
VariableGT 4 35           *variable 4 is greater than 35* 
SendToRoom 507 12          *Sabre is present* 
PrintMessage 13           *a ship has appeared* 
END_COMMAND 
 
COMMAND ANY 
FlagON 1                  *ship is in orbit* 
AtLocationGT 46           *very busy dangerous planets* 
AtLocationLT 55  
VariableGT 4 35           *variable 4 is greater than 35* 
SendToRoom 508 13          *Kuttner is present* 
PrintMessage 13           *a ship has appeared* 
END_COMMAND 
 
COMMAND ANY 
FlagON 1                  *ship is in orbit* 
AtLocationGT 46           *very busy very dangerous planets* 
AtLocationLT 55  
VariableGT 4 30           *variable 4 is greater than 30* 
PutInCurrentRoom 509      *Wraith is present* 
PrintMessage 13           *a ship has appeared* 
END_COMMAND 
 
COMMAND ANY 
IsNowhere 312             *you have no cloaking device* 
Present 503               *hostile Rapier is present* 
RandomVariable 7 100      *sets hostile ship attack rate* 
RandomVariable 8 100      *sets Rapier accuracy rate* 
TurnFlagON 7              *hostile ship is present* 
END_COMMAND 
 
COMMAND ANY 
IsNowhere 312             *you have no cloaking device* 
Present 505               *hostile Heinlein is present* 
RandomVariable 7 100      *sets hostile ship attack rate* 
RandomVariable 9 100      *sets Heinlein accuracy rate* 
TurnFlagON 7              *hostile ship is present* 
END_COMMAND 
 
COMMAND ANY 
Present 507               *hostile Sabre is present* 
RandomVariable 7 100      *sets hostile ship attack rate* 
RandomVariable 10 100     *sets Sabre accuracy rate* 
TurnFlagON 7              *hostile ship is present* 
END_COMMAND 
 
COMMAND ANY 
Present 508               *hostile Kuttner is present* 
RandomVariable 7 100      *sets hostile ship attack rate* 
RandomVariable 11 100     *sets Kuttner accuracy rate* 
TurnFlagON 7              *hostile ship is present* 
END_COMMAND 
 
COMMAND ANY 
Present 509               *hostile Wraith is present* 
RandomVariable 7 100      *sets hostile ship attack rate* 
RandomVariable 12 100     *sets Wraith accuracy rate* 
TurnFlagON 7              *hostile ship is present* 
END_COMMAND 
 
COMMAND ANY 
IsNowhere 312             *you have no cloaking device* 
FlagOFF 19                *you are not docked* 
Present 502               *Asimov is present* 
FlagON 13                 *you shot at Asimov* 
VariableLT 6 90           *passive attack variable < 90* 
Tone 180 400 
Tone 150 400 
Tone 180 400 
Tone 150 400 
PrintMessage 29           *You are under attack* 
TurnFlagON 16              *Shot fired at you by Asimov* 
RandomVariable 22 100      *Asimov accuracy level* 
END_COMMAND 
 
COMMAND ANY 
FlagON 16                  *shot fired by Asimov* 
CounterLT 1 4              *Asimov attack duration* 
VariableLT 22 70           *Asimov accuracy level* 
Tone 30 80 
Tone 0 50 
Tone 50 210  
Tone 40 120 
PrintMessage 30            *you have been hit* 
SubtractVariables 13 14    *cuts ship defense by 5 pts.* 
TurnFlagON 20              *you are hit* 
TurnFlagOFF 16              *shot not fired by Asimov* 
END_COMMAND 
 
COMMAND ANY 
IsNowhere 312             *you have no cloaking device* 
FlagOFF 19                *you are not docked* 
Present 503               *hostile Rapier is present* 
VariableLT 7 90           *hostile attack variable < 90* 
Tone 180 400 
Tone 150 400 
Tone 180 400 
Tone 150 400 
PrintMessage 29           *You are under attack* 
TurnFlagON 8              *Shot fired at you by Rapier* 
END_COMMAND 
 
COMMAND ANY 
FlagON 8                  *shot fired by Rapier* 
VariableLT 8 70           *Rapier accuracy level* 
Tone 30 80 
Tone 0 50 
Tone 50 210  
Tone 40 120 
Tone 20 110 
PrintMessage 30           *you have been hit* 
SubtractVariables 13 15   *cuts ship defense by 10 pts.* 
TurnFlagON 20              *you are hit* 
TurnFlagOFF 8             *shot not fired by Rapier* 
END_COMMAND 
 
COMMAND ANY 
IsNowhere 312             *you have no cloaking device* 
FlagOFF 19                *you are not docked* 
Present 504               *Clarke is present* 
FlagON 14                 *you shot at Clarke* 
VariableLT 6 85           *passive attack variable < 85* 
Tone 180 400 
Tone 150 400 
Tone 180 400 
Tone 150 400 
PrintMessage 29           *You are under attack* 
TurnFlagON 17              *Shot fired at you by Clarke* 
RandomVariable 23 100      *Clarke accuracy level* 
END_COMMAND 
 
COMMAND ANY 
FlagON 17                  *shot fired by Clarke* 
CounterLT 2 6              *Clarke attack duration* 
VariableLT 23 75           *Clarke accuracy level* 
Tone 30 80 
Tone 0 50 
Tone 50 210  
Tone 40 120 
PrintMessage 30            *you have been hit* 
SubtractVariables 13 16    *cuts ship defense by 10 pts.* 
TurnFlagON 20              *you are hit* 
TurnFlagOFF 17              *shot not fired by Clarke* 
END_COMMAND 
 
COMMAND ANY 
IsNowhere 312             *you have no cloaking device* 
FlagOFF 19                *you are not docked* 
Present 505               *hostile Heinlein is present* 
VariableLT 7 70           *hostile attack variable < 70* 
Tone 180 400 
Tone 150 400 
Tone 180 400 
Tone 150 400 
PrintMessage 29           *You are under attack* 
TurnFlagON 9              *Shot fired at you by Heinlein* 
END_COMMAND 
 
COMMAND ANY 
FlagON 9                  *shot fired by Heinlein* 
VariableLT 9 80           *Heinlein accuracy level* 
Tone 30 80 
Tone 0 50 
Tone 50 210  
Tone 40 120 
Tone 20 110 
PrintMessage 30           *you have been hit* 
SubtractVariables 13 17   *cuts ship defense by 20 pts.* 
TurnFlagON 20              *you are hit* 
TurnFlagOFF 9             *shot not fired by Heinlein* 
END_COMMAND 
 
COMMAND ANY 
IsNowhere 312             *you have no cloaking device* 
FlagOFF 19                *you are not docked* 
Present 506               *Burroughs is present* 
FlagON 15                 *you shot at Burroughs* 
VariableLT 6 95           *passive attack variable < 95* 
Tone 180 400 
Tone 150 400 
Tone 180 400 
Tone 150 400 
PrintMessage 29           *You are under attack* 
TurnFlagON 18              *Shot fired at you by Burroughs* 
RandomVariable 24 100      *Burroughs accuracy level* 
END_COMMAND 
 
COMMAND ANY 
FlagON 18                  *shot fired by Burroughs* 
CounterLT 3 6              *Burroughs attack duration* 
VariableLT 24 85           *Burroughs accuracy level* 
Tone 30 80 
Tone 0 50 
Tone 50 210  
Tone 40 120 
PrintMessage 30            *you have been hit* 
SubtractVariables 13 18    *cuts ship defense by 20 pts.* 
TurnFlagON 20              *you are hit* 
TurnFlagOFF 18              *shot not fired by Burroughs* 
END_COMMAND 
 
COMMAND ANY 
FlagOFF 19                *you are not docked* 
Present 507               *hostile Sabre is present* 
VariableLT 7 75           *hostile attack variable < 75* 
Tone 180 400 
Tone 150 400 
Tone 180 400 
Tone 150 400 
PrintMessage 29           *You are under attack* 
TurnFlagON 10              *Shot fired at you by Sabre* 
END_COMMAND 
 
COMMAND ANY 
FlagON 10                  *shot fired by Sabre* 
VariableLT 10 70           *Sabre accuracy level* 
Tone 30 80 
Tone 0 50 
Tone 50 210  
Tone 40 120 
Tone 20 110 
PrintMessage 30            *you have been hit* 
SubtractVariables 13 19    *cuts ship defense by 25 pts.* 
TurnFlagON 20              *you are hit* 
TurnFlagOFF 10             *shot not fired by Sabre* 
END_COMMAND 
 
COMMAND ANY 
FlagOFF 19                *you are not docked* 
Present 508               *hostile Kuttner is present* 
VariableLT 7 85           *hostile attack variable < 85* 
Tone 180 400 
Tone 150 400 
Tone 180 400 
Tone 150 400 
PrintMessage 29           *You are under attack* 
TurnFlagON 11              *Shot fired at you by Kuttner* 
END_COMMAND 
 
COMMAND ANY 
FlagON 11                  *shot fired by Kuttner* 
VariableLT 8 95            *Kuttner accuracy level* 
PrintMessage 30            *you have been hit* 
Tone 30 80 
Tone 0 50 
Tone 50 210  
Tone 40 120 
Tone 20 110 
SubtractVariables 13 20    *cuts ship defense by 25 pts.* 
TurnFlagON 20              *you are hit* 
TurnFlagOFF 11             *shot not fired by Kuttner* 
END_COMMAND 
 
COMMAND ANY 
FlagOFF 19                *you are not docked* 
Present 509               *hostile Wraith is present* 
VariableLT 7 95           *hostile attack variable < 95* 
Tone 180 400 
Tone 150 400 
Tone 180 400 
Tone 150 400 
PrintMessage 29           *You are under attack* 
TurnFlagON 12             *Shot fired at you by Wraith* 
END_COMMAND 
 
COMMAND ANY 
FlagON 12                  *shot fired by Wraith* 
VariableLT 8 100           *Wraith accuracy level* 
Tone 30 80 
Tone 0 50 
Tone 50 210  
Tone 40 120 
Tone 20 110 
PrintMessage 30            *you have been hit* 
SubtractVariables 13 21    *cuts ship defense by 34 pts.* 
TurnFlagON 20              *you are hit* 
TurnFlagOFF 12             *shot not fired by Wraith* 
END_COMMAND 
 
COMMAND ANY 
VariableLT 13 1           *shield strength is 0* 
FlagON 20                 *you are hit* 
PrintMessage 34           *your ship is destroyed* 
END_COMMAND 
 
COMMAND ANY 
VariableLT 13 1           *shield strength is 0* 
FlagON 20                 *you are hit* 
Tone 800 1000 
Tone 70 100 
Tone 60 100 
Tone 50 100 
Tone 40 100 
Tone 30 1000 
TurnFlagOFF 20            *hit flag off* 
KillPlayer 
DoneWithTurn 
END_COMMAND 
 
COMMAND ANY 
CounterEquals 4 4         *Gidlia sun duration* 
AtLocationGT 262 
AtLocationLT 266          *in Gidlian fields* 
NOT IsCarrying 342        *doesn't have parasol* 
PrintMessage 233          *dies from too much sun* 
TurnCounterOFF 4          *reset sun duration counter* 
KillPlayer 
DoneWithTurn 
END_COMMAND 
 
COMMAND FLEE               
SendToRoom 500 0          *get rid of Enterprise* 
SendToRoom 501 0          *get rid of Kaiser* 
SendToRoom 502 0          *get rid of Asimov* 
SendToRoom 503 0          *get rid of Rapier* 
SendToRoom 504 0          *get rid of Clarke* 
SendToRoom 505 0          *get rid of Heinlein* 
SendToRoom 506 0          *get rid of Burroughs* 
SendToRoom 507 0          *get rid of Sabre* 
SendToRoom 508 0          *get rid of Kuttner* 
SendToRoom 509 0          *get rid of Wraith* 
END_COMMAND 
 
COMMAND FLEE  
TurnFlagOFF 7              *hostile ship gone* 
ReDirectTo DOCK 
END_COMMAND 
 
COMMAND SENSORS
FlagON 1                  *in orbit* 
TurnFlagON 2              *sensors are on* 
Tone 70 400 
Tone 550 60 
Tone 550 60 
Tone 550 60 
Tone 550 60 
PrintMessage 14           *sensors on* 
DoneWithTurn 
END_COMMAND 
 
COMMAND LOCATE 
FlagOFF 2                  *sensors are off* 
PrintMessage 15            *The sensors are not functioning* 
DoneWithTurn 
END_COMMAND 
 
COMMAND LOCATE 
FlagON 2                  *sensors are on* 
Present 500               *Enterprise is present* 
RandomVariable 2 360      *sets a coordinate* 
Tone 510 250 
Tone 270 250 
PrintMessage 16           *ship located* 
TurnFlagON 3              *ship has been located* 
END_COMMAND 
 
COMMAND LOCATE 
FlagON 2                  *sensors are on* 
Present 501               *Kaiser is present* 
RandomVariable 2 360      *sets a coordinate* 
Tone 510 250 
Tone 270 250 
PrintMessage 16           *ship located coord. #* 
TurnFlagON 3              *ship has been located* 
END_COMMAND 
 
COMMAND LOCATE 
FlagON 2                  *sensors are on* 
Present 502               *Asimov is present* 
RandomVariable 2 360      *sets a coordinate* 
Tone 510 250 
Tone 270 250 
PrintMessage 16           *ship located coord. #* 
TurnFlagON 3              *ship has been located* 
END_COMMAND 
 
COMMAND LOCATE 
FlagON 2                  *sensors are on* 
Present 503               *Rapier is present* 
RandomVariable 2 360      *sets a coordinate* 
Tone 510 250 
Tone 270 250 
PrintMessage 16           *ship located coord. #* 
TurnFlagON 3              *ship has been located* 
END_COMMAND 
 
COMMAND LOCATE 
FlagON 2                  *sensors are on* 
Present 504               *Clarke is present* 
RandomVariable 2 360      *sets a coordinate* 
Tone 510 250 
Tone 270 250 
PrintMessage 16           *ship located coord. #* 
TurnFlagON 3              *ship has been located* 
END_COMMAND 
 
COMMAND LOCATE 
FlagON 2                  *sensors are on* 
Present 505               *Heinlein is present* 
RandomVariable 2 360      *sets a coordinate* 
Tone 510 250 
Tone 270 250 
PrintMessage 16           *ship located coord. #* 
TurnFlagON 3              *ship has been located* 
END_COMMAND 
 
COMMAND LOCATE 
FlagON 2                  *sensors are on* 
Present 506               *Burroughs is present* 
RandomVariable 2 360      *sets a coordinate* 
Tone 510 250 
Tone 270 250 
PrintMessage 16           *ship located coord. #* 
TurnFlagON 3              *ship has been located* 
END_COMMAND 
 
COMMAND LOCATE 
FlagON 2                  *sensors are on* 
Present 507               *Sabre is present* 
RandomVariable 2 360      *sets a coordinate* 
Tone 510 250 
Tone 270 250 
PrintMessage 16           *ship located coord. #* 
TurnFlagON 3              *ship has been located* 
END_COMMAND 
 
COMMAND LOCATE 
FlagON 2                  *sensors are on* 
Present 508               *Kuttner is present* 
RandomVariable 2 360      *sets a coordinate* 
Tone 510 250 
Tone 270 250 
PrintMessage 16           *ship located coord. #* 
TurnFlagON 3              *ship has been located* 
END_COMMAND 
 
COMMAND LOCATE 
FlagON 2                  *sensors are on* 
Present 509               *Wraith is present* 
RandomVariable 2 360      *sets a coordinate* 
Tone 510 250 
Tone 270 250 
PrintMessage 16           *ship located coord. #* 
TurnFlagON 3              *ship has been located* 
END_COMMAND 
 
COMMAND LOCATE 
FlagOFF 3                 *no ships located* 
FlagON 2                  *sensors are on* 
PrintMessage 17           *no ships* 
DoneWithTurn 
END_COMMAND 
 
COMMAND LOCATE 
DoneWithTurn 
END_COMMAND 
 
COMMAND IDENTIFY 
FlagOFF 2                  *sensors are off* 
PrintMessage 15            *sensors not functioning* 
DoneWithTurn 
END_COMMAND 
 
COMMAND IDENTIFY 
FlagON 2                  *sensors are on* 
FlagOFF 3                 *ship has not been located* 
PrintMessage 17           *no ships located* 
DoneWithTurn 
END_COMMAND 
 
COMMAND IDENTIFY 
Present 500               *Enterprise is here* 
FlagON 2                  *sensors are on* 
FlagON 3                  *ship has been located* 
Tone 600 220  
Tone 0 80 
Tone 140 150 
Tone 140 150 
PrintMessage 18           *Enterprise identified* 
TurnFlagON 4              *ship identified* 
END_COMMAND 
 
COMMAND IDENTIFY 
Present 501               *Kaiser is here* 
FlagON 2                  *sensors are on* 
FlagON 3                  *ship has been located* 
Tone 600 220  
Tone 0 80 
Tone 140 150 
Tone 140 150 
PrintMessage 20           *Kaiser identified* 
TurnFlagON 4              *ship identified* 
END_COMMAND 
 
COMMAND IDENTIFY 
Present 502               *Asimov is here* 
FlagON 2                  *sensors are on* 
FlagON 3                  *ship has been located* 
Tone 600 220  
Tone 0 80 
Tone 140 150 
Tone 140 150 
PrintMessage 21           *Asimov identified* 
TurnFlagON 4              *ship identified* 
END_COMMAND 
 
COMMAND IDENTIFY 
Present 503               *Rapier is here* 
FlagON 2                  *sensors are on* 
FlagON 3                  *ship has been located* 
Tone 600 220  
Tone 0 80 
Tone 140 150 
Tone 140 150 
PrintMessage 22           *Rapier identified* 
TurnFlagON 4              *ship identified* 
END_COMMAND 
 
COMMAND IDENTIFY 
Present 504               *Clarke is here* 
FlagON 2                  *sensors are on* 
FlagON 3                  *ship has been located* 
Tone 600 220  
Tone 0 80 
Tone 140 150 
Tone 140 150 
PrintMessage 23           *Clarke identified* 
TurnFlagON 4              *ship identified* 
END_COMMAND 
 
COMMAND IDENTIFY 
IsNowhere 311             *don't have a cloaked detector* 
Present 505               *Heinlein is here* 
FlagON 2                  *sensors are on* 
FlagON 3                  *ship has been located* 
PrintMessage 24           *ship cloaked* 
TurnFlagON 6              *ship is cloaked* 
END_COMMAND 
 
COMMAND IDENTIFY 
IsSomewhere 311           *you have a cloaked detector* 
Present 505               *Heinlein is here* 
FlagON 2                  *sensors are on* 
FlagON 3                  *ship has been located* 
Tone 600 220  
Tone 0 80 
Tone 140 150 
Tone 140 150 
PrintMessage 163          *Heinlein identified* 
END_COMMAND 
 
COMMAND IDENTIFY 
IsNowhere 311             *don't have a cloaked detector* 
Present 506               *Burroughs is here* 
FlagON 2                  *sensors are on* 
FlagON 3                  *ship has been located* 
PrintMessage 24           *ship cloaked* 
TurnFlagON 6              *ship is cloaked* 
END_COMMAND 
 
COMMAND IDENTIFY 
IsSomewhere 311           *you have a cloaked detector* 
Present 506               *Burroughs is here* 
FlagON 2                  *sensors are on* 
FlagON 3                  *ship has been located* 
Tone 600 220  
Tone 0 80 
Tone 140 150 
Tone 140 150 
PrintMessage 162          *Burroughs identified* 
END_COMMAND 
 
COMMAND IDENTIFY 
Present 507               *Sabre is here* 
FlagON 2                  *sensors are on* 
FlagON 3                  *ship has been located* 
Tone 600 220  
Tone 0 80 
Tone 140 150 
Tone 140 150 
PrintMessage 25           *Sabre identified* 
TurnFlagON 4              *ship identified* 
END_COMMAND 
 
COMMAND IDENTIFY 
IsNowhere 311             *don't have a cloaked detector* 
Present 508               *Kuttner is here* 
FlagON 2                  *sensors are on* 
FlagON 3                  *ship has been located* 
PrintMessage 24           *ship cloaked* 
TurnFlagON 6              *ship is cloaked* 
END_COMMAND 
 
COMMAND IDENTIFY 
IsSomewhere 311           *you have a cloaked detector* 
Present 508               *Kuttner is here* 
FlagON 2                  *sensors are on* 
FlagON 3                  *ship has been located* 
Tone 600 220  
Tone 0 80 
Tone 140 150 
Tone 140 150 
PrintMessage 161          *Kuttner identified* 
END_COMMAND 
 
COMMAND IDENTIFY 
IsNowhere 311             *don't have a cloaked detector* 
Present 509               *Wraith is here* 
FlagON 2                  *sensors are on* 
FlagON 3                  *ship has been located* 
PrintMessage 24           *ship cloaked* 
TurnFlagON 6              *ship is cloaked* 
END_COMMAND 
 
COMMAND IDENTIFY 
IsSomewhere 311           *you have a cloaked detector* 
Present 509               *Wraith is here* 
FlagON 2                  *sensors are on* 
FlagON 3                  *ship has been located* 
Tone 600 220  
Tone 0 80 
Tone 140 150 
Tone 140 150 
PrintMessage 160          *Wraith identified* 
END_COMMAND 
 
COMMAND IDENTIFY 
TurnFlagOFF 3             *ship no longer located* 
DoneWithTurn 
END_COMMAND 
 
COMMAND RANK 
VariableLT 26 51          *rank value* 
PrintMessage 43           *Your rank is Beginner* 
DoneWithTurn 
END_COMMAND 
 
COMMAND RANK 
VariableLT 26 101         *rank value* 
VariableGT 26 50 
PrintMessage 44           *Your rank is Learning.* 
DoneWithTurn 
END_COMMAND 
 
COMMAND RANK 
VariableLT 26 226          *rank value* 
VariableGT 26 100 
PrintMessage 45           *Your rank is Intermediate* 
DoneWithTurn 
END_COMMAND 
 
COMMAND RANK 
VariableLT 26 251          *rank value* 
VariableGT 26 225 
PrintMessage 46           *Your rank is Professional* 
DoneWithTurn 
END_COMMAND 
 
COMMAND RANK 
VariableLT 26 501          *rank value* 
VariableGT 26 250 
PrintMessage 47           *Your rank is Dangerous* 
DoneWithTurn 
END_COMMAND 
 
COMMAND RANK 
VariableLT 26 751          *rank value* 
VariableGT 26 500 
PrintMessage 48           *Your rank is Deadly* 
DoneWithTurn 
END_COMMAND 
 
COMMAND RANK 
VariableLT 26 1001          *rank value* 
VariableGT 26 750 
PrintMessage 49           *Your rank is Master* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUSM 
FLagOFF 1                 *not in orbit* 
FlagOFF 19                *not docked* 
PrintMessage 154 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUSM 
PrintMessage 151          *used x missiles* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUST 
FLagOFF 1                 *not in orbit* 
FlagOFF 19                *not docked* 
PrintMessage 154 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUST 
IsNowhere 303             *has no torpedoes* 
PrintMessage 137          *no torpedo capability* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUST 
IsSomewhere 303 
PrintMessage 152          *used x torpedoes* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUSB 
FLagOFF 1                 *not in orbit* 
FlagOFF 19                *not docked* 
PrintMessage 154 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUSB 
IsNowhere 304             *has no particle beam* 
PrintMessage 143          *no particle beam* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUSB 
IsSomewhere 304 
PrintMessage 153          *used x beam shots* 
DoneWithTurn 
END_COMMAND 
 
COMMAND CONTROLS 
PrintMessage 252          *lists controls* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
FLagOFF 1                 *not in orbit* 
FlagOFF 19                *not docked* 
PrintMessage 154 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 2   
FlagOFF 1                 *ship is not in orbit*     
PrintMessage 3            *docked at Akron space station* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 5   
FlagOFF 1                 *ship is not in orbit*     
PrintMessage 4            *docked at Irkun space station* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 8   
FlagOFF 1                 *ship is not in orbit*     
PrintMessage 5            *docked at Kremley space station* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 177   
FlagOFF 1                 *ship is not in orbit*     
PrintMessage 90            *docked at Yurgolac space station* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 57   
FlagOFF 1                 *ship is not in orbit*     
PrintMessage 91            *docked at Nursultan Space Station* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 60   
FlagOFF 1                 *ship is not in orbit*     
PrintMessage 92            *docked at Demgrew space station* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 63   
FlagOFF 1                 *ship is not in orbit*     
PrintMessage 93            *docked at Wasong space station* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 66   
FlagOFF 1               *ship is not in orbit*     
PrintMessage 94         *docked at Shingleton's space station* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 69   
FlagOFF 1                 *ship is not in orbit*     
PrintMessage 95           *docked Kroophoovertood space station* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 72   
FlagOFF 1                 *ship is not in orbit*     
PrintMessage 96           *docked at Fanny's Planet station* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 75   
FlagOFF 1                 *ship is not in orbit*     
PrintMessage 97            *docked at Gorsk space station* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 78   
FlagOFF 1                 *ship is not in orbit*     
PrintMessage 98            *docked at Burdikew space station* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 81   
FlagOFF 1                 *ship is not in orbit*     
PrintMessage 99            *docked at Oogroo space station* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 84   
FlagOFF 1                 *ship is not in orbit*     
PrintMessage 100           *docked at Ink-Natha space station* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 87   
FlagOFF 1                 *ship is not in orbit*     
PrintMessage 101          *docked at Waldo's World space station*
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 90   
FlagOFF 1                 *ship is not in orbit*     
PrintMessage 102            *docked at Modividani space station* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 93   
FlagOFF 1                 *ship is not in orbit*     
PrintMessage 103            *docked at Kronkite space station* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 96   
FlagOFF 1                 *ship is not in orbit*     
PrintMessage 104          *docked at Arugula space station* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 99   
FlagOFF 1                 *ship is not in orbit*     
PrintMessage 105           *docked at Brikadink space station* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 102   
FlagOFF 1                 *ship is not in orbit*     
PrintMessage 106            *docked at Yongmui space station* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 105   
FlagOFF 1                 *ship is not in orbit*     
PrintMessage 107          *docked at Ahboshatva space station* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 108   
FlagOFF 1                 *ship is not in orbit*     
PrintMessage 108            *docked at Roosbahl space station* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 111  
FlagOFF 1                 *ship is not in orbit*     
PrintMessage 109          *docked at Erflegbiggelwort station* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 114   
FlagOFF 1                 *ship is not in orbit*     
PrintMessage 110          *docked at Gidlia space station* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 117   
FlagOFF 1                 *ship is not in orbit*     
PrintMessage 111          *docked at Wenceslaus space station* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 120   
FlagOFF 1                 *ship is not in orbit*     
PrintMessage 112            *docked at Frome space station* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 123   
FlagOFF 1                 *ship is not in orbit*     
PrintMessage 113            *docked at UA-L27 space station* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 126   
FlagOFF 1                 *ship is not in orbit*     
PrintMessage 114            *docked at space station 28* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 129   
FlagOFF 1                 *ship is not in orbit*     
PrintMessage 115          *docked at Shushumway space station* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 132   
FlagOFF 1                 *ship is not in orbit*     
PrintMessage 116            *docked at Yemenor space station* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 135   
FlagOFF 1                 *ship is not in orbit*     
PrintMessage 117            *docked at Fwoozbahl space station* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 138   
FlagOFF 1                 *ship is not in orbit*     
PrintMessage 118            *docked at Apadoon space station* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 141   
FlagOFF 1                 *ship is not in orbit*     
PrintMessage 119          *docked at Pulmosoonia space station* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 144   
FlagOFF 1                 *ship is not in orbit*     
PrintMessage 120            *docked at Hani-Ingetti* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 147   
FlagOFF 1                 *ship is not in orbit*     
PrintMessage 121            *docked at Zyg space station*  
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 150   
FlagOFF 1                 *ship is not in orbit*     
PrintMessage 122            *docked at Nikrod space station* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 153   
FlagOFF 1                 *ship is not in orbit*     
PrintMessage 123          *docked at Spraindorf space station* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 156   
FlagOFF 1                 *ship is not in orbit*     
PrintMessage 124            *docked at Slamdunk space station* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 159   
FlagOFF 1                 *ship is not in orbit*     
PrintMessage 125            *docked at Wazoo space station* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 162   
FlagOFF 1                 *ship is not in orbit*     
PrintMessage 126            *docked at Strontus space station* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 165   
FlagOFF 1                 *ship is not in orbit*     
PrintMessage 127          *docked at Jimmyjimjim space station* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 168   
FlagOFF 1                 *ship is not in orbit*     
PrintMessage 128            *docked at Keenobate space station* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 171   
FlagOFF 1                 *ship is not in orbit*     
PrintMessage 129          *docked at Earth space station* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 174   
FlagOFF 1                 *ship is not in orbit*     
PrintMessage 130            *docked at Urk space station* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 11   
FlagON 1                  *ship is in orbit*     
PrintMessage 6            *in orbit around Akron* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 12   
FlagON 1                  *ship is in orbit*     
PrintMessage 7            *in orbit around Kroophoovertood* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 13   
FlagON 1                  *ship is in orbit*     
PrintMessage 8            *in orbit around Arugula* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 14   
FlagON 1                  *ship is in orbit*     
PrintMessage 50            *in orbit around Erflegbiggelwort* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 15   
FlagON 1                  *ship is in orbit*     
PrintMessage 51            *in orbit around Yemenor* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 16   
FlagON 1                  *ship is in orbit*     
PrintMessage 52            *in orbit around Nikrod* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 17   
FlagON 1                  *ship is in orbit*     
PrintMessage 53            *in orbit around Strontus* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 18   
FlagON 1                  *ship is in orbit*     
PrintMessage 54            *in orbit around Kremley* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 19   
FlagON 1                  *ship is in orbit*     
PrintMessage 55            *in orbit around Yurgolac* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 20   
FlagON 1                  *ship is in orbit*     
PrintMessage 56            *in orbit around Waldo's World* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 21   
FlagON 1                  *ship is in orbit*     
PrintMessage 57            *in orbit around Ahboshatva* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 22   
FlagON 1                  *ship is in orbit*     
PrintMessage 58            *in orbit around Shushumway* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 23   
FlagON 1                  *ship is in orbit*     
PrintMessage 59            *in orbit around Apadoon* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 24   
FlagON 1                  *ship is in orbit*     
PrintMessage 60            *in orbit around Urk* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 25   
FlagON 1                  *ship is in orbit*     
PrintMessage 61            *in orbit around Irkun* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 26   
FlagON 1                  *ship is in orbit*     
PrintMessage 62            *in orbit around Gorsk* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 27   
FlagON 1                  *ship is in orbit*     
PrintMessage 63            *in orbit around Brikadink* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 28   
FlagON 1                  *ship is in orbit*     
PrintMessage 64            *in orbit around Gidlia* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 29   
FlagON 1                  *ship is in orbit*     
PrintMessage 65            *in orbit around Hani-Ingetti* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 30   
FlagON 1                  *ship is in orbit*     
PrintMessage 66           *in orbit around Jimmyjimjim* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 31   
FlagON 1                  *ship is in orbit*     
PrintMessage 67            *in orbit around Nursultan* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 32   
FlagON 1                  *ship is in orbit*     
PrintMessage 68            *in orbit around Ink-Natha* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 33   
FlagON 1                  *ship is in orbit*     
PrintMessage 69            *in orbit around Kronkite* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 34   
FlagON 1                  *ship is in orbit*     
PrintMessage 70            *in orbit around UA-L27* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 35   
FlagON 1                  *ship is in orbit*     
PrintMessage 71            *in orbit around Fwoozbahl* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 36   
FlagON 1                  *ship is in orbit*     
PrintMessage 72            *in orbit around Spraindorf* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 37   
FlagON 1                  *ship is in orbit*     
PrintMessage 73            *in orbit around Shingleton's Planet* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 38   
FlagON 1                  *ship is in orbit*     
PrintMessage 74            *in orbit around Fanny's Planet* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 39   
FlagON 1                  *ship is in orbit*     
PrintMessage 75            *in orbit around Oogroo* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 40   
FlagON 1                  *ship is in orbit*     
PrintMessage 76            *in orbit around Yongmui* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 41   
FlagON 1                  *ship is in orbit*     
PrintMessage 77            *in orbit around Frome* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 42   
FlagON 1                  *ship is in orbit*     
PrintMessage 78            *in orbit around Wazoo* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 43   
FlagON 1                  *ship is in orbit*     
PrintMessage 79            *in orbit around Earth* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 44   
FlagON 1                  *ship is in orbit*     
PrintMessage 80            *in orbit around Demgrew* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 45   
FlagON 1                  *ship is in orbit*     
PrintMessage 81            *in orbit around Modividani* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 46   
FlagON 1                  *ship is in orbit*     
PrintMessage 82            *in orbit around planet 28* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 47   
FlagON 1                  *ship is in orbit*     
PrintMessage 83            *in orbit around Zyg* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 48   
FlagON 1                  *ship is in orbit*     
PrintMessage 84            *in orbit around Wasong* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 49   
FlagON 1                  *ship is in orbit*     
PrintMessage 85            *in orbit around Burdikew* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 50   
FlagON 1                  *ship is in orbit*     
PrintMessage 86            *in orbit around Roosbahl* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 51  
FlagON 1                  *ship is in orbit*     
PrintMessage 87            *in orbit around Wenceslaus* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 52   
FlagON 1                  *ship is in orbit*     
PrintMessage 88            *in orbit around Pulmosoonia* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 53   
FlagON 1                  *ship is in orbit*     
PrintMessage 89            *in orbit around Slamdunk* 
DoneWithTurn 
END_COMMAND 
 
COMMAND STATUS 
AtLocation 54   
FlagON 1                  *ship is in orbit*     
PrintMessage 131          *in orbit around Keenobate* 
DoneWithTurn 
END_COMMAND 
 
COMMAND DOCK 
AtLocationGT 10 
AtLocationLT 55           *in orbit* 
TurnFlagOFF 2             *sensors off* 
TurnFlagOFF 3             *no ships located* 
TurnFlagOFF 4             *no ships identified* 
TurnFlagOFF 5             *no weapons aimed* 
TurnFlagOFF 6             *ship not cloaked* 
TurnFlagOFF 7             *hostile ship gone* 
END_COMMAND 
 
COMMAND DOCK 
AtLocationGT 10 
AtLocationLT 55           *in orbit* 
TurnCounterOFF 1          *passive ships stop attacking* 
TurnCounterOFF 2 
TurnCounterOFF 3 
TurnFlagON 19             *you are docked* 
END_COMMAND 
 
COMMAND DOCK 
AtLocationGT 10 
AtLocationLT 55           *in orbit* 
SendToRoom 500 0 
SendToRoom 501 0 
SendToRoom 502 0 
SendToRoom 503 0          *get rid of ships* 
SendToRoom 504 0 
SendToRoom 505 0 
END_COMMAND 
 
COMMAND DOCK 
AtLocationGT 10 
AtLocationLT 55           *in orbit* 
SendToRoom 506 0 
SendToRoom 507 0 
SendToRoom 508 0         *get rid of ships* 
SendToRoom 509 0 
SendToRoom 504 0 
END_COMMAND 
 
COMMAND DOCK 
AtLocationGT 10 
AtLocationLT 55           *in orbit* 
Tone 160 400 
Tone 0 60 
Tone 160 400 
Tone 0 60 
END_COMMAND 
 
COMMAND DOCK 
AtLocationGT 10 
AtLocationLT 55           *in orbit* 
Tone 200 300 
Tone 0 60 
Tone 240 300 
Tone 0 60 
Tone 240 300 
END_COMMAND 
 
COMMAND DOCK   
AtLocation 11             *ship, orbit Akron*   
GoToRoom 2                *ship, Akron dockbay*   
PrintMessage 2            *ship docks*   
TurnFlagOFF 1             *ship is not in orbit*   
DoneWithTurn   
END_COMMAND   
   
COMMAND DOCK   
AtLocation 25            *ship, orbit Irkun*   
GoToRoom 5               *ship, Irkun dockbay*   
PrintMessage 2           *ship docks*   
TurnFlagOFF 1            *ship is not in orbit*   
DoneWithTurn   
END_COMMAND   
   
COMMAND DOCK   
AtLocation 18            *ship, Kremley space station*   
GoToRoom 8               *ship, Kremley dockbay*   
TurnFlagOFF 1            *ship is not in orbit*   
PrintMessage 2           *ship docks*   
DoneWithTurn   
END_COMMAND   
 
COMMAND DOCK   
AtLocation 19            *ship, Yurgolac space station*   
GoToRoom 177             *ship, Yurgolac dockbay*   
TurnFlagOFF 1            *ship is not in orbit*   
PrintMessage 2           *ship docks*   
DoneWithTurn   
END_COMMAND   
 
COMMAND DOCK   
AtLocation 31            *ship, Nursultan space station*   
GoToRoom 57               *ship, Nursultan dockbay*   
TurnFlagOFF 1            *ship is not in orbit*   
PrintMessage 2           *ship docks*   
DoneWithTurn   
END_COMMAND   
   
COMMAND DOCK   
AtLocation 44            *ship, Demgrew space station*   
GoToRoom 60               *ship, Demgrew dockbay*   
TurnFlagOFF 1            *ship is not in orbit*   
PrintMessage 2           *ship docks*   
DoneWithTurn   
END_COMMAND   
 
COMMAND DOCK   
AtLocation 48            *ship, Wasong space station*   
GoToRoom 63               *ship, Wasong dockbay*   
TurnFlagOFF 1            *ship is not in orbit*   
PrintMessage 2           *ship docks*   
DoneWithTurn   
END_COMMAND   
 
COMMAND DOCK   
AtLocation 37            *ship, Shingleton's space station*   
GoToRoom 66               *ship, Shingleton's Planet dockbay*   
TurnFlagOFF 1            *ship is not in orbit*   
PrintMessage 2           *ship docks*   
DoneWithTurn   
END_COMMAND   
 
COMMAND DOCK   
AtLocation 12            *ship, Kroophoovertood space station*   
GoToRoom 69              *ship, Kroophoovertood dockbay*   
TurnFlagOFF 1            *ship is not in orbit*   
PrintMessage 2           *ship docks*   
DoneWithTurn   
END_COMMAND   
 
COMMAND DOCK   
AtLocation 38            *ship, Fanny's Planet space station*   
GoToRoom 72               *ship, Fanny's Planet dockbay*   
TurnFlagOFF 1            *ship is not in orbit*   
PrintMessage 2           *ship docks*   
DoneWithTurn   
END_COMMAND   
 
COMMAND DOCK   
AtLocation 26            *ship, Gorsk space station*   
GoToRoom 75               *ship, Gorsk dockbay*   
TurnFlagOFF 1            *ship is not in orbit*   
PrintMessage 2           *ship docks*   
DoneWithTurn   
END_COMMAND   
 
COMMAND DOCK   
AtLocation 49             *ship, Burdikew space station*   
GoToRoom 78               *ship, Burdikew dockbay*   
TurnFlagOFF 1            *ship is not in orbit*   
PrintMessage 2           *ship docks*   
DoneWithTurn   
END_COMMAND   
 
COMMAND DOCK   
AtLocation 39            *ship, Oogroo space station*   
GoToRoom 81               *ship, Oogroo dockbay*   
TurnFlagOFF 1            *ship is not in orbit*   
PrintMessage 2           *ship docks*   
DoneWithTurn   
END_COMMAND   
 
COMMAND DOCK   
AtLocation 32            *ship, Ink-Natha space station*   
GoToRoom 84               *ship, Ink-Natha dockbay*   
TurnFlagOFF 1            *ship is not in orbit*   
PrintMessage 2           *ship docks*   
DoneWithTurn   
END_COMMAND   
 
COMMAND DOCK   
AtLocation 20            *ship, Waldo's World space station*   
GoToRoom 87               *ship, Waldo's World dockbay*   
TurnFlagOFF 1            *ship is not in orbit*   
PrintMessage 2           *ship docks*   
DoneWithTurn   
END_COMMAND   
 
COMMAND DOCK   
AtLocation 45            *ship, Modividani space station*   
GoToRoom 90               *ship, Modividani dockbay*   
TurnFlagOFF 1            *ship is not in orbit*   
PrintMessage 2           *ship docks*   
DoneWithTurn   
END_COMMAND   
 
COMMAND DOCK   
AtLocation 33            *ship, Kronkite space station*   
GoToRoom 93               *ship, Kronkite dockbay*   
TurnFlagOFF 1            *ship is not in orbit*   
PrintMessage 2           *ship docks*   
DoneWithTurn   
END_COMMAND   
 
COMMAND DOCK   
AtLocation 13            *ship, Arugula space station*   
GoToRoom 96               *ship, Arugula dockbay*   
TurnFlagOFF 1            *ship is not in orbit*   
PrintMessage 2           *ship docks*   
DoneWithTurn   
END_COMMAND   
 
COMMAND DOCK   
AtLocation 27            *ship, Brikadink space station*   
GoToRoom 99               *ship, Brikadink dockbay*   
TurnFlagOFF 1            *ship is not in orbit*   
PrintMessage 2           *ship docks*   
DoneWithTurn   
END_COMMAND   
 
COMMAND DOCK   
AtLocation 40            *ship, Yongmui space station*   
GoToRoom 102             *ship, Yongmui dockbay*   
TurnFlagOFF 1            *ship is not in orbit*   
PrintMessage 2           *ship docks*   
DoneWithTurn   
END_COMMAND   
 
COMMAND DOCK   
AtLocation 21            *ship, Ahboshatva space station*   
GoToRoom 105              *ship, Ahboshatva dockbay*   
TurnFlagOFF 1            *ship is not in orbit*   
PrintMessage 2           *ship docks*   
DoneWithTurn   
END_COMMAND   
 
COMMAND DOCK   
AtLocation 50            *ship, Roosbahl space station*   
GoToRoom 108              *ship, Roosbahl dockbay*   
TurnFlagOFF 1            *ship is not in orbit*   
PrintMessage 2           *ship docks*   
DoneWithTurn   
END_COMMAND   
 
COMMAND DOCK   
AtLocation 14            *ship, Erflegbiggelwort space station*  
GoToRoom 111             *ship, Erflegbiggelwort dockbay*   
TurnFlagOFF 1            *ship is not in orbit*   
PrintMessage 2           *ship docks*   
DoneWithTurn   
END_COMMAND   
 
COMMAND DOCK   
AtLocation 28            *ship, in orbit around Gidlia*   
GoToRoom 114             *ship, Gidlia dockbay*   
TurnFlagOFF 1            *ship is not in orbit*   
PrintMessage 2           *ship docks*   
DoneWithTurn   
END_COMMAND   
 
COMMAND DOCK   
AtLocation 51            *ship, Wenceslaus space station*   
GoToRoom 117               *ship, Wenceslaus dockbay*   
TurnFlagOFF 1            *ship is not in orbit*   
PrintMessage 2           *ship docks*   
DoneWithTurn   
END_COMMAND   
 
COMMAND DOCK   
AtLocation 41            *ship, Frome space station*   
GoToRoom 120             *ship, Frome dockbay*   
TurnFlagOFF 1            *ship is not in orbit*   
PrintMessage 2           *ship docks*   
DoneWithTurn   
END_COMMAND   
 
COMMAND DOCK   
AtLocation 34            *ship, UA-L27 space station*   
GoToRoom 123             *ship, UA-L27 dockbay*   
TurnFlagOFF 1            *ship is not in orbit*   
PrintMessage 2           *ship docks*   
DoneWithTurn   
END_COMMAND   
 
COMMAND DOCK   
AtLocation 46            *ship, space station 28*   
GoToRoom 126               *ship, dockbay 28*   
TurnFlagOFF 1            *ship is not in orbit*   
PrintMessage 2           *ship docks*   
DoneWithTurn   
END_COMMAND   
 
COMMAND DOCK   
AtLocation 22            *ship, Shushumway space station*   
GoToRoom 129               *Shushumway dockbay*   
TurnFlagOFF 1            *ship is not in orbit*   
PrintMessage 2           *ship docks*   
DoneWithTurn   
END_COMMAND   
 
COMMAND DOCK   
AtLocation 15            *ship, Yemenor space station*   
GoToRoom 132             *ship, Yemenor dockbay*   
TurnFlagOFF 1            *ship is not in orbit*   
PrintMessage 2           *ship docks*   
DoneWithTurn   
END_COMMAND   
 
COMMAND DOCK   
AtLocation 35            *ship, Fwoozbahl space station*   
GoToRoom 135               *ship, Fwoozbahl dockbay*   
TurnFlagOFF 1            *ship is not in orbit*   
PrintMessage 2           *ship docks*   
DoneWithTurn   
END_COMMAND   
 
COMMAND DOCK   
AtLocation 23            *ship, Apadoon space station*   
GoToRoom 138               *ship, Apadoon dockbay*   
TurnFlagOFF 1            *ship is not in orbit*   
PrintMessage 2           *ship docks*   
DoneWithTurn   
END_COMMAND   
 
COMMAND DOCK   
AtLocation 52            *ship, Pulmosoonia space station*   
GoToRoom 141             *ship, Pulmosoonia dockbay*   
TurnFlagOFF 1            *ship is not in orbit*   
PrintMessage 2           *ship docks*   
DoneWithTurn   
END_COMMAND   
 
COMMAND DOCK   
AtLocation 29            *ship, Hani-Ingetti space station*   
GoToRoom 144               *ship, Hani-Ingetti dockbay*   
TurnFlagOFF 1            *ship is not in orbit*   
PrintMessage 2           *ship docks*   
DoneWithTurn   
END_COMMAND   
 
COMMAND DOCK   
AtLocation 47            *ship, Zyg space station*   
GoToRoom 147               *ship, Zyg dockbay*   
TurnFlagOFF 1            *ship is not in orbit*   
PrintMessage 2           *ship docks*   
DoneWithTurn   
END_COMMAND   
 
COMMAND DOCK   
AtLocation 16            *ship, Nikrod space station*   
GoToRoom 150               *ship, Nikrod dockbay*   
TurnFlagOFF 1            *ship is not in orbit*   
PrintMessage 2           *ship docks*   
DoneWithTurn   
END_COMMAND   
 
COMMAND DOCK   
AtLocation 36            *ship, Spraindorf space station*   
GoToRoom 153               *ship, Spraindorf dockbay*   
TurnFlagOFF 1            *ship is not in orbit*   
PrintMessage 2           *ship docks*   
DoneWithTurn   
END_COMMAND   
 
COMMAND DOCK   
AtLocation 53            *ship, Slamdunk space station*   
GoToRoom 156             *ship, Slamdunk dockbay*   
TurnFlagOFF 1            *ship is not in orbit*   
PrintMessage 2           *ship docks*   
DoneWithTurn   
END_COMMAND   
 
COMMAND DOCK   
AtLocation 42            *ship, Wazoo space station*   
GoToRoom 159               *ship, Wazoo dockbay*   
TurnFlagOFF 1            *ship is not in orbit*   
PrintMessage 2           *ship docks*   
DoneWithTurn   
END_COMMAND   
 
COMMAND DOCK   
AtLocation 17            *ship, Strontus space station*   
GoToRoom 162               *ship, Strontus dockbay*   
TurnFlagOFF 1            *ship is not in orbit*   
PrintMessage 2           *ship docks*   
DoneWithTurn   
END_COMMAND   
 
COMMAND DOCK   
AtLocation 30            *ship, Jimmyjimjim space station*   
GoToRoom 165             *ship, Jimmyjimjim dockbay*   
TurnFlagOFF 1            *ship is not in orbit*   
PrintMessage 2           *ship docks*   
DoneWithTurn   
END_COMMAND   
 
COMMAND DOCK   
AtLocation 54            *ship, orbit Keenobate*   
GoToRoom 168               *ship, Keenobate dockbay*   
TurnFlagOFF 1            *ship is not in orbit*   
PrintMessage 2           *ship docks*   
DoneWithTurn   
END_COMMAND   
 
COMMAND DOCK   
AtLocation 43            *ship, Earth space station*   
GoToRoom 171             *ship, Earth dockbay*   
TurnFlagOFF 1            *ship is not in orbit*   
PrintMessage 2           *ship docks*   
DoneWithTurn   
END_COMMAND   
 
COMMAND DOCK   
AtLocation 24            *ship, Urk space station*   
GoToRoom 174               *ship, Urk dockbay*   
TurnFlagOFF 1            *ship is not in orbit*   
PrintMessage 2           *ship docks*   
DoneWithTurn   
END_COMMAND   
 
COMMAND ENERGY 
PrintMessage 240           *fuel level* 
DoneWithTurn 
END_COMMAND 
 
COMMAND ORBIT 
AtLocationGT 10 
AtLocationLT 55             *in orbit* 
PrintMessage 253            *already in orbit* 
DoneWithTurn 
END_COMMAND 
 
COMMAND ORBIT 
VariableEquals 45 0        *no fuel* 
Tone 60 330 
Tone 0 70  
Tone 60 330 
PrintMessage 239           *out of fuel* 
QuitAllCMDs 
DoneWithTurn 
END_COMMAND 
 
COMMAND ORBIT 
AtLocationGT 54            *not in orbit* 
AtLocationLT 175           *range likely to be docked* 
FlagON 19                  *you are docked* 
VariableGT 45 0            *you have some fuel* 
SubtractFromVariable 45 2  *decrease fuel 1 fifth* 
END_COMMAND 
 
COMMAND ORBIT 
AtLocationLT 9             *range likely to be docked* 
VariableGT 45 0            *you have some fuel* 
FlagON 19                  *you are docked* 
SubtractFromVariable 45 2  *decrease fuel 1 fifth* 
END_COMMAND 
 
COMMAND ORBIT    
AtLocation 2             *ship, Akron space station*   
TurnFlagON 1             *ship is in orbit*   
GoToRoom 11              *orbit Akron*   
Tone 480 160 
Tone 440 160 
Tone 500 160 
Tone 470 160 
Tone 560 380 
PrintMessage 1           *planetary orbit*   
TurnFlagOFF 19           *you are not docked* 
DoneWithTurn   
END_COMMAND   
   
COMMAND ORBIT    
AtLocation 5             *ship, Irkun space station*   
TurnFlagON 1             *ship is in orbit*   
GoToRoom 25              *orbit Irkun*   
Tone 480 160 
Tone 440 160 
Tone 500 160 
Tone 470 160 
Tone 560 380 
PrintMessage 1           *planetary orbit*   
TurnFlagOFF 19           *you are not docked*  
DoneWithTurn   
END_COMMAND   
   
COMMAND ORBIT    
AtLocation 8             *ship, Kremley space station*   
TurnFlagON 1             *ship is in orbit*   
GoToRoom 18              *orbit Kremley*   
Tone 480 160 
Tone 440 160 
Tone 500 160 
Tone 470 160 
Tone 560 380 
PrintMessage 1           *planetary orbit*   
TurnFlagOFF 19           *you are not docked* 
DoneWithTurn   
END_COMMAND 
 
COMMAND ORBIT    
AtLocation 177           *ship, Yurgolac space station*   
TurnFlagON 1             *ship is in orbit*   
GoToRoom 19              *orbit Yurgolac*   
Tone 480 160 
Tone 440 160 
Tone 500 160 
Tone 470 160 
Tone 560 380 
PrintMessage 1           *planetary orbit*   
TurnFlagOFF 19           *you are not docked* 
DoneWithTurn   
END_COMMAND 
 
COMMAND ORBIT    
AtLocation 57             *ship, Nursultan space station*   
TurnFlagON 1             *ship is in orbit*   
GoToRoom 31              *orbit Nursultan*   
Tone 480 160 
Tone 440 160 
Tone 500 160 
Tone 470 160 
Tone 560 380 
PrintMessage 1           *planetary orbit*   
TurnFlagOFF 19           *you are not docked* 
DoneWithTurn   
END_COMMAND 
 
COMMAND ORBIT    
AtLocation 60             *ship, Demgrew space station*   
TurnFlagON 1             *ship is in orbit*   
GoToRoom 44              *orbit Demgrew*   
Tone 480 160 
Tone 440 160 
Tone 500 160 
Tone 470 160 
Tone 560 380 
PrintMessage 1           *planetary orbit*   
TurnFlagOFF 19           *you are not docked* 
DoneWithTurn   
END_COMMAND 
 
COMMAND ORBIT    
AtLocation 63             *ship, Wasong space station*   
TurnFlagON 1             *ship is in orbit*   
GoToRoom 48              *orbit Wasong*   
Tone 480 160 
Tone 440 160 
Tone 500 160 
Tone 470 160 
Tone 560 380 
PrintMessage 1           *planetary orbit*   
TurnFlagOFF 19           *you are not docked* 
DoneWithTurn   
END_COMMAND 
 
COMMAND ORBIT    
AtLocation 66             *ship, Shingleton's space station*   
TurnFlagON 1             *ship is in orbit*   
GoToRoom 37              *orbit Shingleton's Planet*   
Tone 480 160 
Tone 440 160 
Tone 500 160 
Tone 470 160 
Tone 560 380 
PrintMessage 1           *planetary orbit*   
TurnFlagOFF 19           *you are not docked* 
DoneWithTurn   
END_COMMAND 
 
COMMAND ORBIT    
AtLocation 69            *ship, Kroophoovertood space station*   
TurnFlagON 1             *ship is in orbit*   
GoToRoom 12              *orbit Kroophoovertood*   
Tone 480 160 
Tone 440 160 
Tone 500 160 
Tone 470 160 
Tone 560 380 
PrintMessage 1           *planetary orbit*   
TurnFlagOFF 19           *you are not docked* 
DoneWithTurn   
END_COMMAND 
 
COMMAND ORBIT    
AtLocation 72            *ship, Fanny's Planet space station*   
TurnFlagON 1             *ship is in orbit*   
GoToRoom 38              *orbit Fanny's Planet*   
Tone 480 160 
Tone 440 160 
Tone 500 160 
Tone 470 160 
Tone 560 380 
PrintMessage 1           *planetary orbit*   
TurnFlagOFF 19           *you are not docked* 
DoneWithTurn   
END_COMMAND 
 
COMMAND ORBIT    
AtLocation 75             *ship, Gorsk space station*   
TurnFlagON 1             *ship is in orbit*   
GoToRoom 26              *orbit Gorsk*   
Tone 480 160 
Tone 440 160 
Tone 500 160 
Tone 470 160 
Tone 560 380 
PrintMessage 1           *planetary orbit*   
TurnFlagOFF 19           *you are not docked* 
DoneWithTurn   
END_COMMAND 
 
COMMAND ORBIT    
AtLocation 78             *ship, Burdikew space station*   
TurnFlagON 1             *ship is in orbit*   
GoToRoom 49              *orbit Burdikew*   
Tone 480 160 
Tone 440 160 
Tone 500 160 
Tone 470 160 
Tone 560 380 
PrintMessage 1           *planetary orbit*   
TurnFlagOFF 19           *you are not docked* 
DoneWithTurn   
END_COMMAND 
 
COMMAND ORBIT    
AtLocation 81             *ship, Oogroo space station*   
TurnFlagON 1             *ship is in orbit*   
GoToRoom 39              *orbit Oogroo*   
Tone 480 160 
Tone 440 160 
Tone 500 160 
Tone 470 160 
Tone 560 380 
PrintMessage 1           *planetary orbit*   
TurnFlagOFF 19           *you are not docked* 
DoneWithTurn   
END_COMMAND 
 
COMMAND ORBIT    
AtLocation 84             *ship, Ink-Natha space station*   
TurnFlagON 1             *ship is in orbit*   
GoToRoom 32              *orbit Ink-Natha*   
Tone 480 160 
Tone 440 160 
Tone 500 160 
Tone 470 160 
Tone 560 380 
PrintMessage 1           *planetary orbit*   
TurnFlagOFF 19           *you are not docked* 
DoneWithTurn   
END_COMMAND 
 
COMMAND ORBIT    
AtLocation 87             *ship, Waldo's World space station*   
TurnFlagON 1             *ship is in orbit*   
GoToRoom 20              *orbit Waldo's World*   
Tone 480 160 
Tone 440 160 
Tone 500 160 
Tone 470 160 
Tone 560 380 
PrintMessage 1           *planetary orbit*   
TurnFlagOFF 19           *you are not docked* 
DoneWithTurn   
END_COMMAND 
 
COMMAND ORBIT    
AtLocation 90             *ship, Modividani space station*   
TurnFlagON 1             *ship is in orbit*   
GoToRoom 45              *orbit Modividani*   
Tone 480 160 
Tone 440 160 
Tone 500 160 
Tone 470 160 
Tone 560 380 
PrintMessage 1           *planetary orbit*   
TurnFlagOFF 19           *you are not docked* 
DoneWithTurn   
END_COMMAND 
 
COMMAND ORBIT    
AtLocation 93             *ship, Kronkite space station*   
TurnFlagON 1             *ship is in orbit*   
GoToRoom 33              *orbit Kronkite*   
Tone 480 160 
Tone 440 160 
Tone 500 160 
Tone 470 160 
Tone 560 380 
PrintMessage 1           *planetary orbit*   
TurnFlagOFF 19           *you are not docked* 
DoneWithTurn   
END_COMMAND 
 
COMMAND ORBIT    
AtLocation 96             *ship, Arugula space station*   
TurnFlagON 1             *ship is in orbit*   
GoToRoom 13              *orbit Arugula*   
Tone 480 160 
Tone 440 160 
Tone 500 160 
Tone 470 160 
Tone 560 380 
PrintMessage 1           *planetary orbit*   
TurnFlagOFF 19           *you are not docked* 
DoneWithTurn   
END_COMMAND 
 
COMMAND ORBIT    
AtLocation 99             *ship, Brikadink space station*   
TurnFlagON 1             *ship is in orbit*   
GoToRoom 27              *orbit Brikadink*   
Tone 480 160 
Tone 440 160 
Tone 500 160 
Tone 470 160 
Tone 560 380 
PrintMessage 1           *planetary orbit*   
TurnFlagOFF 19           *you are not docked* 
DoneWithTurn   
END_COMMAND 
 
COMMAND ORBIT    
AtLocation 102           *ship, Yongmui space station*   
TurnFlagON 1             *ship is in orbit*   
GoToRoom 40              *orbit Yongmui*   
Tone 480 160 
Tone 440 160 
Tone 500 160 
Tone 470 160 
Tone 560 380 
PrintMessage 1           *planetary orbit*   
TurnFlagOFF 19           *you are not docked* 
DoneWithTurn   
END_COMMAND 
 
COMMAND ORBIT    
AtLocation 105           *ship, Ahboshatva space station*   
TurnFlagON 1             *ship is in orbit*   
GoToRoom 21              *orbit Ahboshatva*   
Tone 480 160 
Tone 440 160 
Tone 500 160 
Tone 470 160 
Tone 560 380 
PrintMessage 1           *planetary orbit*   
TurnFlagOFF 19           *you are not docked* 
DoneWithTurn   
END_COMMAND 
 
COMMAND ORBIT    
AtLocation 108             *ship, Roosbahl space station*   
TurnFlagON 1             *ship is in orbit*   
GoToRoom 50              *orbit Roosbahl*   
Tone 480 160 
Tone 440 160 
Tone 500 160 
Tone 470 160 
Tone 560 380 
PrintMessage 1           *planetary orbit*   
TurnFlagOFF 19           *you are not docked* 
DoneWithTurn   
END_COMMAND 
 
COMMAND ORBIT    
AtLocation 111           *ship, Erflegbiggelwort space station* 
TurnFlagON 1             *ship is in orbit*   
GoToRoom 14              *orbit Erflegbiggelwort*   
Tone 480 160 
Tone 440 160 
Tone 500 160 
Tone 470 160 
Tone 560 380 
PrintMessage 1           *planetary orbit*   
TurnFlagOFF 19           *you are not docked* 
DoneWithTurn   
END_COMMAND 
 
COMMAND ORBIT    
AtLocation 114           *ship, Gidlia space station*   
TurnFlagON 1             *ship is in orbit*   
GoToRoom 28              *orbit Gidlia*   
Tone 480 160 
Tone 440 160 
Tone 500 160 
Tone 470 160 
Tone 560 380 
PrintMessage 1           *planetary orbit*   
TurnFlagOFF 19           *you are not docked* 
DoneWithTurn   
END_COMMAND 
 
COMMAND ORBIT    
AtLocation 117           *ship, Wenceslaus space station*   
TurnFlagON 1             *ship is in orbit*   
GoToRoom 51              *orbit Wenceslaus*   
Tone 480 160 
Tone 440 160 
Tone 500 160 
Tone 470 160 
Tone 560 380 
PrintMessage 1           *planetary orbit*   
TurnFlagOFF 19           *you are not docked* 
DoneWithTurn   
END_COMMAND 
 
COMMAND ORBIT    
AtLocation 120           *ship, Frome space station*   
TurnFlagON 1             *ship is in orbit*   
GoToRoom 41              *orbit Frome*   
Tone 480 160 
Tone 440 160 
Tone 500 160 
Tone 470 160 
Tone 560 380 
PrintMessage 1           *planetary orbit*   
TurnFlagOFF 19           *you are not docked* 
DoneWithTurn   
END_COMMAND 
 
COMMAND ORBIT    
AtLocation 123             *ship, UA-L27 space station*   
TurnFlagON 1             *ship is in orbit*   
GoToRoom 34              *orbit UA-L27*   
Tone 480 160 
Tone 440 160 
Tone 500 160 
Tone 470 160 
Tone 560 380 
PrintMessage 1           *planetary orbit*   
TurnFlagOFF 19           *you are not docked* 
DoneWithTurn   
END_COMMAND 
 
COMMAND ORBIT    
AtLocation 126           *ship, space station 28*   
TurnFlagON 1              *ship is in orbit*   
GoToRoom 46               *orbit planet 28*   
Tone 480 160 
Tone 440 160 
Tone 500 160 
Tone 470 160 
Tone 560 380 
PrintMessage 1            *planetary orbit*   
TurnFlagOFF 19            *you are not docked* 
DoneWithTurn   
END_COMMAND 
 
COMMAND ORBIT    
AtLocation 129             *ship, Shushumway space station*   
TurnFlagON 1             *ship is in orbit*   
GoToRoom 22              *orbit Shushumway*   
Tone 480 160 
Tone 440 160 
Tone 500 160 
Tone 470 160 
Tone 560 380 
PrintMessage 1           *planetary orbit*   
TurnFlagOFF 19           *you are not docked* 
DoneWithTurn   
END_COMMAND 
 
COMMAND ORBIT    
AtLocation 132           *ship, Yemenor space station*   
TurnFlagON 1             *ship is in orbit*   
GoToRoom 15              *orbit Yemenor*   
Tone 480 160 
Tone 440 160 
Tone 500 160 
Tone 470 160 
Tone 560 380 
PrintMessage 1           *planetary orbit*   
TurnFlagOFF 19           *you are not docked* 
DoneWithTurn   
END_COMMAND 
 
COMMAND ORBIT    
AtLocation 135             *ship, Fwoozbahl space station*   
TurnFlagON 1             *ship is in orbit*   
GoToRoom 35              *orbit Fwoozbahl*   
Tone 480 160 
Tone 440 160 
Tone 500 160 
Tone 470 160 
Tone 560 380 
PrintMessage 1           *planetary orbit*   
TurnFlagOFF 19           *you are not docked* 
DoneWithTurn   
END_COMMAND 
 
COMMAND ORBIT    
AtLocation 138             *ship, Apadoon space station*   
TurnFlagON 1             *ship is in orbit*   
GoToRoom 23              *orbit Apadoon*   
Tone 480 160 
Tone 440 160 
Tone 500 160 
Tone 470 160 
Tone 560 380 
PrintMessage 1           *planetary orbit*   
TurnFlagOFF 19           *you are not docked* 
DoneWithTurn   
END_COMMAND 
 
COMMAND ORBIT    
AtLocation 141           *ship, Pulmosoonia space station*   
TurnFlagON 1             *ship is in orbit*   
GoToRoom 52              *orbit Pulmosoonia*   
Tone 480 160 
Tone 440 160 
Tone 500 160 
Tone 470 160 
Tone 560 380 
PrintMessage 1           *planetary orbit*   
TurnFlagOFF 19           *you are not docked* 
DoneWithTurn   
END_COMMAND 
 
COMMAND ORBIT    
AtLocation 144             *ship, space station 34*   
TurnFlagON 1             *ship is in orbit*   
GoToRoom 29              *orbit Hani-Ingetti*   
Tone 480 160 
Tone 440 160 
Tone 500 160 
Tone 470 160 
Tone 560 380 
PrintMessage 1           *planetary orbit*   
TurnFlagOFF 19           *you are not docked* 
DoneWithTurn   
END_COMMAND 
 
COMMAND ORBIT    
AtLocation 147             *ship, Zyg space station*   
TurnFlagON 1             *ship is in orbit*   
GoToRoom 47              *orbit Zyg*   
Tone 480 160 
Tone 440 160 
Tone 500 160 
Tone 470 160 
Tone 560 380 
PrintMessage 1           *planetary orbit*   
TurnFlagOFF 19           *you are not docked* 
DoneWithTurn   
END_COMMAND 
 
COMMAND ORBIT    
AtLocation 150             *ship, Nikrod space station*   
TurnFlagON 1             *ship is in orbit*   
GoToRoom 16              *orbit Nikrod*   
Tone 480 160 
Tone 440 160 
Tone 500 160 
Tone 470 160 
Tone 560 380 
PrintMessage 1           *planetary orbit*   
TurnFlagOFF 19           *you are not docked* 
DoneWithTurn   
END_COMMAND 
 
COMMAND ORBIT    
AtLocation 153             *ship, Spraindorf space station*   
TurnFlagON 1             *ship is in orbit*   
GoToRoom 36              *orbit Spraindorf*   
Tone 480 160 
Tone 440 160 
Tone 500 160 
Tone 470 160 
Tone 560 380 
PrintMessage 1           *planetary orbit*   
TurnFlagOFF 19           *you are not docked* 
DoneWithTurn   
END_COMMAND 
 
COMMAND ORBIT    
AtLocation 156           *ship, Slamdunk space station*   
TurnFlagON 1             *ship is in orbit*   
GoToRoom 53              *orbit Slamdunk*   
Tone 480 160 
Tone 440 160 
Tone 500 160 
Tone 470 160 
Tone 560 380 
PrintMessage 1           *planetary orbit*   
TurnFlagOFF 19           *you are not docked* 
DoneWithTurn   
END_COMMAND 
 
COMMAND ORBIT    
AtLocation 159             *ship, Wazoo space station*   
TurnFlagON 1             *ship is in orbit*   
GoToRoom 42              *orbit Wazoo*   
Tone 480 160 
Tone 440 160 
Tone 500 160 
Tone 470 160 
Tone 560 380 
PrintMessage 1           *planetary orbit*   
TurnFlagOFF 19           *you are not docked* 
DoneWithTurn   
END_COMMAND 
 
COMMAND ORBIT    
AtLocation 162             *ship, Strontus space station*   
TurnFlagON 1             *ship is in orbit*   
GoToRoom 17              *orbit Strontus*   
Tone 480 160 
Tone 440 160 
Tone 500 160 
Tone 470 160 
Tone 560 380 
PrintMessage 1           *planetary orbit*   
TurnFlagOFF 19           *you are not docked* 
DoneWithTurn   
END_COMMAND 
 
COMMAND ORBIT    
AtLocation 165           *ship, Jimmyjimjim space station*   
TurnFlagON 1             *ship is in orbit*   
GoToRoom 30              *orbit Jimmyjimjim*   
Tone 480 160 
Tone 440 160 
Tone 500 160 
Tone 470 160 
Tone 560 380 
PrintMessage 1           *planetary orbit*   
TurnFlagOFF 19           *you are not docked* 
DoneWithTurn   
END_COMMAND 
 
COMMAND ORBIT    
AtLocation 168           *ship, Keenobate space station*   
TurnFlagON 1             *ship is in orbit*   
GoToRoom 54              *orbit Keenobate*   
Tone 480 160 
Tone 440 160 
Tone 500 160 
Tone 470 160 
Tone 560 380 
PrintMessage 1           *planetary orbit*   
TurnFlagOFF 19           *you are not docked* 
DoneWithTurn   
END_COMMAND 
 
COMMAND ORBIT    
AtLocation 171           *ship, Earth space station*   
TurnFlagON 1             *ship is in orbit*   
GoToRoom 43              *orbit Earth*   
Tone 480 160 
Tone 440 160 
Tone 500 160 
Tone 470 160 
Tone 560 380 
PrintMessage 1           *planetary orbit*   
TurnFlagOFF 19           *you are not docked* 
DoneWithTurn   
END_COMMAND 
 
COMMAND ORBIT    
AtLocation 174             *ship, Urk space station*   
TurnFlagON 1             *ship is in orbit*   
GoToRoom 24              *orbit Urk*   
Tone 480 160 
Tone 440 160 
Tone 500 160 
Tone 470 160 
Tone 560 380 
PrintMessage 1           *planetary orbit*   
TurnFlagOFF 19           *you are not docked* 
DoneWithTurn   
END_COMMAND 
 
COMMAND REPAIR 
FlagOFF 19               *you are not docked* 
PrintMessage 33          *can't repair--not docked* 
DoneWithTurn 
END_COMMAND 
 
COMMAND REPAIR 
FlagON 19                   *you are docked* 
VariableLT 25 30            *player doesn't have 30 credits* 
PrintMessage 36             *not enough credits* 
DoneWithTurn 
END_COMMAND 
 
COMMAND REPAIR 
IsSomewhere 310             *you have shield4* 
FlagON 19                   *you are docked* 
VariableGT 25 29            *player has at least 30 credits* 
SetVariableTo 13 400        *replenish defense points* 
SubtractFromVariable 25 30  *deduct 30 credits* 
PrintMessage 35          *repairs take time* 
Delay 10                 *wait 10 seconds* 
END_COMMAND 
 
COMMAND REPAIR 
IsSomewhere 310          *you have shield4* 
FlagON 19                *you are docked* 
Tone 520 100 
Tone 0 50  
Tone 520 100 
Tone 0 50 
Tone 520 100 
PrintMessage 32          *ship repaired* 
BlankLine 
PrintMessage 31          *shield strength* 
DoneWithTurn 
END_COMMAND 
 
COMMAND REPAIR 
IsSomewhere 309             *you have shield3* 
FlagON 19                   *you are docked* 
VariableGT 25 29            *player has at least 30 credits* 
SetVariableTo 13 250        *replenish defense points* 
SubtractFromVariable 25 30  *deduct 30 credits* 
PrintMessage 35          *repairs take time* 
Delay 10                 *wait 10 seconds* 
END_COMMAND 
 
COMMAND REPAIR 
IsSomewhere 309          *you have shield3* 
FlagON 19                *you are docked* 
Tone 520 100 
Tone 0 50  
Tone 520 100 
Tone 0 50 
Tone 520 100 
PrintMessage 32          *ship repaired* 
BlankLine 
PrintMessage 31          *shield strength* 
DoneWithTurn 
END_COMMAND 
 
COMMAND REPAIR 
IsSomewhere 308             *you have shield2* 
FlagON 19                   *you are docked* 
VariableGT 25 29            *player has at least 30 credits* 
SetVariableTo 13 150        *replenish defense points* 
SubtractFromVariable 25 30  *deduct 30 credits* 
PrintMessage 35          *repairs take time* 
Delay 10                 *wait 10 seconds* 
END_COMMAND 
 
COMMAND REPAIR 
IsSomewhere 308          *you have shield2* 
FlagON 19                *you are docked* 
Tone 520 100 
Tone 0 50  
Tone 520 100 
Tone 0 50 
Tone 520 100 
PrintMessage 32          *ship repaired* 
BlankLine 
PrintMessage 31          *shield strength* 
DoneWithTurn 
END_COMMAND 
 
COMMAND REPAIR 
FlagON 19                   *you are docked* 
VariableGT 25 29            *player has at least 30 credits* 
SetVariableTo 13 100        *replenish defense points* 
SubtractFromVariable 25 30  *deduct 30 credits* 
PrintMessage 35             *repairs take time* 
Delay 10                    *wait 10 seconds* 
END_COMMAND 
 
COMMAND REPAIR 
FlagON 19                *you are docked* 
Tone 520 100 
Tone 0 50  
Tone 520 100 
Tone 0 50 
Tone 520 100 
PrintMessage 32          *ship repaired* 
BlankLine 
PrintMessage 31          *shield strength* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHIELDS 
PrintMessage 31          *shield strength* 
DoneWithTurn 
END_COMMAND 
 
COMMAND CREDITS 
PrintMessage 37          *prints out current cash balance* 
DoneWithTurn 
END_COMMAND 
 
COMMAND CARGO 
IsNowhere 322            *do not have extra cargo bay* 
PrintMessage 191         *prints out contents of cargo bay* 
DoneWithTurn 
END_COMMAND 
 
COMMAND CARGO 
IsSomewhere 322            *you have an extra cargo bay* 
PrintMessage 192         *prints out contents of cargo bay* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT ANY 
RandomVariable 5 100 
RandomVariable 6 100 
END_COMMAND 
 
COMMAND SHOOT ANY 
VariableGT 26 50            *rank is Learning* 
VariableLT 26 101 
SubtractFromVariable 5 1    *increased weapons accuracy* 
END_COMMAND 
 
COMMAND SHOOT ANY 
VariableGT 26 100           *rank is Intermediate* 
VariableLT 26 226 
SubtractFromVariable 5 2    *increased weapons accuracy* 
END_COMMAND 
 
COMMAND SHOOT ANY 
VariableGT 26 225           *rank is Professional* 
VariableLT 26 251 
SubtractFromVariable 5 3    *increased weapons accuracy* 
END_COMMAND 
 
COMMAND SHOOT ANY 
VariableGT 26 250           *rank is Dangerous* 
VariableLT 26 501 
SubtractFromVariable 5 4    *increased weapons accuracy* 
END_COMMAND 
 
COMMAND SHOOT ANY 
VariableGT 26 500           *rank is Deadly* 
VariableLT 26 751 
SubtractFromVariable 5 5    *increased weapons accuracy* 
END_COMMAND 
 
COMMAND SHOOT ANY 
VariableGT 26 750           *rank is Master* 
SubtractFromVariable 5 6    *increased weapons accuracy* 
END_COMMAND 
 
COMMAND SHOOT ANY WITH LASER 
FlagOFF 1                  *not in orbit* 
PrintMessage 139           *You can only use that in space* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT ANY WITH LASER 
Tone 50 150 
Tone 130 700 
Tone 50 180 
END_COMMAND 
 
COMMAND SHOOT ANY WITH LAUNCHER 
FlagOFF 1                  *not in orbit* 
PrintMessage 139           *You can only use that in space* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT ANY WITH LAUNCHER 
VariableGT 27 5                          *5 shots used* 
PrintMessage 133                         *out of missiles* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT ANY WITH LAUNCHER 
Tone 30 600 
Tone 40 110 
Tone 50 100 
Tone 450 70 
Tone 480 60 
Tone 500 100 
END_COMMAND 
 
COMMAND SHOOT ANY WITH PHASER 
FlagOFF 1                  *not in orbit* 
PrintMessage 139           *You can only use that in space* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT ANY WITH PHASER 
NOT IsSomewhere 302                      *no phaser* 
PrintMessage 146                         *no phaser* 
DoneWithTurn  
END_COMMAND 
 
COMMAND SHOOT ANY WITH PHASER 
Tone 50 200 
Tone 70 80  
Tone 50 180 
Tone 140 700 
END_COMMAND 
 
COMMAND SHOOT ANY WITH TORPEDO 
FlagOFF 1                  *not in orbit* 
PrintMessage 139           *You can only use that in space* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT ANY WITH TORPEDO 
NOT IsSomewhere 303                      *no torpedo system* 
PrintMessage 137                         *no torpedo capability* 
DoneWithTurn  
END_COMMAND 
 
COMMAND SHOOT ANY WITH TORPEDO 
IsSomewhere 303                      *torpedo system here* 
VariableGT 28 5                      *5 shots used* 
PrintMessage 138                     *no torpedo capability* 
DoneWithTurn  
END_COMMAND 
 
COMMAND SHOOT ANY WITH TORPEDO 
Tone 30 70 
Tone 40 80  
Tone 50 80 
Tone 110 800 
END_COMMAND 
 
COMMAND SHOOT ANY WITH BEAM 
FlagOFF 1                  *not in orbit* 
PrintMessage 139           *You can only use that in space* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT ANY WITH BEAM 
NOT IsSomewhere 304                      *no particle beam* 
PrintMessage 143                         *no particle beam* 
DoneWithTurn  
END_COMMAND 
 
COMMAND SHOOT ANY WITH BEAM 
IsSomewhere 304                      *torpedo system here* 
VariableGT 29 50                     *50 shots used* 
PrintMessage 144                     *needs recharge* 
DoneWithTurn  
END_COMMAND 
 
COMMAND SHOOT ANY WITH BEAM 
Tone 150 90 
Tone 0 70 
Tone 270 800  
END_COMMAND 
 
COMMAND SHOOT ANY WITH DISINTEGRATOR 
FlagOFF 1                  *not in orbit* 
PrintMessage 139           *You can only use that in space* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT ANY WITH DISINTEGRATOR 
NOT IsSomewhere 305                      *no disintegrator* 
PrintMessage 146                         *no disintegrator* 
DoneWithTurn  
END_COMMAND 
 
COMMAND SHOOT ANY WITH DISINTEGRATOR 
Tone 1050 900 
Tone 220 60  
Tone 220 60 
Tone 220 60 
END_COMMAND 
 
COMMAND SHOOT ENTERPRISE WITH LASER 
Present 500                              *Enterprise is here* 
VariableLT 5 70                          *variable 5 < 70* 
Destroy 500                              *Enterprise to room 0* 
PrintMessage 10                          *ship destroyed* 
TurnFlagON 21                            *Enterprise destroyed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT ENTERPRISE WITH LASER 
Present 500                              *Enterprise is here* 
VariableGT 5 69                          *variable 5 > 69* 
PrintMessage 28                          *you missed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT ENTERPRISE WITH LAUNCHER 
Present 500                              *Enterprise is here* 
VariableLT 5 75                          *variable 5 < 75* 
Destroy 500                              *Enterprise to room 0* 
PrintMessage 10                          *ship destroyed* 
AddToVariable 27 1                       *missile used* 
TurnFlagON 21                            *Enterprise destroyed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT ENTERPRISE WITH LAUNCHER 
Present 500                              *Enterprise is here* 
VariableGT 5 74                           
AddToVariable 27 1                       *missile used* 
PrintMessage 28                          *you missed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT ENTERPRISE WITH PHASER 
Present 500                              *Enterprise is here* 
VariableLT 5 80                          *variable 5 < 80* 
Destroy 500                              *Enterprise to room 0* 
PrintMessage 10                          *ship destroyed* 
TurnFlagON 21                            *Enterprise destroyed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT ENTERPRISE WITH PHASER 
Present 500                              *Enterprise is here* 
VariableGT 5 79 
PrintMessage 28                          *you missed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT ENTERPRISE WITH TORPEDO 
Present 500                              *Enterprise is here* 
VariableLT 5 85                          *variable 5 < 85* 
Destroy 500                              *Enterprise to room 0* 
AddToVariable 28 1                       *torpedo used* 
PrintMessage 10                          *ship destroyed* 
TurnFlagON 21                            *Enterprise destroyed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT ENTERPRISE WITH TORPEDO 
Present 500                              *Enterprise is here* 
VariableGT 5 84 
AddToVariable 28 1                       *torpedo used* 
PrintMessage 28                          *you missed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT ENTERPRISE WITH BEAM 
Present 500                              *Enterprise is here* 
VariableLT 5 90                          *variable 5 < 90* 
AddToVariable 29 1                       *shot used* 
Destroy 500                              *Enterprise to room 0* 
PrintMessage 10                          *ship destroyed* 
TurnFlagON 21                            *Enterprise destroyed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT ENTERPRISE WITH BEAM 
Present 500                              *Enterprise is here* 
VariableGT 5 89 
AddToVariable 29 1                       *shot used* 
PrintMessage 28                          *you missed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT ENTERPRISE WITH DISINTEGRATOR 
Present 500                              *Enterprise is here* 
VariableLT 5 95                          *variable 5 < 95* 
Destroy 500                              *Enterprise to room 0* 
PrintMessage 10                          *ship destroyed* 
TurnFlagON 21                            *Enterprise destroyed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT ENTERPRISE WITH DISINTEGRATOR 
Present 500                              *Enterprise is here* 
VariableGT 5 94 
PrintMessage 28                          *you missed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT KAISER WITH LASER 
Present 501                              *Kaiser is here* 
VariableLT 5 70                          *variable 5 < 70* 
PrintMessage 11                          *ship is damaged* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT KAISER WITH LASER 
Present 501                              *Kaiser is here* 
VariableGT 5 69 
PrintMessage 28                          *missed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT KAISER WITH LAUNCHER 
Present 501                              *Kaiser is here* 
VariableLT 5 75                          *variable 5 < 75* 
Destroy 501                              *Kaiser to room 0* 
AddToVariable 27 1                       *missile used* 
PrintMessage 10                          *ship destroyed* 
AddToVariable 26 1                       *add to rank* 
TurnFlagON 22                            *Kaiser destroyed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT KAISER WITH LAUNCHER 
Present 501                              *Kaiser is here* 
VariableGT 5 74 
AddToVariable 27 1                       *missile used* 
PrintMessage 28                          *missed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT KAISER WITH PHASER 
Present 501                              *Kaiser is here* 
VariableLT 5 80                          *variable 5 < 80* 
Destroy 501                              *Kaiser to room 0* 
PrintMessage 10                          *ship destroyed* 
AddToVariable 26 1                       *add to rank* 
TurnFlagON 22                            *Kaiser destroyed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT KAISER WITH PHASER 
Present 501                              *Kaiser is here* 
VariableGT 5 79 
PrintMessage 28                          *missed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT KAISER WITH TORPEDO 
Present 501                              *Kaiser is here* 
VariableLT 5 85                          *variable 5 < 85* 
AddToVariable 28 1                       *torpedo used* 
Destroy 501                              *Kaiser to room 0* 
PrintMessage 10                          *ship destroyed* 
AddToVariable 26 1                       *add to rank* 
TurnFlagON 22                            *Kaiser destroyed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT KAISER WITH TORPEDO 
Present 501                              *Kaiser is here* 
VariableGT 5 84 
AddToVariable 28 1                       *torpedo used* 
PrintMessage 28                          *missed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT KAISER WITH BEAM 
Present 501                              *Kaiser is here* 
VariableLT 5 90                          *variable 5 < 90* 
AddToVariable 29 1                       *shot used* 
Destroy 501                              *Kaiser to room 0* 
PrintMessage 10                          *ship destroyed* 
AddToVariable 26 1                       *add to rank* 
TurnFlagON 22                            *Kaiser destroyed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT KAISER WITH BEAM 
Present 501                              *Kaiser is here* 
VariableGT 5 89 
AddToVariable 29 1                       *shot used* 
PrintMessage 28                          *missed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT KAISER WITH DISINTEGRATOR 
Present 501                              *Kaiser is here* 
VariableLT 5 95                          *variable 5 < 95* 
Destroy 501                              *Kaiser to room 0* 
PrintMessage 10                          *ship destroyed* 
AddToVariable 26 1                       *add to rank* 
TurnFlagON 22                            *Kaiser destroyed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT KAISER WITH DISINTEGRATOR 
Present 501                              *Kaiser is here* 
VariableGT 5 94 
PrintMessage 28                          *missed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT ASIMOV WITH LASER 
Present 502                            *Asimov is here* 
VariableLT 5 70                        *variable 5 < 70* 
PrintMessage 12                        *ship unharmed* 
TurnFlagON 13                          *you shot at Asimov* 
TurnCounterON 1                        *Asimov attack duration* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT ASIMOV WITH LASER 
Present 502                              *Asimov is here* 
VariableGT 5 69 
PrintMessage 28                          *missed* 
TurnFlagON 13                            *you shot at Asimov* 
TurnCounterON 1                          *Asimov attack duration*
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT ASIMOV WITH LAUNCHER 
Present 502                              *Asimov is here* 
VariableLT 5 75                          *variable 5 < 75* 
AddToVariable 27 1                       *missile used* 
PrintMessage 11                          *ship damaged* 
TurnFlagON 13                          *you shot at Asimov* 
TurnCounterON 1                        *Asimov attack duration* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT ASIMOV WITH LAUNCHER 
Present 502                              *Asimov is here* 
VariableGT 5 74 
AddToVariable 27 1                       *missile used* 
PrintMessage 28                          *missed* 
TurnFlagON 13                          *you shot at Asimov* 
TurnCounterON 1                        *Asimov attack duration* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT ASIMOV WITH PHASER 
Present 502                              *Asimov is here* 
VariableLT 5 80                          *variable 5 < 80* 
Destroy 502                              *Asimov to room 0* 
PrintMessage 10                          *ship destroyed* 
AddToVariable 26 2                       *add to rank* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT ASIMOV WITH PHASER 
Present 502                              *Asimov is here* 
VariableGT 5 79 
PrintMessage 28                          *missed* 
TurnFlagON 13                          *you shot at Asimov* 
TurnCounterON 1                        *Asimov attack duration* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT ASIMOV WITH TORPEDO 
Present 502                              *Asimov is here* 
VariableLT 5 85                          *variable 5 < 85* 
AddToVariable 28 1                       *torpedo used* 
Destroy 502                              *Asimov to room 0* 
PrintMessage 10                          *ship destroyed* 
AddToVariable 26 2                       *add to rank* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT ASIMOV WITH TORPEDO 
Present 502                              *Asimov is here* 
VariableGT 5 84 
AddToVariable 28 1                       *torpedo used* 
PrintMessage 28                          *missed* 
TurnFlagON 13                          *you shot at Asimov* 
TurnCounterON 1                        *Asimov attack duration* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT ASIMOV WITH BEAM 
Present 502                              *Asimov is here* 
VariableLT 5 90                          *variable 5 < 90* 
AddToVariable 29 1                       *shot used* 
Destroy 502                              *Asimov to room 0* 
PrintMessage 10                          *ship destroyed* 
AddToVariable 26 2                       *add to rank* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT ASIMOV WITH BEAM 
Present 502                              *Asimov is here* 
VariableGT 5 89 
AddToVariable 29 1                       *shot used* 
PrintMessage 28                          *missed* 
TurnFlagON 13                          *you shot at Asimov* 
TurnCounterON 1                        *Asimov attack duration* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT ASIMOV WITH DISINTEGRATOR 
Present 502                              *Asimov is here* 
VariableLT 5 95                          *variable 5 < 95* 
Destroy 502                              *Asimov to room 0* 
PrintMessage 10                          *ship destroyed* 
AddToVariable 26 2                       *add to rank* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT ASIMOV WITH DISINTEGRATOR 
Present 502                              *Asimov is here* 
VariableGT 5 94 
PrintMessage 28                          *missed* 
TurnFlagON 13                          *you shot at Asimov* 
TurnCounterON 1                        *Asimov attack duration* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT RAPIER WITH LASER 
Present 503                              *Rapier is here* 
VariableLT 5 70                          *variable 5 < 70* 
PrintMessage 12                          *ship unharmed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT RAPIER WITH LASER 
Present 503                              *Rapier is here* 
VariableGT 5 69 
PrintMessage 28                          *missed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT RAPIER WITH LAUNCHER 
Present 503                              *Rapier is here* 
VariableLT 5 75                          *variable 5 < 75* 
AddToVariable 27 1                       *missile used* 
PrintMessage 11                          *ship damaged* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT RAPIER WITH LAUNCHER 
Present 503                              *Rapier is here* 
VariableGT 5 74 
AddToVariable 27 1                       *missile used* 
PrintMessage 28                          *missed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT RAPIER WITH PHASER 
Present 503                              *Rapier is here* 
VariableLT 5 80                          *variable 5 < 80* 
Destroy 503                              *Rapier to room 0* 
PrintMessage 10                          *ship destroyed* 
AddToVariable 25 15                      *add bounty* 
AddToVariable 26 2                       *add to rank* 
PrintMessage 38                          *Bounty is 4* 
TurnFlagOFF 7                            *hostile ship gone* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT RAPIER WITH PHASER 
Present 503                              *Rapier is here* 
VariableGT 5 79 
PrintMessage 28                          *missed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT RAPIER WITH TORPEDO 
Present 503                              *Rapier is here* 
VariableLT 5 85                          *variable 5 < 85* 
Destroy 503                              *Rapier to room 0* 
PrintMessage 10                          *ship destroyed* 
AddToVariable 28 1                       *torpedo used* 
AddToVariable 25 4                       *add bounty* 
AddToVariable 26 2                       *add to rank* 
PrintMessage 38                          *Bounty is 4* 
TurnFlagOFF 7                            *hostile ship gone* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT RAPIER WITH TORPEDO 
Present 503                              *Rapier is here* 
VariableGT 5 84 
AddToVariable 28 1                       *torpedo used* 
PrintMessage 28                          *missed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT RAPIER WITH BEAM 
Present 503                              *Rapier is here* 
VariableLT 5 90                          *variable 5 < 90* 
AddToVariable 29 1                       *shot used* 
Destroy 503                              *Rapier to room 0* 
PrintMessage 10                          *ship destroyed* 
AddToVariable 26 2                       *add to rank* 
AddToVariable 25 4                       *add bounty* 
PrintMessage 38                          *Bounty is 4* 
TurnFlagOFF 7                            *hostile ship gone* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT RAPIER WITH BEAM 
Present 503                              *Rapier is here* 
VariableGT 5 89 
AddToVariable 29 1                       *shot used* 
PrintMessage 28                          *missed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT RAPIER WITH DISINTEGRATOR 
Present 503                              *Rapier is here* 
VariableLT 5 95                          *variable 5 < 95* 
Destroy 503                              *Rapier to room 0* 
PrintMessage 10                          *ship destroyed* 
AddToVariable 25 4                       *add bounty* 
AddToVariable 26 2                       *add to rank* 
PrintMessage 38                          *Bounty is 4* 
TurnFlagOFF 7                            *hostile ship gone* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT RAPIER WITH DISINTEGRATOR 
Present 503                              *Rapier is here* 
VariableGT 5 94 
PrintMessage 28                          *missed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT CLARKE WITH LASER 
Present 504                              *Clarke is here* 
VariableLT 5 70                          *variable 5 < 70* 
PrintMessage 12                          *ship unharmed* 
TurnFlagON 14                          *you shot at Clarke* 
TurnCounterON 2                        *Clarke attack duration* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT CLARKE WITH LASER 
Present 504                              *Clarke is here* 
VariableGT 5 69 
PrintMessage 28                          *missed* 
TurnFlagON 14                          *you shot at Clarke* 
TurnCounterON 2                        *Clarke attack duration* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT CLARKE WITH LAUNCHER 
Present 504                              *Clarke is here* 
VariableLT 5 75                          *variable 5 < 75* 
AddToVariable 27 1                       *missile used* 
PrintMessage 12                          *ship unharmed* 
TurnFlagON 14                          *you shot at Clarke* 
TurnCounterON 2                        *Clarke attack duration* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT CLARKE WITH LAUNCHER 
Present 504                              *Clarke is here* 
VariableGT 5 74 
AddToVariable 27 1                       *missile used* 
PrintMessage 28                          *missed* 
TurnFlagON 14                          *you shot at Clarke* 
TurnCounterON 2                        *Clarke attack duration* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT CLARKE WITH PHASER 
Present 504                              *Clarke is here* 
VariableLT 5 80                          *variable 5 < 80* 
PrintMessage 11                          *ship damaged* 
TurnFlagON 14                          *you shot at Clarke* 
TurnCounterON 2                        *Clarke attack duration* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT CLARKE WITH PHASER 
Present 504                              *Clarke is here* 
VariableGT 5 79 
PrintMessage 28                          *missed* 
TurnFlagON 14                          *you shot at Clarke* 
TurnCounterON 2                        *Clarke attack duration* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT CLARKE WITH TORPEDO 
Present 504                              *Clarke is here* 
VariableLT 5 85                          *variable 5 < 85* 
AddToVariable 28 1                       *torpedo used* 
Destroy 504                              *Clarke to room 0* 
PrintMessage 10                          *ship destroyed* 
AddToVariable 26 2                       *add to rank* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT CLARKE WITH TORPEDO 
Present 504                              *Clarke is here* 
VariableGT 5 84 
AddToVariable 28 1                       *torpedo used* 
PrintMessage 28                          *missed* 
TurnFlagON 14                          *you shot at Clarke* 
TurnCounterON 2                        *Clarke attack duration* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT CLARKE WITH BEAM 
Present 504                              *Clarke is here* 
VariableLT 5 90                          *variable 5 < 90* 
AddToVariable 29 1                       *shot used* 
Destroy 504                              *Clarke to room 0* 
PrintMessage 10                          *ship destroyed* 
AddToVariable 26 2                       *add to rank* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT CLARKE WITH BEAM 
Present 504                              *Clarke is here* 
VariableGT 5 89 
AddToVariable 29 1                       *shot used* 
PrintMessage 28                          *missed* 
TurnFlagON 14                          *you shot at Clarke* 
TurnCounterON 2                        *Clarke attack duration* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT CLARKE WITH DISINTEGRATOR 
Present 504                              *Clarke is here* 
VariableLT 5 95                          *variable 5 < 95* 
Destroy 504                              *Clarke to room 0* 
PrintMessage 10                          *ship destroyed* 
AddToVariable 26 2                       *add to rank* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT CLARKE WITH DISINTEGRATOR 
Present 504                              *Clarke is here* 
PrintMessage 28                          *missed* 
TurnFlagON 14                          *you shot at Clarke* 
TurnCounterON 2                        *Clarke attack duration* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT HEINLEIN WITH LASER 
Present 505                              *Heinlein is here* 
VariableLT 5 70                          *variable 5 < 70* 
PrintMessage 12                          *ship unharmed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT HEINLEIN WITH LASER 
Present 505                              *Heinlein is here* 
VariableGT 5 69 
PrintMessage 28                          *missed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT HEINLEIN WITH LAUNCHER 
Present 505                              *Heinlein is here* 
VariableLT 5 75                          *variable 5 < 75* 
AddToVariable 27 1                       *missile used* 
PrintMessage 12                          *ship unharmed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT HEINLEIN WITH LAUNCHER 
Present 505                              *Heinlein is here* 
VariableGT 5 74 
AddToVariable 27 1                       *missile used* 
PrintMessage 28                          *missed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT HEINLEIN WITH PHASER 
Present 505                              *Heinlein is here* 
VariableLT 5 80                          *variable 5 < 80* 
PrintMessage 11                          *ship damaged* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT HEINLEIN WITH PHASER 
Present 505                              *Heinlein is here* 
VariableGT 5 79 
PrintMessage 28                          *missed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT HEINLEIN WITH TORPEDO 
Present 505                              *Heinlein is here* 
VariableLT 5 85                          *variable 5 < 85* 
AddToVariable 28 1                       *torpedo used* 
Destroy 505                              *send Heinlein to rm 0* 
PrintMessage 10                          *ship destroyed* 
AddToVariable 25 7                       *add bounty* 
AddToVariable 26 3                       *add to rank* 
PrintMessage 39                          *Bounty is 7* 
TurnFlagOFF 7                            *hostile ship gone* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT HEINLEIN WITH TORPEDO 
Present 505                              *Heinlein is here* 
VariableGT 5 84 
AddToVariable 28 1                       *torpedo used* 
PrintMessage 28                          *missing* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT HEINLEIN WITH BEAM 
Present 505                              *Heinlein is here* 
VariableLT 5 90                          *variable 5 < 90* 
AddToVariable 29 1                       *shot used* 
Destroy 505                              *send Heinlein to rm 0* 
PrintMessage 10                          *ship destroyed* 
AddToVariable 25 7                       *add bounty* 
AddToVariable 26 3                       *add to rank* 
PrintMessage 39                          *Bounty is 7* 
TurnFlagOFF 7                            *hostile ship gone* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT HEINLEIN WITH BEAM 
Present 505                              *Heinlein is here* 
VariableGT 5 89 
AddToVariable 29 1                       *shot used* 
PrintMessage 28                          *missed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT HEINLEIN WITH DISINTEGRATOR 
Present 505                              *Heinlein is here* 
VariableLT 5 95                          *variable 5 < 95* 
Destroy 505                              *send Heinlein to rm 0* 
PrintMessage 10                          *ship destroyed* 
AddToVariable 26 3                       *add to rank* 
AddToVariable 25 7                       *add bounty* 
PrintMessage 39                          *Bounty is 7* 
TurnFlagOFF 7                            *hostile ship gone* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT HEINLEIN WITH DISINTEGRATOR 
Present 505                              *Heinlein is here* 
VariableGT 5 94 
PrintMessage 28                          *missed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT BURROUGHS WITH LASER 
Present 506                              *Burroughs is here* 
VariableLT 5 70                          *variable 5 < 70* 
PrintMessage 12                          *ship unharmed* 
TurnFlagON 15                          *you shot at Burroughs* 
TurnCounterON 3                        *Burroughs attack dur.* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT BURROUGHS WITH LASER 
Present 506                              *Burroughs is here* 
VariableGT 5 69 
PrintMessage 28                          *missed* 
TurnFlagON 15                          *you shot at Burroughs* 
TurnCounterON 3                        *Burroughs attack dur.* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT BURROUGHS WITH LAUNCHER 
Present 506                              *Burroughs is here* 
VariableLT 5 75                          *variable 5 < 75* 
AddToVariable 27 1                       *missile used* 
PrintMessage 12                          *ship unharmed* 
TurnFlagON 15                          *you shot at Burroughs* 
TurnCounterON 3                        *Burroughs attack dur.* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT BURROUGHS WITH LAUNCHER 
Present 506                              *Burroughs is here* 
VariableGT 5 74 
AddToVariable 27 1                       *missile used* 
PrintMessage 28                          *missed* 
TurnFlagON 15                          *you shot at Burroughs* 
TurnCounterON 3                        *Burroughs attack dur.* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT BURROUGHS WITH PHASER 
Present 506                              *Burroughs is here* 
VariableLT 5 80                          *variable 5 < 80* 
PrintMessage 12                          *ship unharmed* 
TurnFlagON 15                          *you shot at Burroughs* 
TurnCounterON 3                        *Burroughs attack dur.* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT BURROUGHS WITH PHASER 
Present 506                              *Burroughs is here* 
VariableGT 5 79 
PrintMessage 28                          *missed* 
TurnFlagON 15                          *you shot at Burroughs* 
TurnCounterON 3                        *Burroughs attack dur.* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT BURROUGHS WITH TORPEDO 
Present 506                              *Burroughs is here* 
VariableLT 5 85                          *variable 5 < 85* 
AddToVariable 28 1                       *torpedo used* 
PrintMessage 11                          *ship damaged* 
TurnFlagON 15                          *you shot at Burroughs* 
TurnCounterON 3                        *Burroughs attack dur.* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT BURROUGHS WITH TORPEDO 
Present 506                              *Burroughs is here* 
VariableGT 5 84 
AddToVariable 28 1                       *torpedo used* 
PrintMessage 28                          *missed* 
TurnFlagON 15                          *you shot at Burroughs* 
TurnCounterON 3                        *Burroughs attack dur.* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT BURROUGHS WITH BEAM 
Present 506                              *Burroughs is here* 
VariableLT 5 90                          *variable 5 < 90* 
AddToVariable 29 1                       *shot used* 
Destroy 506                              *send Burroughs to rm 0*
PrintMessage 10                          *ship destroyed* 
AddToVariable 26 3                       *add to rank* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT BURROUGHS WITH BEAM 
Present 506                              *Burroughs is here* 
VariableGT 5 89 
AddToVariable 29 1                       *shot used* 
PrintMessage 28                          *missed* 
TurnFlagON 15                          *you shot at Burroughs* 
TurnCounterON 3                        *Burroughs attack dur.* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT BURROUGHS WITH DISINTEGRATOR 
Present 506                              *Burroughs is here* 
VariableLT 5 95                          *variable 5 < 95* 
Destroy 506                              *send Burroughs to rm 0*
PrintMessage 10                          *ship destroyed* 
AddToVariable 26 3                       *add to rank* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT BURROUGHS WITH DISINTEGRATOR 
Present 506                           *Burroughs is here* 
VariableGT 5 94 
PrintMessage 28                       *missed* 
TurnFlagON 15                         *you shot at Burroughs* 
TurnCounterON 3                       *Burroughs attack dur.* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT SABRE WITH LASER 
Present 507                              *Sabre is here* 
VariableLT 5 70                          *variable 5 < 70* 
PrintMessage 12                          *ship unharmed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT SABRE WITH LASER 
Present 507                              *Sabre is here* 
VariableGT 5 69 
PrintMessage 28                          *missed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT SABRE WITH LAUNCHER 
Present 507                              *Sabre is here* 
VariableLT 5 75                          *variable 5 < 75* 
AddToVariable 27 1                       *missile used* 
PrintMessage 12                          *ship unharmed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT SABRE WITH LAUNCHER 
Present 507                              *Sabre is here* 
VariableGT 5 74 
AddToVariable 27 1                       *missile used* 
PrintMessage 28                          *missed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT SABRE WITH PHASER 
Present 507                              *Sabre is here* 
VariableLT 5 80                          *variable 5 < 80* 
PrintMessage 12                          *ship unharmed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT SABRE WITH PHASER 
Present 507                              *Sabre is here* 
VariableGT 5 79 
PrintMessage 28                          *missed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT SABRE WITH TORPEDO 
Present 507                              *Sabre is here* 
VariableLT 5 85                          *variable 5 < 85* 
AddToVariable 28 1                       *torpedo used* 
PrintMessage 11                          *ship damaged* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT SABRE WITH TORPEDO 
Present 507                              *Sabre is here* 
VariableGT 5 84 
AddToVariable 28 1                       *torpedo used* 
PrintMessage 28                          *missed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT SABRE WITH BEAM 
Present 507                              *Sabre is here* 
VariableLT 5 90                          *variable 5 < 90* 
AddToVariable 29 1                       *shot used* 
Destroy 507                              *send Sabre to room 0* 
PrintMessage 10                          *ship destroyed* 
AddToVariable 25 9                       *add bounty* 
AddToVariable 26 3                       *add to rank* 
PrintMessage 40                          *Bounty is 9* 
TurnFlagOFF 7                            *hostile ship gone* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT SABRE WITH BEAM 
Present 507                              *Sabre is here* 
VariableGT 5 89 
AddToVariable 29 1                       *shot used* 
PrintMessage 28                          *missed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT SABRE WITH DISINTEGRATOR 
Present 507                              *Sabre is here* 
VariableLT 5 95                          *variable 5 < 95* 
Destroy 507                              *send Sabre to room 0* 
PrintMessage 10                          *ship destroyed* 
AddToVariable 25 9                       *add bounty* 
AddToVariable 26 3                       *add to rank* 
PrintMessage 40                          *Bounty is 9* 
TurnFlagOFF 7                            *hostile ship gone* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT SABRE WITH DISINTEGRATOR 
Present 507                              *Sabre is here* 
VariableGT 5 94 
PrintMessage 28                          *missed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT KUTTNER WITH LASER 
Present 508                              *Kuttner is here* 
VariableLT 5 70                          *variable 5 < 70* 
PrintMessage 12                          *ship unharmed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT KUTTNER WITH LASER 
Present 508                              *Kuttner is here* 
VariableGT 5 69 
PrintMessage 28                          *missed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT KUTTNER WITH LAUNCHER 
Present 508                              *Kuttner is here* 
VariableLT 5 75                          *variable 5 < 75* 
AddToVariable 27 1                       *missile used* 
PrintMessage 12                          *ship unharmed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT KUTTNER WITH LAUNCHER 
Present 508                              *Kuttner is here* 
VariableGT 5 74 
AddToVariable 27 1                       *missile used* 
PrintMessage 28                          *missed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT KUTTNER WITH PHASER 
Present 508                              *Kuttner is here* 
VariableLT 5 80                          *variable 5 < 80* 
PrintMessage 12                          *ship unharmed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT KUTTNER WITH PHASER 
Present 508                              *Kuttner is here* 
VariableGT 5 79 
PrintMessage 28                          *missed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT KUTTNER WITH TORPEDO 
Present 508                              *Kuttner is here* 
VariableLT 5 85                          *variable 5 < 85* 
AddToVariable 28 1                       *torpedo used* 
PrintMessage 11                          *ship damaged* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT KUTTNER WITH TORPEDO 
Present 508                              *Kuttner is here* 
VariableGT 5 84 
AddToVariable 28 1                       *torpedo used* 
PrintMessage 28                          *missed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT KUTTNER WITH BEAM 
Present 508                              *Kuttner is here* 
VariableLT 5 90                          *variable 5 < 90* 
AddToVariable 29 1                       *shot used* 
Destroy 508                              *send Kuttner to room 0*
PrintMessage 10                          *ship destroyed* 
AddToVariable 25 10                       *add bounty* 
AddToVariable 26 4                       *add to rank* 
PrintMessage 41                          *Bounty is 10* 
TurnFlagOFF 7                            *hostile ship gone* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT KUTTNER WITH BEAM 
Present 508                              *Kuttner is here* 
VariableGT 5 89 
AddToVariable 29 1                       *shot used* 
PrintMessage 28                          *missed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT KUTTNER WITH DISINTEGRATOR 
Present 508                              *Kuttner is here* 
VariableLT 5 95                          *variable 5 < 95* 
Destroy 508                              *send Kuttner to room 0*
PrintMessage 10                          *ship destroyed* 
AddToVariable 25 10                       *add bounty* 
AddToVariable 26 4                       *add to rank* 
PrintMessage 41                          *Bounty is 10* 
TurnFlagOFF 7                            *hostile ship gone* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT KUTTNER WITH DISINTEGRATOR 
Present 508                              *Kuttner is here* 
VariableGT 5 94 
PrintMessage 28                          *missed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT WRAITH WITH LASER 
Present 509                              *Wraith is here* 
VariableLT 5 70                          *variable 5 < 70* 
PrintMessage 12                          *ship unharmed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT WRAITH WITH LASER 
Present 509                              *Wraith is here* 
VariableGT 5 69 
PrintMessage 28                          *missed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT WRAITH WITH LAUNCHER 
Present 509                              *Wraith is here* 
VariableLT 5 75                          *variable 5 < 75* 
AddToVariable 27 1                       *missile used* 
PrintMessage 12                          *ship unharmed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT WRAITH WITH LAUNCHER 
Present 509                              *Wraith is here* 
VariableGT 5 74 
AddToVariable 27 1                       *missile used* 
PrintMessage 28                          *missed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT WRAITH WITH PHASER 
Present 509                              *Wraith is here* 
VariableLT 5 80                          *variable 5 < 80* 
PrintMessage 12                          *ship unharmed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT WRAITH WITH PHASER 
Present 509                              *Wraith is here* 
VariableGT 5 79 
PrintMessage 28                          *missed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT WRAITH WITH TORPEDO 
Present 509                              *Wraith is here* 
VariableLT 5 85                          *variable 5 < 85* 
AddToVariable 28 1                       *torpedo used* 
PrintMessage 12                          *ship unharmed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT WRAITH WITH TORPEDO 
Present 509                              *Wraith is here* 
VariableGT 5 84 
AddToVariable 28 1                       *torpedo used* 
PrintMessage 28                          *missed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT WRAITH WITH BEAM 
Present 509                              *Wraith is here* 
VariableLT 5 90                          *variable 5 < 90* 
AddToVariable 29 1                       *shot used* 
PrintMessage 11                          *ship damaged* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT WRAITH WITH BEAM 
Present 509                              *Wraith is here* 
VariableGT 5 89 
AddToVariable 29 1                       *shot used* 
PrintMessage 28                          *missed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT WRAITH WITH DISINTEGRATOR 
Present 509                              *Wraith is here* 
VariableLT 5 95                          *variable 5 < 95* 
Destroy 509                              *send Wraith to room 0* 
PrintMessage 10                          *ship destroyed* 
AddToVariable 25 20                       *add bounty* 
AddToVariable 26 4                       *add to rank* 
PrintMessage 42                          *Bounty is 20* 
TurnFlagOFF 7                            *hostile ship gone* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT WRAITH WITH DISINTEGRATOR 
Present 509                              *Wraith is here* 
VariableGT 5 94 
PrintMessage 28                          *missed* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT INHABITANT WITH CAMERA 
Present 516                         *Ahboshatva woman here* 
IsCarrying 343                      *has camera* 
SendToRoom 516 0                    *get rid of woman* 
PrintMessage 232                    *woman runs from camera* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOOT KRISHNA WITH ANY 
PrintMessage 244                    *can't shoot Krishna 
DoneWithTurn 
END_COMMAND 
  
COMMAND BUY ANY 
NOT AtLocationGT 179                *not in a ship shop* 
NOUNIsLocked                        *ship weapon or improvement* 
OR 
NOT AtLocationLT 196 
NOUNIsLocked                        *ship weapon or improvement* 
PrintMessage 150                    *can't buy that here* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY ANY 
NOT AtLocationGT 195                *not in a trading post* 
NOUNIsPoisonous 
OR 
NOT AtLocationLT 214 
NOUNIsPoisonous                     *a trade item* 
PrintMessage 165                    *can't buy that here* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY ANY 
IsNowhere 322                       *you have no extra cargo bay*
VariableGT 30 19                    *first cargo bay is full* 
NOUNIsPoisonous 
PrintMessage 168                    *your cargo bay is full* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY ANY 
IsSomewhere 322 
VariableGT 30 39 
NOUNIsPoisonous                     *a trade item* 
PrintMessage 168                    *your cargo bay is full* 
DoneWithTurn 
END_COMMAND 

COMMAND BUY ANY 
AtLocation 256                   *Yongmui shop* 
NOUNInRoom                       *the item is here but not yours*
VariableLT 25 25                 *player doesn't have 25 cr.* 
PrintMessage 135                 *insufficient funds* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY ANY 
AtLocation 256                   *Yongmui shop* 
NOUNInRoom                       *the item is here but not yours*
VariableGT 25 24                 *player has at least 25 cr.* 
GetNOUN                          *get the item* 
SubtractFromVariable 25 25       *pay 25 credits* 
PrintMessage 227                 *Yongmui item purchased* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY ANY 
AtLocation 276                   *Apadoon bookstore* 
NOUNInRoom                       *the item is here but not yours*
VariableLT 25 1500               *player doesn't have 1500 cr.* 
PrintMessage 135                 *insufficient funds* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY ANY 
AtLocation 276                   *Apadoon bookstore* 
NOUNInRoom                       *the item is here but not yours*
VariableGT 25 1499               *player has at least 1500 cr.* 
GetNOUN                          *get the item* 
SubtractFromVariable 25 1500      *pay 1500 credits* 
PrintMessage 245                 *bookstore item purchased* 
DoneWithTurn 
END_COMMAND 
 
COMMAND READ ATLAS 
NOT IsCarrying 354            *doesn't have atlas* 
PrintMessage 246              *can't read book without buying it*
DoneWithTurn 
END_COMMAND 
 
COMMAND READ BOOK 
NOT IsCarrying 353            *doesn't have Jane's Guide* 
PrintMessage 246              *can't read book without buying it*
DoneWithTurn 
END_COMMAND 
 
COMMAND READ PRICE-LIST 
AtLocationGT 179 
AtLocationLT 196                  *in the ship shop* 
PrintMessage 164                  *weapons price list* 
DoneWithTurn 
END_COMMAND 
 
COMMAND READ PRICE-LIST 
AtLocationGT 195 
AtLocationLT 200                  *category 1 trading post* 
PrintMessage 193                  *category 1 trade list* 
DoneWithTurn 
END_COMMAND 
 
COMMAND READ PRICE-LIST 
AtLocationGT 199 
AtLocationLT 204                  *category 2 trading post* 
PrintMessage 194                  *category 2 trade list* 
DoneWithTurn 
END_COMMAND 
 
COMMAND READ PRICE-LIST 
AtLocationGT 203 
AtLocationLT 208                  *category 3 trading post* 
PrintMessage 195                  *category 3 trade list* 
DoneWithTurn 
END_COMMAND 
 
COMMAND READ PRICE-LIST 
AtLocationGT 207 
AtLocationLT 211                  *category 4 trading post* 
PrintMessage 196                  *category 4 trade list* 
DoneWithTurn 
END_COMMAND 
 
COMMAND READ PRICE-LIST 
AtLocationGT 210 
AtLocationLT 214                  *category 5 trading post* 
PrintMessage 197                  *category 5 trade list* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY LASER 
PrintMessage 140                  *already have it* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY LAUNCHER 
VariableLT 25 250                 *player doesn't have 250 cr* 
PrintMessage 135                  *not enough funds* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY LAUNCHER 
VariableLT 27 5                   *less than 5 missiles used* 
PrintMessage 136                  *insufficient storage space* 
DoneWithTurn 
END_COMMAND 
   
COMMAND BUY LAUNCHER 
VariableGT 25 249                 *player has at least 250 cr* 
SetVariableTo 27 0                *no missiles used* 
SubtractFromVariable 25 250       *take 250 credits* 
PrintMessage 134                  *bought 5 missiles* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY PHASER 
IsSomewhere 302                   *has a phaser* 
PrintMessage 140                  *already have it* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY PHASER 
VariableLT 25 2000                *player doesn't have 2000 cr* 
PrintMessage 135                  *not enough funds* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY PHASER 
VariableGT 25 1999                *player has at least 2000 cr* 
SubtractFromVariable 25 2000      *take 2000 credits* 
SendToRoom 302 299                *put phaser "somewhere"* 
PrintMessage 145                  *bought phaser* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY TORPEDO 
VariableLT 25 1200                *player doesn't have 1200 cr* 
PrintMessage 135                  *not enough funds* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY TORPEDO 
IsSomewhere 303                   *has a torpedo system* 
VariableLT 28 5                   *less than 5 missiles used* 
PrintMessage 136                  *insufficient storage space* 
DoneWithTurn 
END_COMMAND 
   
COMMAND BUY TORPEDO 
VariableGT 25 1199                *player has at least 1200 cr* 
SetVariableTo 28 0                *no torpedos used* 
SubtractFromVariable 25 1200      *take 1200 credits* 
SendToRoom 303 299                *put torp. sys. "somewhere"* 
PrintMessage 149                  *bought 5 torpedos* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY BEAM 
IsSomewhere 304                   *has a particle beam* 
PrintMessage 140                  *already have it* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY BEAM 
VariableLT 25 5500                *player doesn't have 5500 cr* 
PrintMessage 135                  *not enough funds* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY BEAM 
VariableGT 25 5499                *player has at least 5500 cr* 
SubtractFromVariable 25 5500      *take 5500 credits* 
SendToRoom 304 299                *put beam "somewhere"* 
PrintMessage 134                  *bought particle beam* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY RECHARGE 
IsNowhere 304                     *don't have a beam* 
PrintMessage 143                  *no particle beam* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY RECHARGE 
VariableLT 29 51                  *has not used up recharge* 
PrintMessage 136                  *insufficient storage* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY RECHARGE 
VariableLT 25 500                 *player doesn't have 500 cr* 
PrintMessage 135                  *not enough funds* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY RECHARGE 
VariableGT 25 499                 *player has at least 499 cr* 
SubtractFromVariable 25 500       *take 500 credits* 
SetVariableTo 29 0                *recharge beam* 
PrintMessage 142                  *bought recharge* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY DISINTEGRATOR 
IsSomewhere 305                   *has a disintegrator* 
PrintMessage 140                  *already have it* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY DISINTEGRATOR 
VariableLT 25 8000                *player doesn't have 8000 cr* 
PrintMessage 135                  *not enough funds* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY DISINTEGRATOR 
VariableGT 25 7999                *player has at least 8000 cr* 
SubtractFromVariable 25 8000      *take 8000 credits* 
SendToRoom 305 299                *put disintegrator "somewhere"*
PrintMessage 147                  *bought disintegrator* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY SHIELD2 
IsSomewhere 308                   *has a shield2* 
PrintMessage 140                  *already have it* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY SHIELD2 
VariableLT 25 750                *player doesn't have 750 cr* 
PrintMessage 135                  *not enough funds* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY SHIELD2 
VariableGT 25 749                *player has at least 750 cr* 
SubtractFromVariable 25 750      *take 750 credits* 
SendToRoom 308 299                *put shield2 "somewhere"* 
SetVariableTo 13 150              *shield strength* 
PrintMessage 155                  *bought shield2* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY SHIELD3 
IsSomewhere 309                   *has a shield3* 
PrintMessage 140                  *already have it* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY SHIELD3 
VariableLT 25 2500                *player doesn't have 2500 cr* 
PrintMessage 135                  *not enough funds* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY SHIELD3 
VariableGT 25 2499                *player has at least 2500 cr* 
SubtractFromVariable 25 2500      *take 2500 credits* 
SendToRoom 309 299                *put shield3 "somewhere"* 
SetVariableTo 13 250              *shield strength* 
PrintMessage 156                  *bought shield3* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY SHIELD4 
IsSomewhere 310                   *has a shield4* 
PrintMessage 140                  *already have it* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY SHIELD4 
VariableLT 25 5000                *player doesn't have 5000 cr* 
PrintMessage 135                  *not enough funds* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY SHIELD4 
VariableGT 25 4999                *player has at least 5000 cr* 
SubtractFromVariable 25 5000      *take 5000 credits* 
SendToRoom 310 299                *put shield4 "somewhere"* 
SetVariableTo 13 400              *shield strength* 
PrintMessage 157                  *bought shield4* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY DETECTOR 
IsSomewhere 311                   *has a detector* 
PrintMessage 140                  *already have it* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY DETECTOR 
VariableLT 25 8000                *player doesn't have 8000 cr* 
PrintMessage 135                  *not enough funds* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY DETECTOR 
VariableGT 25 7999                *player has at least 8000 cr* 
SubtractFromVariable 25 8000      *take 8000 credits* 
SendToRoom 311 299                *put detector "somewhere"* 
PrintMessage 158                  *bought detector* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY DEVICE 
IsSomewhere 312                   *has a device* 
PrintMessage 140                  *already have it* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY DEVICE 
VariableLT 25 10000               *player doesn't have 10,000 cr*
PrintMessage 135                  *not enough funds* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY DEVICE 
VariableGT 25 9999                *player has at least 10,000 cr*
SubtractFromVariable 25 10000      *take 10,000 credits* 
SendToRoom 312 299                *put device "somewhere"* 
PrintMessage 159                  *bought device* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY BAY 
IsSomewhere 322                   *has a bay* 
PrintMessage 140                  *already have it* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY BAY 
VariableLT 25 2000                *player doesn't have 2000 cr* 
PrintMessage 135                  *not enough funds* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY BAY 
VariableGT 25 1999                *player has at least 2000 cr* 
SubtractFromVariable 25 2000      *take 2000 credits* 
SendToRoom 322 299                *put bay "somewhere"* 
PrintMessage 167                  *bought bay* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY FUEL 
VariableLT 25 50                  *player doesn't have 50 cr* 
PrintMessage 135                  *not enough funds* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY FUEL 
VariableGT 25 49                  *player has at least 50 cr* 
SubtractFromVariable 25 50        *take 50 credits* 
SetVariableTo 45 10               *fill fuel tank* 
PrintMessage 238                  *bought fuel* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY ARRAY 
AtLocationLT 180                  *not at ship shop* 
PrintMessage 150                  *can't buy that here* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY ARRAY 
AtLocationGT 195                  *not at ship shop* 
PrintMessage 150                  *can't buy that here* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY ARRAY 
IsSomewhere 323                   *has a tractor array* 
PrintMessage 140                  *already have it* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY ARRAY 
VariableLT 25 1500                *player doesn't have 1500 cr* 
PrintMessage 135                  *not enough funds* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY ARRAY 
VariableGT 25 1499                *player has at least 1500 cr* 
SubtractFromVariable 25 1500      *take 1500 credits* 
SendToRoom 323 299                *put array "somewhere"* 
PrintMessage 207                  *bought array* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY FOOD 
AtLocationGT 195 
AtLocationLT 200                 *category 1 trading post* 
VariableLT 25 10                 *player doesn't have 10 cr* 
PrintMessage 135                  *not enough funds* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY FOOD 
AtLocationGT 195 
AtLocationLT 200                 *category 1 trading post* 
VariableGT 25 9                  *player has at least 10 cr* 
PrintMessage 169                 *1 food bought* 
AddToVariable 30 1               *1 item in cargo bay* 
AddToVariable 31 1               *1 food bought* 
SubtractFromVariable 25 10       *take 10 cr* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY FOOD 
AtLocationGT 199 
AtLocationLT 204                 *category 2 trading post* 
VariableLT 25 9                  *player doesn't have 9 cr* 
PrintMessage 135                  *not enough funds* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY FOOD 
AtLocationGT 199 
AtLocationLT 204                 *category 2 trading post* 
VariableGT 25 8                  *player has at least 9 cr* 
PrintMessage 169                 *1 food bought* 
AddToVariable 30 1               *1 item in cargo bay* 
AddToVariable 31 1               *1 food bought* 
SubtractFromVariable 25 9        *take 9 cr* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY FOOD 
AtLocationGT 203 
AtLocationLT 208                 *category 3 trading post* 
VariableLT 25 8                  *player doesn't have 8 cr* 
PrintMessage 135                  *not enough funds* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY FOOD 
AtLocationGT 203 
AtLocationLT 208                 *category 3 trading post* 
VariableGT 25 7                  *player has at least 8 cr* 
PrintMessage 169                 *1 food bought* 
AddToVariable 30 1               *1 item in cargo bay* 
AddToVariable 31 1               *1 food bought* 
SubtractFromVariable 25 8        *take 8 cr* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY FOOD 
AtLocationGT 207 
AtLocationLT 211                 *category 4 trading post* 
PrintMessage 171                 *we don't sell NOUN here* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY FOOD 
AtLocationGT 210 
AtLocationLT 214                 *category 5 trading post* 
VariableLT 25 6                  *player doesn't have 6 cr* 
PrintMessage 135                  *not enough funds* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY FOOD 
AtLocationGT 210 
AtLocationLT 214                 *category 5 trading post* 
VariableGT 25 5                  *player has at least 6 cr* 
PrintMessage 169                 *1 food bought* 
AddToVariable 30 1               *1 item in cargo bay* 
AddToVariable 31 1               *1 food bought* 
SubtractFromVariable 25 6        *take 6 cr* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY CLOTH 
AtLocationGT 195 
AtLocationLT 200                 *category 1 trading post* 
VariableLT 25 10                 *player doesn't have 10 cr* 
PrintMessage 135                  *not enough funds* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY CLOTH 
AtLocationGT 195 
AtLocationLT 200                 *category 1 trading post* 
VariableGT 25 9                  *player has at least 10 cr* 
PrintMessage 172                 *1 cloth bought* 
AddToVariable 30 1               *1 item in cargo bay* 
AddToVariable 32 1               *1 cloth bought* 
SubtractFromVariable 25 10       *take 10 cr* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY CLOTH 
AtLocationGT 199 
AtLocationLT 204                 *category 2 trading post* 
PrintMessage 171                 *we don't sell NOUN here* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY CLOTH 
AtLocationGT 203 
AtLocationLT 208                 *category 3 trading post* 
VariableLT 25 14                 *player doesn't have 14 cr* 
PrintMessage 135                 *not enough funds* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY CLOTH 
AtLocationGT 203 
AtLocationLT 208                 *category 3 trading post* 
VariableGT 25 13                 *player has at least 14 cr* 
PrintMessage 172                 *1 cloth bought* 
AddToVariable 30 1               *1 item in cargo bay* 
AddToVariable 32 1               *1 cloth bought* 
SubtractFromVariable 25 14       *take 14 cr* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY CLOTH 
AtLocationGT 207 
AtLocationLT 211                 *category 4 trading post* 
PrintMessage 171                 *we don't sell NOUN here* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY CLOTH 
AtLocationGT 210 
AtLocationLT 214                 *category 5 trading post* 
VariableLT 25 13                 *player doesn't have 13 cr* 
PrintMessage 135                 *not enough funds* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY CLOTH 
AtLocationGT 210 
AtLocationLT 214                 *category 5 trading post* 
VariableGT 25 12                 *player has at least 13 cr* 
PrintMessage 172                 *1 cloth bought* 
AddToVariable 30 1               *1 item in cargo bay* 
AddToVariable 32 1               *1 cloth bought* 
SubtractFromVariable 25 13       *take 13 cr* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY DRUGS 
AtLocationGT 195 
AtLocationLT 200                 *category 1 trading post* 
VariableLT 25 18                 *player doesn't have 18 cr* 
PrintMessage 135                  *not enough funds* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY DRUGS 
AtLocationGT 195 
AtLocationLT 200                 *category 1 trading post* 
VariableGT 25 17                 *player has at least 18 cr* 
PrintMessage 173                 *1 drugs bought* 
AddToVariable 30 1               *1 item in cargo bay* 
AddToVariable 34 1               *1 drugs bought* 
SubtractFromVariable 25 18       *take 18 cr* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY DRUGS 
AtLocationGT 199 
AtLocationLT 208                 *category 2 or 3 trading post* 
PrintMessage 171                 *we don't sell NOUN here* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY DRUGS 
AtLocationGT 207 
AtLocationLT 211                 *category 4 trading post* 
VariableLT 25 27                 *player doesn't have 27 cr* 
PrintMessage 135                 *not enough funds* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY DRUGS 
AtLocationGT 207 
AtLocationLT 211                 *category 4 trading post* 
VariableGT 25 26                 *player has at least 26 cr* 
PrintMessage 173                 *1 drugs bought* 
AddToVariable 30 1               *1 item in cargo bay* 
AddToVariable 34 1               *1 drugs bought* 
SubtractFromVariable 25 27       *take 27 cr* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY DRUGS 
AtLocationGT 210 
AtLocationLT 214                 *category 5 trading post* 
PrintMessage 171                 *we don't sell NOUN here* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY ENTERTAINMENT 
AtLocationGT 195 
AtLocationLT 200                 *category 1 trading post* 
VariableLT 25 26                 *player doesn't have 26 cr* 
PrintMessage 135                  *not enough funds* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY ENTERTAINMENT 
AtLocationGT 195 
AtLocationLT 200                 *category 1 trading post* 
VariableGT 25 25                 *player has at least 26 cr* 
PrintMessage 174                 *1 entertainment bought* 
AddToVariable 30 1               *1 item in cargo bay* 
AddToVariable 36 1               *1 entertainment bought* 
SubtractFromVariable 25 26       *take 26 cr* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY ENTERTAINMENT 
AtLocationGT 199 
AtLocationLT 204                 *category 2 trading post* 
PrintMessage 171                 *we don't sell NOUN here* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY ENTERTAINMENT 
AtLocationGT 203 
AtLocationLT 208                 *category 3 trading post* 
VariableLT 25 42                 *player doesn't have 42 cr* 
PrintMessage 135                 *not enough funds* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY ENTERTAINMENT 
AtLocationGT 203 
AtLocationLT 208                 *category 3 trading post* 
VariableGT 25 41                 *player has at least 41 cr* 
PrintMessage 174                 *1 entertainment bought* 
AddToVariable 30 1               *1 item in cargo bay* 
AddToVariable 36 1               *1 entertainment bought* 
SubtractFromVariable 25 42       *take 42 cr* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY ENTERTAINMENT 
AtLocationGT 207 
AtLocationLT 214                 *category 4 or 5 trading post* 
PrintMessage 171                 *we don't sell NOUN here* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY PLATINUM 
AtLocationGT 195 
AtLocationLT 200                 *category 1 trading post* 
VariableLT 25 70                 *player doesn't have 70 cr* 
PrintMessage 135                  *not enough funds* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY PLATINUM 
AtLocationGT 195 
AtLocationLT 200                 *category 1 trading post* 
VariableGT 25 69                 *player has at least 70 cr* 
PrintMessage 175                 *1 platinum* 
AddToVariable 30 1               *1 item in cargo bay* 
AddToVariable 38 1               *1 entertainment bought* 
SubtractFromVariable 25 70       *take 70 cr* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY PLATINUM 
AtLocationGT 199 
AtLocationLT 204                 *category 2 trading post* 
PrintMessage 171                 *we don't sell NOUN here* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY PLATINUM 
AtLocationGT 203 
AtLocationLT 208                 *category 3 trading post* 
VariableLT 25 79                 *player doesn't have 79 cr* 
PrintMessage 135                 *not enough funds* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY PLATINUM 
AtLocationGT 203 
AtLocationLT 208                 *category 3 trading post* 
VariableGT 25 78                 *player has at least 78 cr* 
PrintMessage 175                 *1 platinum bought* 
AddToVariable 30 1               *1 item in cargo bay* 
AddToVariable 38 1               *1 entertainment bought* 
SubtractFromVariable 25 79       *take 79 cr* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY PLATINUM 
AtLocationGT 207 
AtLocationLT 211                 *category 4 trading post* 
PrintMessage 171                 *we don't sell NOUN here* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY PLATINUM 
AtLocationGT 210 
AtLocationLT 214                 *category 5 trading post* 
VariableLT 25 63                 *player doesn't have 63 cr* 
PrintMessage 135                 *not enough funds* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY PLATINUM 
AtLocationGT 210 
AtLocationLT 214                 *category 5 trading post* 
VariableGT 25 62                 *player has at least 63 cr* 
PrintMessage 175                 *1 platinum bought* 
AddToVariable 30 1               *1 item in cargo bay* 
AddToVariable 38 1               *1 entertainment bought* 
SubtractFromVariable 25 63       *take 63 cr* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY ELECTRONICS 
AtLocationGT 195 
AtLocationLT 200                 *category 1 trading post* 
PrintMessage 171                 *we don't sell NOUN here* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY ELECTRONICS 
AtLocationGT 199 
AtLocationLT 204                 *category 2 trading post* 
VariableLT 25 15                 *player doesn't have 15 cr* 
PrintMessage 135                 *not enough funds* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY ELECTRONICS 
AtLocationGT 199 
AtLocationLT 204                 *category 2 trading post* 
VariableGT 25 14                 *player has at least 14 cr* 
PrintMessage 176                 *1 electronics bought* 
AddToVariable 30 1               *1 item in cargo bay* 
AddToVariable 33 1               *1 electronics bought* 
SubtractFromVariable 25 15       *take 15 cr* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY ELECTRONICS 
AtLocationGT 203 
AtLocationLT 208                 *category 3 trading post* 
PrintMessage 171                 *we don't sell NOUN here* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY ELECTRONICS 
AtLocationGT 207 
AtLocationLT 211                 *category 4 trading post* 
VariableLT 25 25                 *player doesn't have 25 cr* 
PrintMessage 135                 *not enough funds* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY ELECTRONICS 
AtLocationGT 207 
AtLocationLT 211                 *category 4 trading post* 
VariableGT 25 24                 *player has at least 25 cr* 
PrintMessage 176                 *1 electronics bought* 
AddToVariable 30 1               *1 item in cargo bay* 
AddToVariable 33 1               *1 electronics bought* 
SubtractFromVariable 25 25       *take 25 cr* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY ELECTRONICS 
AtLocationGT 210 
AtLocationLT 214                 *category 5 trading post* 
VariableLT 25 13                 *player doesn't have 13 cr* 
PrintMessage 135                 *not enough funds* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY ELECTRONICS 
AtLocationGT 210 
AtLocationLT 214                 *category 5 trading post* 
VariableGT 25 12                 *player has at least 13 cr* 
PrintMessage 176                 *1 electronics bought* 
AddToVariable 30 1               *1 item in cargo bay* 
AddToVariable 33 1               *1 electronics bought* 
SubtractFromVariable 25 13       *take 13 cr* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY ARMS 
AtLocationGT 195 
AtLocationLT 200                 *category 1 trading post* 
PrintMessage 171                 *we don't sell NOUN here* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY ARMS 
AtLocationGT 199 
AtLocationLT 204                 *category 2 trading post* 
VariableLT 25 24                 *player doesn't have 24 cr* 
PrintMessage 135                 *not enough funds* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY ARMS 
AtLocationGT 199 
AtLocationLT 204                 *category 2 trading post* 
VariableGT 25 23                 *player has at least 24 cr* 
PrintMessage 177                 *1 arms bought* 
AddToVariable 30 1               *1 item in cargo bay* 
AddToVariable 35 1               *1 arms bought* 
SubtractFromVariable 25 24       *take 24 cr* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY ARMS 
AtLocationGT 203 
AtLocationLT 208                 *category 3 trading post* 
PrintMessage 171                 *we don't sell NOUN here* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY ARMS 
AtLocationGT 207 
AtLocationLT 211                 *category 4 trading post* 
VariableLT 25 37                 *player doesn't have 37 cr* 
PrintMessage 135                 *not enough funds* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY ARMS 
AtLocationGT 207 
AtLocationLT 211                 *category 4 trading post* 
VariableGT 25 36                 *player has at least 37 cr* 
PrintMessage 177                 *1 arms bought* 
AddToVariable 30 1               *1 item in cargo bay* 
AddToVariable 35 1               *1 arms bought* 
SubtractFromVariable 25 37       *take 37 cr* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY ARMS 
AtLocationGT 210 
AtLocationLT 214                 *category 5 trading post* 
PrintMessage 171                 *we don't sell NOUN here* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY GOLD 
AtLocationGT 195 
AtLocationLT 200                 *category 1 trading post* 
PrintMessage 171                 *we don't sell NOUN here* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY GOLD 
AtLocationGT 199 
AtLocationLT 204                 *category 2 trading post* 
VariableLT 25 49                 *player doesn't have 49 cr* 
PrintMessage 135                 *not enough funds* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY GOLD 
AtLocationGT 199 
AtLocationLT 204                 *category 2 trading post* 
VariableGT 25 48                 *player has at least 49 cr* 
PrintMessage 178                 *1 gold bought* 
AddToVariable 30 1               *1 item in cargo bay* 
AddToVariable 37 1               *1 gold bought* 
SubtractFromVariable 25 49       *take 49 cr* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY GOLD 
AtLocationGT 203 
AtLocationLT 208                 *category 3 trading post* 
PrintMessage 171                 *we don't sell NOUN here* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY GOLD 
AtLocationGT 207 
AtLocationLT 211                 *category 4 trading post* 
VariableLT 25 62                 *player doesn't have 62 cr* 
PrintMessage 135                 *not enough funds* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY GOLD 
AtLocationGT 207 
AtLocationLT 211                 *category 4 trading post* 
VariableGT 25 61                 *player has at least 62 cr* 
PrintMessage 178                 *1 gold bought* 
AddToVariable 30 1               *1 item in cargo bay* 
AddToVariable 37 1               *1 gold bought* 
SubtractFromVariable 25 62       *take 62 cr* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY GOLD 
AtLocationGT 210 
AtLocationLT 214                 *category 5 trading post* 
VariableLT 25 48                 *player doesn't have 48 cr* 
PrintMessage 135                 *not enough funds* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY GOLD 
AtLocationGT 210 
AtLocationLT 214                 *category 5 trading post* 
VariableGT 25 47                 *player has at least 48 cr* 
PrintMessage 178                 *1 gold bought* 
AddToVariable 30 1               *1 item in cargo bay* 
AddToVariable 37 1               *1 gold bought* 
SubtractFromVariable 25 48       *take 48 cr* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY RARITIES 
AtLocationGT 195 
AtLocationLT 200                 *category 1 trading post* 
PrintMessage 171                 *we don't sell NOUN here* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY RARITIES 
AtLocationGT 199 
AtLocationLT 204                 *category 2 trading post* 
VariableLT 25 22                 *player doesn't have 22 cr* 
PrintMessage 135                 *not enough funds* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY RARITIES 
AtLocationGT 199 
AtLocationLT 204                 *category 2 trading post* 
VariableGT 25 21                 *player has at least 22 cr* 
PrintMessage 179                 *1 rarities bought* 
AddToVariable 30 1               *1 item in cargo bay* 
AddToVariable 39 1               *1 rarities bought* 
SubtractFromVariable 25 22       *take 22 cr* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY RARITIES 
AtLocationGT 203 
AtLocationLT 208                 *category 3 trading post* 
PrintMessage 171                 *we don't sell NOUN here* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY RARITIES 
AtLocationGT 207 
AtLocationLT 211                 *category 4 trading post* 
VariableLT 25 95                 *player doesn't have 37 cr* 
PrintMessage 135                 *not enough funds* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY RARITIES 
AtLocationGT 207 
AtLocationLT 211                 *category 4 trading post* 
VariableGT 25 94                 *player has at least 95 cr* 
PrintMessage 179                 *1 rarities bought* 
AddToVariable 30 1               *1 item in cargo bay* 
AddToVariable 39 1               *1 rarities bought* 
SubtractFromVariable 25 95       *take 95 cr* 
DoneWithTurn 
END_COMMAND 
 
COMMAND BUY RARITIES 
AtLocationGT 210 
AtLocationLT 214                 *category 5 trading post* 
PrintMessage 171                 *we don't sell NOUN here* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL ANY 
AtLocationLT 196                 *not at a trading post* 
PrintMessage 166                 *only sell at trading post* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL ANY 
AtLocationGT 213                 *not at a trading post* 
PrintMessage 166                 *only sell at trading post* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL FOOD 
VariableEquals 31 0              *no food bought* 
PrintMessage 180                 *no NOUN to sell* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL FOOD 
AtLocationGT 195 
AtLocationLT 200                 *category 1 trading post* 
VariableGT 31 0                  *you have food* 
SubtractFromVariable 31 1        *1 food sold* 
SubtractFromVariable 30 1        *1 cargo item dumped* 
AddToVariable 25 9               *give 9 credits* 
PrintMessage 181                 *1 food sold* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL FOOD 
AtLocationGT 199 
AtLocationLT 208                 *category 2 or 3 trading post* 
VariableGT 31 0                  *you have food* 
SubtractFromVariable 31 1        *1 food sold* 
SubtractFromVariable 30 1        *1 cargo item dumped* 
AddToVariable 25 8               *give 8 credits* 
PrintMessage 181                 *1 food sold* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL FOOD 
AtLocationGT 207 
AtLocationLT 211                 *category 4 trading post* 
VariableGT 31 0                  *you have food* 
SubtractFromVariable 31 1        *1 food sold* 
SubtractFromVariable 30 1        *1 cargo item dumped* 
AddToVariable 25 15              *give 15 credits* 
PrintMessage 181                 *1 food sold* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL FOOD 
AtLocationGT 210 
AtLocationLT 214                 *category 5 trading post* 
PrintMessage 182                 *don't buy NOUN* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL ELECTRONICS 
VariableEquals 33 0              *no electronics bought* 
PrintMessage 180                 *no NOUN to sell* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL ELECTRONICS 
AtLocationGT 195 
AtLocationLT 200                 *category 1 trading post* 
VariableGT 33 0                  *you have electronics* 
SubtractFromVariable 33 1        *1 electronics sold* 
SubtractFromVariable 30 1        *1 cargo item dumped* 
AddToVariable 25 22              *give 22 credits* 
PrintMessage 183                 *1 electronics sold* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL ELECTRONICS 
AtLocationGT 199 
AtLocationLT 208                 *category 2 or 3 trading post* 
PrintMessage 182                 *don't buy NOUN* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL ELECTRONICS 
AtLocationGT 207 
AtLocationLT 211                 *category 4 trading post* 
VariableGT 33 0                  *you have electronics* 
SubtractFromVariable 33 1        *1 electronics sold* 
SubtractFromVariable 30 1        *1 cargo item dumped* 
AddToVariable 25 24              *give 24 credits* 
PrintMessage 183                 *1 electronics sold* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL ELECTRONICS 
AtLocationGT 210 
AtLocationLT 214                 *category 5 trading post* 
PrintMessage 182                 *don't buy NOUN* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL ARMS 
VariableEquals 35 0              *no arms bought* 
PrintMessage 180                 *no NOUN to sell* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL ARMS 
AtLocationGT 195 
AtLocationLT 200                 *category 1 trading post* 
VariableGT 35 0                  *you have arms* 
SubtractFromVariable 35 1        *1 arms sold* 
SubtractFromVariable 30 1        *1 cargo item dumped* 
AddToVariable 25 31              *give 31 credits* 
PrintMessage 184                 *1 arms sold* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL ARMS 
AtLocationGT 199 
AtLocationLT 208                 *category 2 or 3 trading post* 
PrintMessage 182                 *don't buy NOUN* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL ARMS 
AtLocationGT 207 
AtLocationLT 211                 *category 4 trading post* 
VariableGT 35 0                  *you have arms* 
SubtractFromVariable 35 1        *1 arms sold* 
SubtractFromVariable 30 1        *1 cargo item dumped* 
AddToVariable 25 35              *give 35 credits* 
PrintMessage 184                 *1 arms sold* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL ARMS 
AtLocationGT 210 
AtLocationLT 214                 *category 5 trading post* 
VariableGT 35 0                  *you have arms* 
SubtractFromVariable 35 1        *1 arms sold* 
SubtractFromVariable 30 1        *1 cargo item dumped* 
AddToVariable 25 31              *give 31 credits* 
PrintMessage 184                 *1 arms sold* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL GOLD 
VariableEquals 37 0              *no gold bought* 
PrintMessage 180                 *no NOUN to sell* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL GOLD 
AtLocationGT 195 
AtLocationLT 200                 *category 1 trading post* 
VariableGT 37 0                  *you have gold* 
SubtractFromVariable 37 1        *1 gold sold* 
SubtractFromVariable 30 1        *1 cargo item dumped* 
AddToVariable 25 63              *give 63 credits* 
PrintMessage 185                 *1 gold sold* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL GOLD 
AtLocationGT 199 
AtLocationLT 204                 *category 2 trading post* 
PrintMessage 182                 *don't buy NOUN* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL GOLD 
AtLocationGT 203 
AtLocationLT 208                 *category 3 trading post* 
VariableGT 37 0                  *you have gold* 
SubtractFromVariable 37 1        *1 gold sold* 
SubtractFromVariable 30 1        *1 cargo item dumped* 
AddToVariable 25 77              *give 77 credits* 
PrintMessage 185                 *1 gold sold* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL GOLD 
AtLocationGT 207 
AtLocationLT 214                 *category 4 or 5 trading post* 
PrintMessage 182                 *don't buy NOUN* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL RARITIES 
VariableEquals 39 0              *no rarities bought* 
PrintMessage 180                 *no NOUN to sell* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL RARITIES 
AtLocationGT 195 
AtLocationLT 200                 *category 1 trading post* 
VariableGT 39 0                  *you have rarities* 
SubtractFromVariable 39 1        *1 rarities sold* 
SubtractFromVariable 30 1        *1 cargo item dumped* 
AddToVariable 25 48              *give 48 credits* 
PrintMessage 186                 *1 rarities sold* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL RARITIES 
AtLocationGT 199 
AtLocationLT 204                 *category 2 trading post* 
PrintMessage 182                 *don't buy NOUN* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL RARITIES 
AtLocationGT 203 
AtLocationLT 208                 *category 3 trading post* 
VariableGT 39 0                  *you have rarities* 
SubtractFromVariable 39 1        *1 rarities sold* 
SubtractFromVariable 30 1        *1 cargo item dumped* 
AddToVariable 25 127              *give 127 credits* 
PrintMessage 186                 *1 rarities sold* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL RARITIES 
AtLocationGT 207 
AtLocationLT 211                 *category 4 trading post* 
PrintMessage 182                 *don't buy NOUN* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL RARITIES 
AtLocationGT 210 
AtLocationLT 214                 *category 5 trading post* 
VariableGT 39 0                  *you have rarities* 
SubtractFromVariable 39 1        *1 rarities sold* 
SubtractFromVariable 30 1        *1 cargo item dumped* 
AddToVariable 25 175             *give 175 credits* 
PrintMessage 186                 *1 rarities sold* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL CLOTH 
VariableEquals 32 0              *no cloth bought* 
PrintMessage 180                 *no NOUN to sell* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL CLOTH 
AtLocationGT 195 
AtLocationLT 200                 *category 1 trading post* 
PrintMessage 182                 *don't buy noun* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL CLOTH 
AtLocationGT 199 
AtLocationLT 204                 *category 2 trading post* 
VariableGT 32 0                  *you have cloth* 
SubtractFromVariable 32 1        *1 cloth sold* 
SubtractFromVariable 30 1        *1 cargo item dumped* 
AddToVariable 25 13              *give 13 credits* 
PrintMessage 187                 *1 cloth sold* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL CLOTH 
AtLocationGT 203 
AtLocationLT 208                 *category 3 trading post* 
PrintMessage 182                 *don't buy NOUN* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL CLOTH 
AtLocationGT 207 
AtLocationLT 211                 *category 4 trading post* 
VariableGT 32 0                  *you have cloth* 
SubtractFromVariable 32 1        *1 cloth sold* 
SubtractFromVariable 30 1        *1 cargo item dumped* 
AddToVariable 25 17              *give 17 credits* 
PrintMessage 187                 *1 cloth sold* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL CLOTH 
AtLocationGT 210 
AtLocationLT 214                 *category 5 trading post* 
VariableGT 32 0                  *you have cloth* 
SubtractFromVariable 32 1        *1 cloth sold* 
SubtractFromVariable 30 1        *1 cargo item dumped* 
AddToVariable 25 11              *give 11 credits* 
PrintMessage 187                 *1 cloth sold* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL DRUGS 
VariableEquals 34 0              *no drugs bought* 
PrintMessage 180                 *no NOUN to sell* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL DRUGS 
AtLocationGT 195 
AtLocationLT 200                 *category 1 trading post* 
PrintMessage 182                 *don't buy noun* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL DRUGS 
AtLocationGT 199 
AtLocationLT 204                 *category 2 trading post* 
VariableGT 34 0                  *you have drugs* 
SubtractFromVariable 34 1        *1 drugs sold* 
SubtractFromVariable 30 1        *1 cargo item dumped* 
AddToVariable 25 30              *give 30 credits* 
PrintMessage 188                 *1 drugs sold* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL DRUGS 
AtLocationGT 203 
AtLocationLT 208                 *category 3 trading post* 
VariableGT 34 0                  *you have drugs* 
SubtractFromVariable 34 1        *1 drugs sold* 
SubtractFromVariable 30 1        *1 cargo item dumped* 
AddToVariable 25 37              *give 37 credits* 
PrintMessage 188                 *1 drugs sold* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL DRUGS 
AtLocationGT 207 
AtLocationLT 211                 *category 4 trading post* 
PrintMessage 182                 *don't buy NOUN* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL DRUGS 
AtLocationGT 210 
AtLocationLT 214                 *category 5 trading post* 
VariableGT 34 0                  *you have drugs* 
SubtractFromVariable 34 1        *1 drugs sold* 
SubtractFromVariable 30 1        *1 cargo item dumped* 
AddToVariable 25 48              *give 48 credits* 
PrintMessage 188                 *1 drugs sold* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL ENTERTAINMENT 
VariableEquals 36 0              *no entertainment bought* 
PrintMessage 180                 *no NOUN to sell* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL ENTERTAINMENT 
AtLocationGT 195 
AtLocationLT 200                 *category 1 trading post* 
PrintMessage 182                 *don't buy noun* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL ENTERTAINMENT 
AtLocationGT 199 
AtLocationLT 204                 *category 2 trading post* 
VariableGT 36 0                  *you have entertainmant* 
SubtractFromVariable 36 1        *1 entertainment sold* 
SubtractFromVariable 30 1        *1 cargo item dumped* 
AddToVariable 25 47              *give 47 credits* 
PrintMessage 189                 *1 entertainment sold* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL ENTERTAINMENT 
AtLocationGT 203 
AtLocationLT 208                 *category 3 trading post* 
PrintMessage 182                 *don't buy NOUN* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL ENTERTAINMENT 
AtLocationGT 207 
AtLocationLT 211                 *category 4 trading post* 
VariableGT 36 0                  *you have entertainmant* 
SubtractFromVariable 36 1        *1 entertainment sold* 
SubtractFromVariable 30 1        *1 cargo item dumped* 
AddToVariable 25 69              *give 69 credits* 
PrintMessage 189                 *1 entertainment sold* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL ENTERTAINMENT 
AtLocationGT 210 
AtLocationLT 214                 *category 5 trading post* 
VariableGT 36 0                  *you have entertainmant* 
SubtractFromVariable 36 1        *1 entertainment sold* 
SubtractFromVariable 30 1        *1 cargo item dumped* 
AddToVariable 25 73              *give 73 credits* 
PrintMessage 189                 *1 entertainment sold* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL PLATINUM 
VariableEquals 38 0              *no platinum bought* 
PrintMessage 180                 *no NOUN to sell* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL PLATINUM 
AtLocationGT 195 
AtLocationLT 200                 *category 1 trading post* 
PrintMessage 182                 *don't buy noun* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL PLATINUM 
AtLocationGT 199 
AtLocationLT 204                 *category 2 trading post* 
VariableGT 38 0                  *you have platinum* 
SubtractFromVariable 38 1        *1 platinum sold* 
SubtractFromVariable 30 1        *1 cargo item dumped* 
AddToVariable 25 86              *give 86 credits* 
PrintMessage 190                 *1 platinum sold* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL PLATINUM 
AtLocationGT 203 
AtLocationLT 214               *category 3, 4 or 5 trading post* 
PrintMessage 182               *don't buy NOUN* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SELL ANY 
NOUNIsPoisonous                  *a trade item* 
VariableLT 30 1                  *cargo bay empty* 
PrintMessage 170                 *no NOUN to sell* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOW EMERALD TO PROPRIETOR 
IsCarrying 325                     *has spanok. emerald* 
AtLocation 205                     *Planet 33 trading post* 
SendToRoom 325 0                   *take emerald* 
AddToVariable 25 1000              *give 1000 credits* 
PrintMessage 208                   *accepts emerald* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOW NUMNUMS TO PROPRIETOR 
IsCarrying 327                    *has Nursultan Numnums* 
AtLocationGT 195 
AtLocationLT 214                  *any trading post* 
SendToRoom 327 0                  *take numnums* 
AddToVariable 25 75               *give 75 credits* 
PrintMessage 210                  *accepts numnums* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOW BIVALVE TO PROPRIETOR 
IsCarrying 331                    *has Wasongian bivalve* 
AtLocation 212                    *Planet 18 trading post* 
SendToRoom 331 0                  *take bivalve* 
AddToVariable 25 25               *give 25 credits* 
PrintMessage 214                  *accepts bivalve* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOW GRAPPLEHOOK TO PROPRIETOR 
IsCarrying 332                    *has unigrav grapplehook* 
AtLocationGT 195 
AtLocationLT 200                  *category 1 trading post* 
SendToRoom 332 0                  *take grapplehook* 
AddToVariable 25 200              *give 200 credits* 
PrintMessage 215                  *accepts grapplehook* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOW GRAPPLEHOOK TO PROPRIETOR 
IsCarrying 332                    *has unigrav grapplehook* 
AtLocationGT 203 
AtLocationLT 208                  *category 3 trading post* 
SendToRoom 332 0                  *take grapplehook* 
AddToVariable 25 200              *give 200 credits* 
PrintMessage 215                  *accepts grapplehook* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOW GRAPPLEHOOK TO PROPRIETOR 
IsCarrying 332                    *has unigrav grapplehook* 
AtLocationGT 210 
AtLocationLT 214                  *category 5 trading post* 
SendToRoom 332 0                  *take grapplehook* 
AddToVariable 25 200              *give 200 credits* 
PrintMessage 215                  *accepts grapplehook* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOW RING TO PROPRIETOR 
IsCarrying 333                 *has triplex ring* 
AtLocationGT 195 
AtLocationLT 214               *any trading post* 
PrintMessage 216               *triplex ring refused* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOW PIDLETTO TO PROPRIETOR 
IsCarrying 335                      *has pidletto* 
AtLocation 198                      *trading post Jimmyjimjim* 
SendToRoom 335 237                  *pidletto back to Gorsk* 
AddToVariable 25 300                *give 300 credits* 
PrintMessage 217                    *accepts pidletto* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOW DAMASK TO PROPRIETOR 
IsCarrying 337                      *has Gidlian damask* 
AtLocationGT 199 
AtLocationLT 204                    *category 2 trading post* 
SendToRoom 337 0                    *takes damask* 
AddToVariable 25 50                 *give 50 credits* 
PrintMessage 221                    *accepts damask* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOW DAMASK TO PROPRIETOR 
IsCarrying 337                     *has Gidlian damask* 
AtLocationGT 207 
AtLocationLT 214                   *category 4 or 5 trading post*
SendToRoom 337 0                   *takes damask* 
AddToVariable 25 50                *give 50 credits* 
PrintMessage 221                   *accepts damask* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOW SCULPTURE TO PROPRIETOR 
IsCarrying 338                      *has sculpture* 
AtLocation 202                      *trading post, Kronkite* 
SendToRoom 338 0                    *takes sculpture* 
AddToVariable 25 100                *give 100 credits* 
PrintMessage 223                    *accepts sculpture* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOW NECKLACE TO PROPRIETOR 
IsCarrying 344                      *has shell necklace* 
AtLocation 206                      *trading post, Urk* 
SendToRoom 344 256                  *necklace to Yongmui shop* 
AddToVariable 25 125                *give 125 credits* 
PrintMessage 229                    *accepts sculpture* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOW FAN TO PROPRIETOR 
IsCarrying 345                    *has prayer fan* 
AtLocationGT 195 
AtLocationLT 200                  *category 1 trading post* 
SendToRoom 345 0                  *take fan* 
AddToVariable 25 500              *give 500 credits* 
PrintMessage 230                  *accepts prayer fan* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOW FAN TO PROPRIETOR 
IsCarrying 345                 *has prayer fan* 
AtLocationGT 203 
AtLocationLT 207               *category 3 (except Ahbosh.) post*
SendToRoom 345 0               *take fan* 
AddToVariable 25 500           *give 500 credits* 
PrintMessage 230               *accepts prayer fan* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOW FAN TO PROPRIETOR 
IsCarrying 345                    *has prayer fan* 
AtLocationGT 210 
AtLocationLT 214                  *category 5 trading post* 
SendToRoom 345 0                  *take fan* 
AddToVariable 25 500              *give 500 credits* 
PrintMessage 230                  *accepts prayer fan* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOW INFILTRATOR TO PROPRIETOR 
IsCarrying 346                        *has brain infiltrator* 
AtLocation 196                        *Akron trading post* 
SendToRoom 346 0                      *take infiltrator* 
AddToVariable 25 200                  *give 200 credits* 
PrintMessage 234                      *accepts infiltrator* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOW ELIXR TO PROPRIETOR 
IsCarrying 351                     *has Strontian Elixr* 
AtLocationGT 199 
AtLocationLT 208                   *category 2 or 3 trading post*
SendToRoom 351 0                   *take elixr* 
AddToVariable 25 250               *give 250 credits* 
PrintMessage 241                   *accepts elixr* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOW ELIXR TO PROPRIETOR 
IsCarrying 351                     *has Strontian Elixr* 
AtLocationGT 210 
AtLocationLT 214                   *category 5 trading post* 
SendToRoom 351 0                   *take elixr* 
AddToVariable 25 250               *give 250 credits* 
PrintMessage 241                   *accepts elixr* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOW RUBY TO PROPRIETOR 
IsCarrying 355                    *has Yikliklixian Ruby* 
AtLocation 213                    *trading post, Roosbahl* 
SendToRoom 355 0                  *take ruby* 
AddToVariable 25 1000             *give 1000 credits* 
PrintMessage 248                  *accepts ruby* 
DoneWithTurn 
END_COMMAND 
  
COMMAND SHOW SCROLL TO ARCHAEOLOGIST 
Present 523                          *archaeologist is here* 
IsCarrying 365                       *has Oogroo scroll* 
SendToRoom 365 0                     *get rid of scroll* 
AddToVariable 25 500                 *give 500 credits* 
PrintMessage 251                     *accepts scroll* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SHOW ANY 
PrintMessage 222                   *not interested* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SOUTHWEST 
AtLocation 56                 *Yurgolac spaceport* 
NOT IsWearing 326             *no pressure suit* 
PrintMessage 209              *asphyxiates in poison atmosphere* 
GoToRoom 218                  *enter clearing* 
KillPlayer 
DoneWithTurn 
END_COMMAND 
 
COMMAND SOUTH  
AtLocation 65                 *Wasong spaceport* 
NOT IsCarrying 328            *doesn't have boat* 
GoToRoom 223                  *go to ocean outside spaceport* 
PrintMessage 212              *drowns* 
KillPlayer 
DoneWithTurn 
END_COMMAND 
 
COMMAND SOUTH  
AtLocation 65                 *Wasong spaceport* 
IsCarrying 328                *has boat* 
FlagOFF 23                    *boat is not inflated* 
PrintMessage 212              *drowns* 
KillPlayer 
DoneWithTurn 
END_COMMAND 
 
COMMAND SOUTH 
AtLocation 107                *Ahboshatva spaceport* 
GoToRoom 259                  *enter village* 
PrintMessage 231              *woman confronts you* 
DoneWithTurn 
END_COMMAND 
 
COMMAND SOUTH 
AtLocation 128                *Quiddenvlitz spaceport* 
NOT IsWearing 326             *no pressure suit* 
PrintMessage 237              *asphyxiates in methane atmosphere*
GoToRoom 269                  *enter path* 
KillPlayer 
DoneWithTurn 
END_COMMAND     
 
COMMAND NORTHEAST 
AtLocation 77                 *Gorsk spaceport* 
NOT IsWearing 326             *no pressure suit* 
PrintMessage 218              *asphyxiates in sulfuric acid* 
GoToRoom 236                  *enter plain* 
KillPlayer 
DoneWithTurn 
END_COMMAND 
 
COMMAND NORTHEAST 
AtLocation 116                *Gidlia spaceport* 
TurnCounterON 4               *sun duration counter* 
END_COMMAND 
 
COMMAND INFLATE BOAT 
IsCarrying 328                *has inflatable boat* 
PrintMessage 211              *boat inflates* 
TurnFlagON 23                 *boat inflated* 
DoneWithTurn 
END_COMMAND 
 
COMMAND PUT NET IN WATER 
AtLocationGT 222 
AtLocationLT 229             *among islands on Wasong* 
IsCarrying 329               *has fish net* 
PrintMessage 213             *you caught a bivalve* 
GetIt 331                    *get a bivalve* 
DoneWithTurn 
END_COMMAND 
 
COMMAND TAKE ANY 
AtLocation 256               *Yongmui shop* 
NOUNInRoom                   *item is in room but not yours* 
PutNOUNInCurrentRoom         *leave item* 
PrintMessage 228             *must buy it* 
DoneWithTurn 
END_COMMAND 
 
COMMAND TAKE ANY 
AtLocation 276               *Apadoon bookstore* 
NOUNInRoom                   *item is in room but not yours* 
PutNOUNInCurrentRoom         *leave item* 
PrintMessage 228             *must buy it* 
DoneWithTurn 
END_COMMAND 
  
COMMAND TAKE ANY 
NOUNIsDrinkable              *a surplus item on Wazoo* 
PutNOUNInCurrentRoom         *leave item* 
PrintMessage 249             *you take it, look at it, drop it* 
DoneWithTurn 
END_COMMAND 
 
COMMAND TAKE PIDLETTO 
Present 335                  *pidletto is here* 
NOT IsCarrying 335           *you aren't carrying it* 
NOT IsCarrying 334           *you don't have a cage* 
PrintMessage 219             *pidletto gets away* 
PutInCurrentRoom 335         *drop pidletto* 
DoneWithTurn 
END_COMMAND 
 
COMMAND TAKE PIDLETTO 
Present 335                  *pidletto is here* 
NOT IsCarrying 335           *you aren't carrying it* 
IsCarrying 334               *you have a cage* 
PrintMessage 220             *put pidletto in cage* 
GetIt 335                    *get pidletto* 
DoneWithTurn 
END_COMMAND 
 
COMMAND TAKE BARS 
Present 340                  *gold bars are here* 
AtLocation 251               *mine shaft, Brikadink* 
IsNowhere 322                *don't have an extra cargo bay* 
VariableLT 30 20             *cargo bay not full* 
SendToRoom 340 299           *get rid of bars* 
AddToVariable 37 1           *gold loaded on ship* 
AddToVariable 30 1           *cargo unit loaded* 
PrintMessage 225             *gold autoloaded* 
DoneWithTurn 
END_COMMAND 
 
COMMAND TAKE BARS 
Present 340                  *gold bars are here* 
AtLocation 251               *mine shaft, Brikadink* 
IsSomewhere 322              *you have an extra cargo bay* 
VariableLT 30 40             *cargo bay not full* 
SendToRoom 340 299           *get rid of bars* 
AddToVariable 37 1           *gold loaded on ship* 
AddToVariable 30 1           *cargo unit loaded* 
PrintMessage 225             *gold autoloaded* 
DoneWithTurn 
END_COMMAND 
 
COMMAND TAKE BARS 
Present 340                  *gold bars are here* 
AtLocation 251               *mine shaft, Brikadink* 
IsNowhere 322                *don't have an extra cargo bay* 
VariableGT 30 19             *cargo bay full* 
SendToRoom 340 251           *leave bars in mine shaft* 
PrintMessage 226             *can't load gold* 
DoneWithTurn 
END_COMMAND 
 
COMMAND TAKE BARS 
Present 340                  *gold bars are here* 
AtLocation 251               *mine shaft, Brikadink* 
IsSomewhere 322              *you have an extra cargo bay* 
VariableGT 30 39             *cargo bay full* 
SendToRoom 340 251           *leave bars in mine shaft* 
PrintMessage 226             *can't load gold* 
DoneWithTurn 
END_COMMAND 
 
COMMAND TAKE CHUNKS 
Present 348                  *platinum chunks are here* 
AtLocation 270               *mine shaft, Quiddenvlitz* 
IsNowhere 322                *don't have an extra cargo bay* 
VariableLT 30 20             *cargo bay not full* 
SendToRoom 348 299           *get rid of chunks* 
AddToVariable 38 1           *platinum loaded on ship* 
AddToVariable 30 1           *cargo unit loaded* 
PrintMessage 235             *platinum autoloaded* 
DoneWithTurn 
END_COMMAND 
 
COMMAND TAKE CHUNKS 
Present 348                  *platinum chunks are here* 
AtLocation 270               *mine shaft, Quiddenvlitz* 
IsSomewhere 322              *you have an extra cargo bay* 
VariableLT 30 40             *cargo bay not full* 
SendToRoom 348 299           *get rid of chunks* 
AddToVariable 38 1           *platinum loaded on ship* 
AddToVariable 30 1           *cargo unit loaded* 
PrintMessage 235             *platinum autoloaded* 
DoneWithTurn 
END_COMMAND 
 
COMMAND TAKE CHUNKS 
Present 348                  *platinum chunks are here* 
AtLocation 270               *mine shaft, Quiddenvlitz* 
IsNowhere 322                *don't have an extra cargo bay* 
VariableGT 30 19             *cargo bay full* 
SendToRoom 348 270           *leave chunks in mine shaft* 
PrintMessage 236             *can't load platinum* 
DoneWithTurn 
END_COMMAND 
 
COMMAND TAKE CHUNKS 
Present 348                  *platinum chunks are here* 
AtLocation 270               *mine shaft, Quiddenvlitz* 
IsSomewhere 322              *you have an extra cargo bay* 
VariableGT 30 39             *cargo bay full* 
SendToRoom 348 270           *leave chunks in mine shaft* 
PrintMessage 236             *can't load platinum* 
DoneWithTurn 
END_COMMAND 
 
COMMAND GIVE CREDITS TO KRISHNA 
IsSomewhere 352                 *the credits exist* 
Present 520                     *the Hari Krishna is here* 
VariableGT 25 99                *player has at least 100 cr* 
SendToRoom 520 0                *get rid of Krishna* 
SubtractFromVariable 25 100     *take 100 credits* 
PrintMessage 242                *pay Krishna, he leaves* 
DoneWithTurn 
END_COMMAND 
 
COMMAND GIVE CREDITS TO KRISHNA 
IsSomewhere 352                 *the credits exist* 
Present 520                     *the Hari Krishna is here* 
VariableLT 25 100               *player doesn't have 100 cr* 
SetVariableTo 25 0              *take all player's cash* 
PrintMessage 243                *you don't have enough* 
DoneWithTurn 
END_COMMAND